CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Mar 6, 2014I made a ticket for adding a delay to airstrikes before the bombs are dropped, and was wondering if someone could look into it
Basically, I want 15 second long 'incoming aircraft' sound to play before the bombs are actually dropped, but unfortunately thats not possible at the moment
http://dev.bukkit.org/bukkit-plugins/crackshot/tickets/148-airstrike-initial-strike-delay-option/
Ill post some of my weapons I made in the forum in return to give back to the community, I just want to be able to make some more awesome weapons but its hard to make some of the airstrikes I want without this option
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Posted Mar 6, 2014@FlOppythp
Gee, I wonder why people aren't rushing to help you...
You are not very coherent in your request, it is difficult to understand what you're asking for. From what I understand, you are wanting the console to run a command when a player dies, correct? And only when the player being killed was shot with a gun?
You CAN do this with Crackshot, I believe... or rather, you would be able to, if the Run_Console_Command node actually worked (I have not been able to get it to do anything when I have attempted to use it). Hopefully the dev gets on that one soon. If you're good at coding or know someone who is, you could probably create a small custom plugin to do what you want, using the CrackShot events coded in for other developers.
If you're ok with having the respawn teleport thing occur when a player is killed in general (rather than only with a gun), then there's lots of plugins you could use to do that - pretty much any plugin that allows you to set the respawn location (ie, Multiverse), and you would of course want to disable bed spawning (I believe Essentials can do this). And then if there's not a plugin that gives specific sets of items upon player death (I wouldn't know, I haven't looked into this), you could just set up a relatively simple script with VariableTriggers to run /give or /kit commands when the player dies/respawns.
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Posted Mar 5, 2014@FlOppythp
The console would be able to run commands when a player dies, but not the player that dies.
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Posted Mar 5, 2014@FlOppythp
You can't have players run commands when they are dead. It has been attempted by other plugins and hasn't worked well.
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Posted Mar 5, 2014@FlOppythp
I might be misunderstanding your problem, but if your goal is to have people sent to a different place when they die and respawn with a set of items, aren't there other plugins that can do this?
EDIT: Also, now that the dev is back, I'd like to draw attention to the suggestion I made a while back. http://dev.bukkit.org/bukkit-plugins/crackshot/forum/suggestions/62256-armor-piercing/ Having guns be able to pierce armor would add a lot to the plugin, imo, as in real life the main advantage of guns over bows was that the former could punch through armor much more easily, ending the dominance of the knight. That's kind of hard to simulate in Minecraft right now, since they only way to make the guns punch through armor is to give them ridiculous amounts of damage, which is pretty much guaranteed to one-shot someone without expensive armor and which can still be blocked by enchanted armor anyway (unless you make the damage even higher to punch through enchanted armor, in which case the non-rich are even more screwed in combat, which was the exact opposite effect that gunpowder had historically, since its main selling points were that guns could pierce armor and were easy to use without a lifetime of training).
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Posted Mar 5, 2014Is it possible to kill NPC with the citizen plugin ? Because here, guns don't kill NPC (snowball). Thank you. :)
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Posted Mar 5, 2014I have a suggest for your developing.When your weapon have some attack delay. You will get a slow mining effect to coordinate animation.
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Posted Mar 4, 2014A way to automatically replace blocks broken by a weapon ?
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Posted Mar 4, 2014@Krisahstar
I think your out of luck, bud. It isn't happening in the standard .yml config files, you'd have to dick around with java.
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Posted Mar 4, 2014Hi, can someone help me with Enchantment_To_Check? im having trouble with it, when ever i try to add a enchantment to a kit with the crack shot plugin, ether the enchantment doesn't show up, or the item wont show.
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Posted Mar 4, 2014Hi, so im having trouble with adding crack shot items to kits, when i type [kit below] it doesn't show up. whats wrong? the bottom line is the item that im trying to add. kits: dtools: delay: 10 items: - 277 1 efficiency:1 durability:1 - 278 1 - 279:780 1 - 417,1 33:14
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Posted Mar 4, 2014Can anyone please tell me? How can i configure Crackshot to have:
1) Homing Wither Skulls (That uses the exp bar and has a cooldown) like the Wither Skeleton has in Mineplex SSM 2) Wolf Strike like the Wolf has in Mineplex SSM (With a cooldown) 3) Bone Rush like the Skeleton Horse has in Mineplex SSM (With a cooldown) 4) Seismic Slam like the Iron Golem has in Mineplex SSM (With a cooldown)
I want to create similiar items but I don't know how.
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Posted Mar 4, 2014@Meowlupus
1. you can actually make you bullets fire like a trail of laser using a resourcepack animation (google minecraft arrow animation), put that resourcepack in your server settings so that people that joins your server automatically downloads it.
2. I haven't successfully made a delay "before" firing (I don't think its possible yet, because I've tried that already) a gun but I do have a concept of my own minigun config, feel free to use it.
minigun: http://pastebin.com/nmGQL9tw
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Posted Mar 3, 2014nvm i just use CLICK-1-1-0 for shooting sound
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Posted Mar 3, 2014Waiting for an update that adds sound range, projectiles Enderpearl and Small Fireball, turrets and mechanics.
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Posted Mar 3, 2014@qw1769
You have to change the Shot Sound into FIRE_IGNITE-1-2-0 or something else FIRE_IGNITE is the best Silence sound for CrackSHot atm.
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Posted Mar 2, 2014how do i make a silencer
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Posted Mar 2, 2014Is there something so that the rifle isn't horse armor
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Posted Mar 2, 2014@Anubis3467
Thank you. :)
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Posted Mar 1, 2014Hello there, i made a german tutorial on how to connect crackshot with other plugins, if you want to watch it: https://www.youtube.com/watch?v=NFu-D9j_h4A
Like if the video was helpfull :P