CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Aug 23, 2013How do i custom name ammo, i couldnt find any hints/ places to find this information, help is well appreciated
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Posted Aug 23, 2013Is there a module for range?
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Posted Aug 23, 2013@zachrywilsn
You may have another plugin that is corrupting the names of CrackShot weapons.
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Posted Aug 23, 2013@Darklabel2786
Hi, I did it, how did you wrote it. It's not me. : (Please, give here the whole config, like AK-47?? Order I saw exactly how it looks. Or someone else. Thanks
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Posted Aug 22, 2013can you add that you can just like /shot give player gunname:equipmentname? i really want to seperate those :| (dont want to do manually and go to config)
like example /shot give player deagle:tacticalknife
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Posted Aug 22, 2013@robotnikthingy
Read this section of the Explosion article on the Minecraft Wiki.
The Explosion_Radius node represents power. The Damage_Multiplier node will multiply the final calculated damage by a given percentage.
@Darklabel2786
No.
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Posted Aug 22, 2013@robotnikthingy
wouldnt 100%=Death?
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Posted Aug 22, 2013Asking once again: How can you tell how much "Explosion" damage a weapon will do. I want to fine tune my weapons, but the explosions module only allows you to specify damage in %'s and not how much points of damage you want it to do
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Posted Aug 22, 2013Hello! First I wanted to say that this plugins awesome. I was also wondering if you could add gun that we could place down, like a turret.
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Posted Aug 22, 2013@jurajetetice
:)
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Posted Aug 22, 2013@Darklabel2786
Thank you! I am from Czech Republic. :D
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Posted Aug 22, 2013@jurajetetice
if you want infinite ammo don't change the ammo section on the .yml file all the guns come with infinite ammo already and have the option to use ammo. but if you already did, set were it says Enable: to false
BEFORE:
Ammo:
Enable: true
Ammo_Item_ID: 318
AFTER:
Ammo:
Enable: false
Ammo_Item_ID: 318
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Posted Aug 22, 2013do you need to delete the config with newer visions? as im getting errors in the latest
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Posted Aug 22, 2013Hi, could you remake plugin that weapons had infinite bullets?? Example: If I want to shoot to be AK-47, you need to take charge themselves (snowball) if I have with me, I can not shoot .... thank you
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Posted Aug 21, 2013@Acasher
just for poops
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Posted Aug 21, 2013@Darklabel2786
If your problem is clearly being caused by LiteKits, why are you posting post here?
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Posted Aug 21, 2013Doesn't work well with kits :/ Every time i restart the server it shows a question mark next to the gun when i pick the kit, and it wont let me use it.. help? Btw I'm using litekits plugin
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Posted Aug 20, 2013Looks good i am going to test this Now!
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Posted Aug 20, 2013@kal213
You appear to have a tab after the Sounds_Shooter node in the Hit_Events module. Please pay more attention to the console error next time; it would have given you the line number.
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Posted Aug 20, 2013Hey, I am trying to make a custom weapon for this plugin, a 22 that uses Melon Seeds as ammo, but whenever I try to load it, it just screws up, and says that it is incorrectly configured. Can anyone tell me what I did wrong?