CrackShot (Guns)

Create your own melee or ranged weapons and replicate any first-person shooter. With advanced gun-mechanics and a huge number of customizable features, your only limit is your imagination!
Works on all servers above 1.7.2. See Known issues below for more information.
Specialties
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Features
- A stand-alone system. Does not require mods or Spout.
- Gun mechanics: firearm actions, iron sights, dual wield, attachments and more!
- Reloads: replicate reload-animations with CrackShot's reloading system - press Q to reload!
- Custom sounds: choose what sounds your weapons make!
- Custom recipes: create crafting recipes for your weapons!
- Shops: buy your customized weapons from established shops!
- Multi-world support: disable CrackShot weapons in certain worlds with ease!
- Mechanics: deal bonus damage on headshots, backstabs or critical hits!
- Flexibility: compatible with all region-protection and arena plugins such as MobArena!
- Flexibility: functions alongside all kit and economy plugins such as SignShop!
- Riot shields: introduce riot shields from the Call of Duty franchise into your server!
- Explosives: call in airstrikes, fire an RPG, deploy landmines or remotely detonate C4!
- Much more! For more information, view each and every module in detail.
Getting started
Frequently asked questions
How do I use CrackShot weapons with other plugins? (kits, arenas, shops, classes etc.)
I configured my permissions file. How come players can still use all weapons?
I modified the configuration. Why don't the weapons show up anymore?
Can you please add <insert weapon name here>?
Default weapons
For those who are curious about what CrackShot is capable of achieving, but squealed like a little girl upon viewing the complete list of modules, you're in luck. The plugin comes with 18 default weapons, so you can jump right into the action! ... a very small taste of the action.
- Python: Revolver w/ tactical knife
- Frag Grenade: Explosive
- Riot Shield: Protection device
- Olympia: Double-barreled shotgun
- Hunting Rifle: Bolt-action rifle
- Type 95: Assault rifle
- AK-47: Assault rifle
- Flashbang: Tactical grenade
- Toaster: Incendiary landmine
- Harrier Strike: Precision airstrike
- C4: Remote-detonated explosive
- Trinket: Booby trap
- CocoPops: Cluster bomb
- Bazooka: Rocket launcher
- Desert Eagle: Dual pistols
- Carbine: Assault rifle w/ grenade launcher
- Gauss Shotgun: Advanced pump-action shotgun
- Putty: Remote-detonated explosive
Known issues
Minecraft visual bug: Projectiles that are launched at high velocities (>40) may follow a warped flight path. Generally, they will appear to either curve to the left or to the right. Do not be fooled though, as the projectiles will always be spot-on despite what you see!
Minecraft 1.9 bug: Players may hurt themselves if they shoot at an entity that is too close to them. Affects servers between 1.9 and 1.16.
Spigot 1.15 bug: Entities cannot be hit by multiple projectiles at the same time. Affects servers between 1.15 and 1.16.4.
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Posted Feb 28, 2013@Shampaggon
Hmm ok. I trashed NCP and your guns work fine now. May I ask how you have them working?? Lol this may sound dumb but I cant find a reason why they dont work together! Have you configured your NCP in a particular way? If so please share!
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Posted Feb 28, 2013Hi, Shampaggon, i ve got something really interesting to propose to you :) add me on skype (naulleau.leonard)
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Posted Feb 28, 2013@BlueStar8842
I don't know precisely what those plugins do, but with the Enchantment_To_Check node and the Skip_Name_Check node, I would say anything is possible.
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Posted Feb 27, 2013Is it possible to use "Crackshot" and "War" together? And also with "ClassSign" (Sorry for my bad english(Traduction))
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Posted Feb 27, 2013@Yomsthebomb
Blocking the projectiles fired from CrackShot weapons would be no different to blocking the arrows fired from a bow, or blocking the snowballs thrown by players. I'm just going to conclude that you've experienced an anomaly; my personal experience of CrackShot and NCP is that they run alongside each other just fine. This should apply to all anti-cheat plugins.
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Posted Feb 27, 2013@Shampaggon
Fixed it! Totally not your fault! Sorry. My nocheatplus was disabling reach attacks. It thought it was using the hackso no damage was done. Could you possibly make guns usable with nocheatplus? Cuz I really dont want hackers but also need your guns to do damage, I also cannot turn off the check for reach or hackers will ue reach hacks to kill people! Its a viscous cycle! COuld you ?
Also! Feel free to join my server! Your a great plugin dev and if you wana see how it turned out on my minez come on and play with my usual 30+ player rate! IP: MineZ.Onetick.ca:27010
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Posted Feb 27, 2013@Yomsthebomb
How can I possibly know if you're doing something wrong if you haven't given me anything to look at?
Edit: I'm guessing the weapon fires arrows. Go on the wiki and read about Projectile_Type.
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Posted Feb 27, 2013@Shampaggon
Hey! I just uploaded your plugin to my server and realized the damage on guns is very low. I have stuff like snipers set to 20 for projectile damage and still it takes 3 headshots to kill zombies and like 20 to kill someone in iron armour! Am I doing somethign wrong or do I need to just set the damage to massive amount?
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Posted Feb 27, 2013There is a request. Will it allow the setting of the gun which all made to somewhere? The kinds of the gun increase if I do so it and think that it is fun.
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Posted Feb 27, 2013Guys this plugins is just f*g awsome, is it possible to set an id for each weapon, so i can give them with classsign(http://dev.bukkit.org/server-mods/classsign/) ?
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Posted Feb 26, 2013@Shampaggon
hey mate can you add support for items with meta id's for example color dye?
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Posted Feb 25, 2013@chakyl
Where did I say the Explosions module works only for grenades?
It works for all four. I'll update the wiki for clarification.
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Posted Feb 25, 2013Can you make the Explosions module read from any projectile type, not just grenades?
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Posted Feb 25, 2013WOW! I've been waiting for a good gun plugin for a long time. This is great!
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Posted Feb 25, 2013@BenRush
Thank you for bringing that to my attention. I'll be redesigning the logo. The knobs were originally added and then rotated 45° so that the cross-hairs wouldn't resemble Target!
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Posted Feb 25, 2013@EncryptedCurse
Thx
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Posted Feb 25, 2013@ritipinheiro
Wow, I have no idea, maybe reading the description might tell you.
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Posted Feb 25, 2013@BenRush
LOL
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Posted Feb 25, 2013LOL you used gamekiss logo... create your own..
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Posted Feb 25, 2013Why the snowballs dont go to target but kill the target ?