Corries Super Bukkit Framework

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

Corries Super Bukkit Framework

THIS PROJECT IS A WORK IN PROGRESS AND THERE WILL BE BUGS

Over the past year or so, I've developed my own plugin suite for my server. Over time, I have realized that I deviated from the standard Bukkit formula, and have created a pretty awesome set of low level features for my server that really help when coding the actual mechanics of my plugins. Because of how ridiculously useful this low-laying code is to my plugin, and how versatile and flexible it makes my code, I have decided to rip the guts out of my plugin system, and create a standalone version that can be used by other plugins!

Here's a tl;dr list of what this does:
  1. - creates a central data management system for player data on the server. All plugins can access this, and store data on the same player file.
  2. - enhances the way you interact with the command map on the server. Register, or unregister, commands and aliases on the fly.
  3. - background command verification. Tired of checking for arguments, or finding player names, and all that jazz? You've found the right development tool!
  4. - encourages modularity within plugin design.

You can check out the source here

You can also see a breakdown of what exactly this does here

And for help with setting it up, you can check here!


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