CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Aug 11, 2013Updated to 0.96.2 and all weapons have suddenly stopped working! Went back to 0.96.1 - the same thing! Running on dev build of craftbukkit b2850jnks. I haven't changed anything in the configs! Please help!
Edit: Discovered that they do work, but not when taken from the kits :( (Battlekits plugin)
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Posted Aug 11, 2013Could you make it so there is an API to get who shot a gun.
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Posted Aug 11, 2013This is a great plugin man! I love the ability to assign custom values to any item to make it a weapon.
Fantastic work! Hope to see this go further soon!
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Posted Aug 10, 2013@jerryjjr you are right removing it will probably fix it i didnt know it was possible to remove those signs. i will let you guys knwo if it works tomorrow
@ shampagnong is there a way to throw out the gunchambersign? because i would like to keep the sounds and the delay
@jerryjjr nope doesnt work on multiverse inventories still get lots of weird letters
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Posted Aug 10, 2013Please help me, my zooming doesn't work. When I zoom in, it automatically zooms out! Someone please help me fix this!
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Posted Aug 10, 2013I can only shoot in one direction, Why is that?
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Posted Aug 10, 2013I was having trouble with most (not all) weapons breaking after changing worlds too. (using WorldInventories) I found that the guns that broke ALL used the Firearm_Action node. Commenting out that node stopped them from breaking.
I think it has something to do with a special character that ends up in the item name that WorldInventories can't deal with. It's not the color codes. Those work. If I open the inventory file in an editor and remove the ? that ends up in the name, the weapon also works again. Although the ammo count is off afterward.
Trinket fails due to something in the name also, although it does so immediately without changing worlds.
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Posted Aug 10, 2013@acasher probably yes but the last build of the multiverse has been made half juni i wonder if its going to die
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Posted Aug 10, 2013@vertigolf
Uh, shouldn't you guys be speaking with the developers of those plugins instead?
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Posted Aug 10, 2013Hello,
I have alot of guns that have the "Death_No_Drop:true" which makes the guns not drop when they die. I am also using CombatLog to prevent people from pvp logging. When people are using the gun and pvp they get marked in pvp. The problem is that people still lose their guns when they pvp log.
What I want is that people who pvp log won't lose their guns.
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Posted Aug 10, 2013@shampagnon multiverse inventories seems to fuck up my weapons aswell i get this weird signs in the names. any way to prevent this?
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Posted Aug 9, 2013I am having a problem with my aiming. My aiming is set to 3 but as soon as I zoom in, it automatically zooms out. Please help me on how to fix this and thanks!
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Posted Aug 9, 2013@LordXxXHerobrine
HOW CAN YOU MISS IT. Look UP a bit and your see everything you need.
Here is a pic of what it looks like
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Posted Aug 9, 2013Hi, I have been trying to figure out how to make my own guns i have looked EVERYWHERE I have tried copying and changing the weapons but it won't work, if someone could help me I would be sooo happy.
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Posted Aug 9, 2013Is there a reason this wont work with command signs. It says you get the weapon but it dosnt show in your hotbar.
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Posted Aug 9, 2013@Danstryder
Could you show me your configuration for that particular weapon using Pastebin.com? I'm having difficulty replicating your problem, as using WITHER_SKELETON spawns a Wither Skeleton as expected.
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Posted Aug 9, 2013@shampagnon thnx for the info i was already planning on doing so
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Posted Aug 9, 2013Shamp we need you back. You know what I mean. Ty.
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Posted Aug 8, 2013@vertigolf
From what I can gather, MultiInv fails to save items with colored names. You could submit a ticket encouraging the developer(s) to fix this problem, although one had already been submitted over a month ago.
Alternatively, you could switch to Multiverse-Inventories, which does not have this problem.
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Posted Aug 8, 2013@vertigolf
Same thing here. This doesn't only happen with frag grenades. It's happening with all weapons. Whenever you switch worlds, multiinv messes up the weapons. Some guns end up having a question mark in their name.