CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Aug 31, 2013@LethalMetropolis
Or he could use the Enchantment_To_Check node, if for example the gun is a diamond shovel, and he stilll wants people to be able to use diamond shovels normally.
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Posted Aug 30, 2013@ZwPBerserk
I have never used essentials shops, but I suppose using the "Skip_Name_Check" node. You could set a unique ID value for each weapon and sell that item in the shop :)
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Posted Aug 30, 2013@Wizard7611
Hello Wizard, The config is very easy to understand. HERE is a link to the guide, as found on the plugin page. Use a combination of nodes to create any guns you can imagine :)
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Posted Aug 30, 2013I'd like to create lots of guns. Can you plz make the config easier to understand?
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Posted Aug 30, 2013@jacob_vejvoda
yeah I know that its just his combinations sound really good and Im wondering if he use software to find these combinations, because im having a lot of trouble combining sounds into something that sounds decent
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Posted Aug 30, 2013@jhs232
No, You can't add sounds into minecraft via a plugin, he just combined normal minecraft sounds to make all the sounds.
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Posted Aug 30, 2013@Shampaggon:
I was just wondering if you used a program to make the gun sounds, or what? Because I'm having a lot of trouble making some realistic sounds for my guns, and if there's a program that can turn sound files into minecraft sound, then that'd be awesome! By the way, your sounds are very good!
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Posted Aug 30, 2013@ZwPBerserk
Go read this to see how. Also, if you're going to ask any more questions, read the complete guide to Crackshot before you ask your questions.
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Posted Aug 29, 2013@kyle5507
@jhs232
OK thanks guys!!!
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Posted Aug 29, 2013Hi,
Is it possible to sell the guns in the Essentials sign shop?
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Posted Aug 29, 2013@BOBBOBL
Also what you can do. Say you have a gun called "Spas12" and the item be item 34. Then you can use the Enchantment_To_Check node. For example you give the players who use the kit 34 enchanted with Silk Touch two, and you set the Enchantment_To_Check node to check for Silk Touch 2. Then every item that is 34 and has Silk Touch 2 will be made into that gun.
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Posted Aug 29, 2013@BOBBOBL
Add it on to the section it says in the wiki. Wiki is seperated into sections. You should find that section in the config. You have to add most things manually, the lists you have now are just basics you can modify or add to.
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Posted Aug 29, 2013Hi i LOVE this plugin its awesome, but when I try to create a kit with it, it doesn't work. So I read the wiki and it told me to check "Skip_Name_Check: true" but I cant find that anywhere. Can any1 help?
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Posted Aug 29, 2013In the Bonus_Drops tag, could you and the ability to define specific mobs that have to be killed for that drop to be dropped?
What it looks like now:
Bonus_Drops: 264,98,352
What is would look like:
Bonus_Drops: CREEPER-264,ZOMBIE-98,GHAST-352
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Posted Aug 29, 2013@jacob_vejvoda
That is actually a really good idea. Make a ticket about it! :)
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Posted Aug 29, 2013@ShadowCk
This plugin has got nothing to do with teleportation, and does not modify it in any way. It must be an error in your arena plugin or your configuration.
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Posted Aug 28, 2013I have problem, I have C4s that people can use in a pvp arena.
But if they die before they detonate the C4s just stay there.
Slowly the arena fills up and people get stuck or get out of the arena.
Can you make an option for the C4s to de-spawn when the player dies?
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Posted Aug 28, 2013===== could not teleport =====
hey,my server is running this plugin happyily,but i want players can choose as one of many classes in infect arenas.i thought i can use teleporting commands. but it didn't run. It told me i can't use teleporting commands in arenas. i tried put telepoting commands in the whitelist but it's still wrong. Is your plugin disables teleport in its core part so..? How can I teleport? Can you tell me?plz.
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Posted Aug 28, 2013@noah1713
http://pastebin.com/CXsZre0M
I've edited and fixed your config so that it works. Remember that if you use color codes in the name or lore, you have to enclose it with " ". YAML rules. I also removed a few notes that were false, as if you have notes that are false or 0 you can just as well remove them, as that is what they are if no value is provided. Last, remember that in the Critical_Hits module, under Chance you simply provide a number, and if you put a % it messes it up. Again, YAML rules. I recommend you to use a YAML parser as then you can atleast see where the error(s) are.
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Posted Aug 28, 2013http://pastebin.com/DNNUr8iS There you go jhs i cleaned it up on the page and put it up