CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Aug 26, 2013download this texture pack then extract it and open the folder and find the gun you want to use fo rthe type then in ur pack do the same rename the item pic you want to use and replace with the one you want keeping the name of the item you choose to replace in ur pack thats what i did and i have everything set right with out redoing my config for those said items
http://addons.curse.cursecdn.com/files/720/206/Zombies.zip?v3=3230671833&p2=1164458102&x2=f4904ffc&verify=9ab16127&file-id=720206
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Posted Aug 26, 2013@zvarcher
ticket that!
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Posted Aug 26, 2013can you make a command that seperates Equipments for ex /shot give {player} Deagle:akimbo
and
controllable airstrike with your hands like Reaper, loadstar from mw3 and bo2
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Posted Aug 25, 2013[CrackShot] Each weapon must have a unique name, but two or more weapons have 'null' for Item_Name! Tip: '&eWeapon' and '&eWea&epon' are different, but both look the same.
ExplosiveTips: Item_Information: Attachments: Type: accessory Toggle_Delay: 5 Sounds_Toggle: SHOOT_ARROW-1-2-0 Shooting: Cancel_Left_Click_Block_Damage: true Cancel_Right_Click_Interactions: true Recoil_Amount: 0 Projectile_Amount: 1 Projectile_Type: arrow Projectile_Speed: 20 Projectile_Damage: 4 Sounds_Shoot: ARROW_HIT-1-1-1 Sneak: Enable: true No_Recoil: true Reload: Enable: true Reload_Amount: 1 Reload_Duration: 45 Sounds_Reloading: PISTON_EXTEND-1-1-10,SKELETON_WALK-1-0-20,PISTON_RETRACT-1-1-35 Particles: Enable: true Particle_Impact_Anything: BLOCK_BREAK-24 Explosions: Enable: true Knockback: 1 Damage_Multiplier: 8 Enable_Friendly_Fire: true Explosion_Radius: 4 On_Impact_With_Anything: true Message_Shooter: HIT! Message_Victim: You been stucked! Sounds_Shooter: SHOOT_ARROW-2-2-0 Sounds_Victim: DOOR_CLOSE-1-2-1,DOOR_OPEN-1-2-1,FUSE-1-2-0 Sounds_Explode: EXPLODE-1-1-1
I seem to be having troubles with my attachments. Seems like I can get some help to fix this. Must be something wrong with M320 and this.
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Posted Aug 25, 2013This a great plugin and i love how great the customization but there is one problem I cant find a texture to use for the Type-95. If someone could reply to this with one that would be great thanks. Oh and keep up the good work.
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Posted Aug 25, 2013i have it on mine and i can blow everything up exept what i dont want blown up wait try this tnt deny flag also anyother flag to do with explsions then you wont be able to blow up ur paintings and if ur getting an inventory problem always do a backup of working files so you can then delete things you did to see if that was the issue if you cant get it pm me and you can send me ur file and ill whats up or add me on skype manmademan55 big UK pic on it im pretty good at this config crap lol
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Posted Aug 25, 2013@sammyturbo123 No, my server is getting it too. With Trinkets, right?
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Posted Aug 25, 2013/pew pew pew/
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Posted Aug 25, 2013Just me getting a inventoryopenevent error?
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Posted Aug 25, 2013Where is the "Skip_Name_Check:", is it in the config/general? I cant find it! Please help
you have to add it ur self just take the node (SKIP_NAME_CHECK: true or false) and add it like that and you do that with all the nodes that are avalible as for the paintings just do a region or something and flag the painting flag on ur server use all the flags that you want in the region and then it will be perfect as for CROSSBOW look at the ammo spot item id say arrows try 262 maybe 262:0 for arrows you may try the Skip_Name_Check: true under the item info and item id spot try that and then see if it works ill be testing it myself to see whats going on with it ill try to help this plugin is awsome i have black ops fully working on my server guns mystery box and all
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Posted Aug 24, 2013PLEASE FIX so bazookas DONT destroy PAINTINGS
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Posted Aug 24, 2013Is there a module for gun range?
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Posted Aug 24, 2013I familiarized myself with the plugin and customized a smoke bomb. Now I'm working on a crossbow but I can't figure out why is won't fire, there are no issues in console and I've read up on the modules.
Crossbow:
Item_Information:
Item_Name: "&eCrossbow"
Item_Type: 104
Item_Lore: "&eA crossbow that deals double damage on head shots."
Sounds_Acquired: BAT_TAKEOFF-1-1-0
Shooting:
Right_Click_To_Shoot: true
Cancel_Left_Click_Block_Damage: true
Cancel_Right_Click_Interactions: true
Remove_Arrows_On_Impact: false
Projectile_Amount: 1
Projectile_Type: arrow
Projectile_Speed: 1000
Projectile_Damage: 12
Sounds_Shoot: SHOOT_ARROW-2-2-0
Disable: false
Reload:
Enable: true
Starting_Amount: 0
Reload_Amount: 5
Reload_Bullets_Individually: true
Reload_Duration: 10
Sounds_Reloading: NOTE_STICKS-1-1-0
Reload_With_Mouse: true
Take_Ammo_On_Reload: false
Take_Ammo_As_Magazine: false
Reload_Bullets_Individually: true
Firearm_Action:
Type: pump
Open_Duration: 12
Close_Duration: 3
Sound_Open: NOTE_STICKS-1-0-0,PISTON_RETRACT-1-2-2
Sound_Close: PISTON_EXTEND-1-2-0
Headshot:
Enable: true
Bonus_Damage: 12
Sounds_Shooter: NOTE_PLING-1-2-0
Sounds_Victim: HURT-1-1-0
Abilities:
Reset_Hit_Cooldown: true
Knockback: 3
Particles:
Enable: true
Particle_Player_Shoot: BLOCK_BREAK-1
Particle_Terrain: true
Ammo:
Enable: true
Ammo_Item_ID: arrow
Take_Ammo_Per_Shot: true
Sounds_Out_Of_Ammo: NOTE_STICKS-1-1-0
Sounds_Shoot_With_No_Ammo: NOTE_STICKS-1-1-
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Posted Aug 24, 2013@chess1123
How did you install it? You should dump them in the Resource Packs folder
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Posted Aug 23, 2013Please reply to my inbox thanks!
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Posted Aug 23, 2013Hello, I was trying to install a texture pack. found in the forums, but non of them work.
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Posted Aug 23, 2013@Shampaggon
Very good plugin !!!!!!! (y)
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Posted Aug 23, 2013@jurajetetice
Have I got it!!
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Posted Aug 23, 2013Hello I am making a zombie free roam based survival server called Dead Earth Survival and I have the MineZchests and Clonez plugin in use as well as towny, and the regular plugins. So my question is that, is Crackshot compatible with these plugins I believe so but I just wanted to make sure. thanks
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Posted Aug 23, 2013@Darklabel2786
I still do not. There is no need to rewrite still some thing? Thank you. ;)