CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
![]()
Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
-
View User Profile
-
Send Message
Posted Jul 13, 2013@RagingBearFish
Yes, the Projectile_Incendiary sub-module is exactly what you would use. I may be able to help you if you show me your configuration for that particular weapon using Pastebin.
Alternatively, if you want to figure things out on your own, you could have a look at the default weapon Olympia to see how that particular sub-module is used.
@jacob_vejvoda
The force field feature will most likely be part of the Mechanics updates.
@jonny11011
You can use the Starting_Amount node that was introduced in version 0.94.1 to determine how much ammunition a weapon begins with when first acquired.
-
View User Profile
-
Send Message
Posted Jul 12, 2013I'm having trouble on how to set a target ablaze with a melee hit. I tried projectile_incendiary as it was the only one that made sense out of the rest of them, didn't work.
-
View User Profile
-
Send Message
Posted Jul 12, 2013@Shampaggon
Thanks. It doesn't seem to cause any issues with the server other than showing up in console. The plugin is working beautifully, i've retextured the default guns so far and plan on opening up my server today.
-
View User Profile
-
Send Message
Posted Jul 12, 2013Then since riot shields have to be swords(So you can block) can you add the ability for them to be other items, and they work just by you holding them?
-
View User Profile
-
Send Message
Posted Jul 12, 2013Hello:
If there a way to make it that when a gun is given it has no ammo with it ?
-
View User Profile
-
Send Message
Posted Jul 12, 2013@RagingBearFish
That is a very unusual issue which I cannot replicate. That said, I've prevented this anomaly from occurring; you will no longer encounter it in future versions.
While a stack trace (error log) may appear to be gibberish, it contains very precise information that pinpoints the problem which, in almost all cases, is incredibly simple to correct. Thank you showing me this.
-
View User Profile
-
Send Message
Posted Jul 11, 2013@jacob_vejvoda
I believe he has stated before that it is impossible to detect if a player is holding down the right mouse button. So I doubt this will happen.
-
View User Profile
-
Send Message
Posted Jul 11, 2013Since riot shields have to be swords(So you can block) can you add the ability for them to be other items, and they work just by right-click being held down?
-
View User Profile
-
Send Message
Posted Jul 11, 2013Awesome plugin!!
-
View User Profile
-
Send Message
Posted Jul 11, 2013@vertigolf
Maybe the tactical knife attachment doesn't exist in your config? You need to add it as a separate weapon.
-
View User Profile
-
Send Message
Posted Jul 11, 2013when i try to use the preset python with tactical i get the message the message that a tactical knife attachment does not exist any ideas why?
-
View User Profile
-
Send Message
Posted Jul 11, 2013Thank you for the reply, TimothyGM!
-
View User Profile
-
Send Message
Posted Jul 10, 2013how do you craft the wepons
-
View User Profile
-
Send Message
Posted Jul 10, 2013@RafaAro
This plugin is incredibly customizable, you can add and remove weapons at no cost.
-
View User Profile
-
Send Message
Posted Jul 10, 2013AWSOME PLUGIN!!!
But 1 single question: Can I eliminate some of the guns and explosives? I only need the shotgun, olympia, carabine, and phyton.
Thanks.
-
View User Profile
-
Send Message
Posted Jul 10, 2013Then it should be added, it would be a great feature.
-
View User Profile
-
Send Message
Posted Jul 10, 2013@jacob_vejvoda
No, and we heard you the first time.
:)
-
View User Profile
-
Send Message
Posted Jul 10, 2013Is there a way to have particles emit in explosions?
-
View User Profile
-
Send Message
Posted Jul 10, 2013You can add that when we aim with a sniper, we have a pumpkin on the head of the player, with one texture pack we can replace that by the aim of a sniper.
Thank you in advance.
-
View User Profile
-
Send Message
Posted Jul 9, 2013@Onje
Change what texture they use, then modify the textures.