Cave of the Day
I have stopped working on this. It was a test, with no real idea behind it. People used it on my server to escape something instantly. It has many problems, and I seriously suggest you don't use it.
Cave of the Day will handle points of interest for players, which can be set depending on what your needs are. This is just in Alpha Stage at the moment, and all functionality is not completed.
But, if you want to try it out... here you go! http://dev.bukkit.org/server-mods/cotd/files/1-cave-of-the-day-version-0-1-3d/
Or the dev version: http://dev.bukkit.org/server-mods/cotd/files/1-cave-of-the-day-version-0-1-3e8/
and my code, if you wish... https://github.com/lekro/CaveOfTheDay
Planned:
- Add multiple teleports option (command /poi)
- Admin-only POIs
- Warn admins at logon about POIs not updated for the day/week/month, etc.
Commands:
- /cotd Teleports to the set location.
- /cotdset Sets the Cave of the Day to where you are standing. (Admin only)
- /poi Everything to do with POIs. Permissions node caveoftheday.poi
Changelog:
0.1.3e8
- Added early POI command, /poi
- Corrected few problems here and there.
0.1.3d
- Added multiworld support
- Fixed major nullpointer glitch.
-
View User Profile
-
Send Message
Posted Nov 2, 2013Hmm, now it would be interesting if I could use 1.7 storage of structure data to detect mineshafts... then do cave-setting automatically?