CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Apr 9, 2014For the carbine how do i set it so that an ammo is used? (i used the default layout and got the ammo working for normal fire, but when it comes to the grenade launcher it doesn't take the ammo- how do i make it so the grenade launcher ability can only be used if you have the ammo?)
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Posted Apr 8, 2014can is there somewhere that u can set it so guns can blow up tnt? (so like explosive barrels)
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Posted Apr 8, 2014Is there any game using ur plugin?
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Posted Apr 7, 2014@xBlueXFoxx
Make a ticket suggesting it. c;
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Posted Apr 7, 2014I tried getting in touch with him privately, but he didn't see the PM alert.
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Posted Apr 7, 2014@XqTHEKIDqX1
You need SignShop to create shops with this plugin.
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Posted Apr 6, 2014@XqTHEKIDqX1
I'm sure you can't, try using quickshop plugin instead.
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Posted Apr 6, 2014@RednecksFTW
http://dev.bukkit.org/bukkit-plugins/crackshot/forum/textures/
@Its24
I don't think bukkit allows that here, you should talk to the author about that privately.
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Posted Apr 5, 2014Can I pay you $5 to add 2 features to crackshot?
If so, the first one is a true/false node for "remote" devices. If set to "true," (Or "false," whichever you want), it would allow players who didn't set the remote item to disarm it. For example, player1 places a remote device called "Nuke" that takes 60 seconds to detonate. Player2 kills player1 and, without player1's interference, can now disarm the "Nuke," even though he isn't the player who placed it.
The second feature would be a 5th device type that functions the same as TNT, (Placing a block on the ground, it can be detonated by activating it with redstone), except that the player can configure the explosion radius, the damage, etc, but most importantly, its appearance to be anything they want. For example, a player could create a [5th explosive item type] item that has the same stats as TNT, but is disguised as a grass block, or a stone block, or any type of block they wanted. They could make it half as powerful as TNT, they could make it twice as powerful; they could configure it however they want.
A nice add-on for the second feature could be a true/false node for the 5th device to activate if a player gets too close, or another node: the ability to set a "remote control" item to detonate it at will, regardless of enemy players' proximity to it.
Most importantly, I'd need this update to work on a minecraft 1.6.4 server.
What do you think?
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Posted Apr 5, 2014How do you put this in shops and use it with essentials ik there is a part for this but it did not make sense
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Posted Apr 5, 2014Is there a texture pack to make the items look like actual guns? If so can you link it to me please? Thanks
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Posted Apr 5, 2014@Tillmanns
You have a plugin thatm cancel some Crackshot events
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Posted Apr 5, 2014I have big problems with the plugin,
See here: http://pastebin.com/psehkWmh
Please fix it. Thanks.
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Posted Apr 5, 2014Like have asked before can you please add ALL Entities as projectiles please this will benefit everyone and allow people to create very unique weapons. Also when it comes to FallingSand Entitie add a spot in the weapon config file that says "TileId":. List of Entities: Your text to link here...
Next is I was wondering if you could add this for the explosions: when a Rocket hits the ground or bomb goes off instead of just having Stone fallingSandEntities fall make it have Either launch fallingSand entities of the blocks around the explosion or Blocks that we specify .
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Posted Apr 5, 2014Crackshot lagging?
CrackShot v0.97.9 Total: 4509.372 s Pct: 70.68% Pct Total Pct Tick Total Avg Count Event 70.65% 0.01% 4,507.556 s 0.0068 ms 662,292.04k VehicleEntityCollisionEvent
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Posted Apr 5, 2014Weapon durability would be an awesome feature, I host a survival realism server and I think it would be awesome if the guns break after a few magazines.
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Posted Apr 4, 2014@Clawshot
It is a separate plugin. :) If Google cant help you find it, I might lend you a hand. Please Pm me though. This forum/comment board should be for Crackshot help not other plugin's is how I see it.
For the record. There is a plugin available for the ricochet bullet option that was made to work with crackshot.
As for its release an a way to find a download link,... Im not sure if the Dev has released it to public just yet. I asked for this option months back but not on here. An helped with the Dev to get the bullets to work. (We had WG issue with item frames at 1st) Ive been running the plugin/addon for over a month and was told it would be released/updated somewhere on bukkit.
Hope this helps, ZachryWilsn
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Posted Apr 4, 2014<<reply 2113414="">>
Is it Implemented in CrackShot? or is it a seperate plugin?
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Posted Apr 4, 2014Ummmm can you put a video?I suck at following directions :P
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Posted Apr 4, 2014Got this error for 1st time ever today any ideas? For the time being I have stopped using fireball as a projectile to see if it happens again. Wish me luck! http://pastebin.com/vXdBR1NU