CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Sep 2, 2013@jhs232
This is the GlobalLoadouts file from Minigames. http://shrib.com/TPJsqdZ4
Here is the defaultweapons from crackshot http://shrib.com/JSYAJijS
Here is the general file from crackshot http://shrib.com/mp3uCRK9
I have the latest version of crackshot and minigames
crackshot - 1.6.2 minigames - 1.5.2
I've only just started getting this problem.
edit: Here is the minigames config http://pastie.org/8291307
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Posted Sep 2, 2013@Gr0up115
No upload the file where your guns that don't work, are.
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Posted Sep 2, 2013@Gr0up115
Upload your gun configs. Also tell me which version you have?
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Posted Sep 2, 2013@jhs232
The config from crackshot? I don't have a file called config.
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Posted Sep 2, 2013@Wizard7611
Read this. I mean ALL of it. Thank you.
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Posted Sep 2, 2013@Gr0up115
Upload your configs to pastie (or a similar service) and let me have a look.
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Posted Sep 2, 2013Still having the same problem.
Every time I reload or start/stop the server, the guns stop working. And in the ID for the guns, the ' . ' changes to a ' ? '
I use the guns with the minigames plugin. I've checked both plugins and I can't figure out why the guns stop working.
Please help me solve this problem, thanks.
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Posted Sep 2, 2013when i enter this in the guns it deletes everything after i saved help SignShops: Enable: true Price: 266-10 Sign_Gun_ID: 103
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Posted Sep 2, 2013How would I customize the default weapons so that they would need a specific item like ghast tears or seeds for ammo to shoot the weapon? I'm planning on doing this for all my guns in the future so I can have a kickass server! THNX!
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Posted Sep 1, 2013@jhs232
Yes it's hard but I think i'm ai'nt gonna use it. If i've another question i'll answer it. I've talk about this plugin to my friends, and players on my server are very happy to see new object and with a texture pack, it's perfect and new-like object ! :D
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Posted Sep 1, 2013@DeadlyN00b
Create a second weapon in melee mode with 0 damage and attach it to the first?
That's the only way I can think of doing it.
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Posted Sep 1, 2013Does anybody know if it's possible to disable hitting other entities with left clicks? For example, if a diamond axe is used as a gun, could I stop players from using the axe as a melee weapon? Thanks.
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Posted Sep 1, 2013@Daoyouzhou
Set the "Skip_Name_Check" node to false.
@Xephosisdaboss
If you want us to help you, you can make our job 100 times easier by telling us what your problem is.
Also, Pastebin your configs! Nobody wants configs and error messages spamming the comments.
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Posted Sep 1, 2013@TrueFever:
Read this to see how. Also read the complete guide to crackshot before you ask anymore questions.
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Posted Sep 1, 2013@fuzypoo
For data values you have to put
"~"instead of ":". I've created this which should work.
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Posted Sep 1, 2013Config for the Gauss
http://pastebin.com/jqAMtfgG
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Posted Sep 1, 2013How do I put the guns in a kit? in the essentials config.yml file? l
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Posted Sep 1, 2013@fuzypoo
You just add nodes that aren't already there. If it doesn't work, then it's because you've configured it wrong. Can I see your config (use pastie or a similar service)?
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Posted Sep 1, 2013Hello! This is a really awesome plugin, but I am having trouble configuring it haha I have read through much of the guide, but I am still having trouble setting unique IDs for use in essentials shops. Where do I find this Skip_Name_Check node? Do I type it myself under Item_Type? I tried that, but it does not work and it just defaults to the 264:0. Is Skip_Name_Check not supposed to work with default weapons? Founding Skip_Name_Check is my main concern. Thank you for the help, and I'm sorry if it is in the guide, but I overlooked it! The node was not found in the config file already. Also, I have tried using data values over 255, such as 264:10, but it did not work. Thank you in advance for the help!
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Posted Sep 1, 2013@Reekoup
If you need help with RecipeManager, feel free to PM me. I've made a lot of recipes with it, and I will gladly help if you have any questions/need help with it.