ConquestiaMobs

Plugin Description:
This plugin was created to add a leveling system to mobs, where their health and damage would scale with their level. I designed it to be as lightweight and configurable as possible. So you will notice in the config file that almost every setting is on a per-world level, if my plugin isn't configurable enough for you let me know. I would be more than happy to make it even more configurable. Works extremely well with HealthBars and mob health plugins. Feel free to post any suggestions or problems I would love to help or potentially add a new feature!
Features:
- Level System: Configurable per world. You choose which worlds to have a level system in!
- Health System - Configurable per world, works nicely with most mob-health modifying plugins including Heroes, SkillAPI, and MobArena. Can be *removed by setting health multiplier to 0. Forumla: originalHealth + (originalHealth*level*modifier). For example a level 10 mob with 20 health originally, and a world health multiplier of 0.2 will have 60 health.
- Damage System - Configurable per world, still a work in progress, easily enabled | disabled. In the process of fully configuring to work nicely with ItemLoreStats.
- MobArena compatible: Works with or without mob arena, easily disabled if you have mob arena and want it left alone. Has the option of increasing mob level per wave.
Config Help
Permissions
Commands
Future
Set Up:
Drag and drop ConquestiaMobs.jar into your plugins folder and restart/start your server up. Upon initial first startup some default config is generated including two spawn points for every world you have enabled. This can be removed or edited as you would like.
IF USING SPIGOT
Change attribute.maxHealth.max from 2048 to 1000000000000 or something higher.
If you get a "health must be between x and 2048 then change the setting in spigot.

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Posted Nov 3, 2014@mobilephone2003
See if your issues are fixed now. Sorry it took so long to update. School is really pounding since finals are about a month away.
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Posted Nov 1, 2014@iSleepzZz
No this plugin does not modify spawning what so ever. It adds a level to mobs. The level is determined by how far a mob is from the closest spawn point. "Spawn points" are only used for calculating the mobs level, not for actually spawning the mob.
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Posted Nov 1, 2014@ferrago
Ok, so this also disables all normal spawns? How do I make some spawn points for mobs to spawn at?
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Posted Nov 1, 2014@iSleepzZz
There is no functionality to specify which mob to spawn.
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Posted Nov 1, 2014-
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Posted Oct 31, 2014@ferrago
Dude no problem I get it, I'm busy too. Work all day, plus coaching football for some young kids, and yeah. No worries!!!!
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Posted Oct 31, 2014@DOUBLETBSMC
No sorry I had some school stuff come up and haven't been able to work on the code. Hub.conquestiamc.com is the ip. Only factions is really rolling at the minute.
@mobilephone2003
What version of MobArena are you running? If possible send me the log from your server(only boot log). Also send me the confit generated if you don't mind. The config is auto generated semi uniquely for each server.
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Posted Oct 31, 2014Also is saying Mob Arena isn't installed when it is.
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Posted Oct 31, 2014Getting lots of these with the default config:
http://hastebin.com/dixorakiju.css
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Posted Oct 30, 2014Is bukkit stopping you from being able to update?
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Posted Oct 26, 2014@ferrago
Sweeeeet!
Also what's your server IP? I tried to connect to the one I found but it didn't connect? Or is your server shut down?
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Posted Oct 24, 2014@DOUBLETBSMC
There should be an update tonight. Also I might be publishing my backpack plugin. I plan to get a lot done on item stats plugin tonight.
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Posted Oct 23, 2014Looking to see if this is updated/ looking for your item modifying plugins is becoming a part of my daily internet rotation lol.
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Posted Oct 22, 2014@Bossbirdyman51
What plugin are you using as your main combat plugin? I write my plugin to work cooperatively with most well known combat plugins it is possible they are overriding mine.
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Posted Oct 22, 2014Hello, your plugins is the best but i have a problem with damage, all ennemy have 5 damages.
I d'ont understant i use 1.7.9 craftbukkit
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Posted Oct 21, 2014@EKL1Pz
Yes this plugin does not alter mob spawning in any way. Just adds a level to the mob configurable by the distance from the closest spawn point. Every single aspect of my plugin is configurable. So you can set it up any way you want to.
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Posted Oct 21, 2014@EKL1Pz
It does all the things you said.
You can set various points and the level you wish the mobs to start at from that point, and you can set how far away till they gain a level, and yes it replaces all hostile mobs.
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Posted Oct 21, 2014@ferrago This appears to be nearly the plugin I have been looking for. I have not used it yet, so I apologize if I read wrong, but does this replace all mob spawning, or just where you set spawn points? If the latter, could it be possible in the future to have it replace all mobs with leveled mobs and maybe the levels are higher the farther the player is from the spawn? I found another plugin that does that, but it does not work. Even if it's a configurable option, I would love it.
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Posted Oct 13, 2014@pepper82
Sure, so you would want the mob to bypass the zoned level and use the command chosen level?
@ZwPBerserk
I will look into this. SkillAPI might be using a different method of doing XP. The code for SkillAPI is like a year old now. i will look into it haha.
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Posted Oct 13, 2014Hi!,
Players are not getting more skillapi experience from mobs. Anything i can do to make this work?