Confuse

Add potion-effects to your players!
Available effects are:
- blindness
- confusion (that would be the drunken-effect)
- damage_resistance
- fast_digging
- fire_resistance
- harm
- heal
- hunger
- increase_damage
- invisibility
- jump
- night_vision
- poison
- regeneration
- slow
- slow_digging
- speed
- water_breathing
- weakness
- wither
To add an effect just type this command:
If you start the plugin for the first time, it'll generate a config.yml . It's disabled at the beginning, but you can enable it by changing the "Enabled: false" to "Enabled: true". In the default-configuration, a mycel-block will confuse you for 30 seconds, if you step on it. Feel free to change this. But don't forget to reload the config by "/confuse reload" after editing.
- /confuse list Lists all effects
- /confuse info shows the info of the config.yml
- /confuse reload reloads the config.yml
- /confuse [playername] [effect] [duration] Should be clear ;)
- /confuse me [effect] [duration] Adds an effect to yourself The duration is in seconds! You also find an InGame-help with /confuse, /confuse help, or /confuse ?
NEW: Confuse 1.3.0 supports now CommandBlocks!
Permission-Nodes:
- confuse.use
Have fun! :)
levingo1
Future renewals (in progress)
- Confuse just some blocks by looking at them (trap-like)
- More Permissions
- Maybe iConomy-Support (pay cash for an effect)
-Respawn-Effect DONE-

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Posted Dec 25, 2012@Q2Lummox
I'll release it soon. :)
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Posted Dec 24, 2012Any news on what we said before?
A greeting.
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Posted Dec 10, 2012Yeah!, thank you! :D
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Posted Dec 9, 2012@Q2Lummox
ouw that's an awesome idea! I'll add it in the next version! =)
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Posted Dec 9, 2012I mean when a player dies, when it reappears (respawn), that has certain effects applied, such as blindness, dizziness, slowness .... is like "simulate" the player reappears "hurt", and has to spend time (configurable), until he recovers and returns to their normal state.
Example config.yml
Respawn_effects: true / false
Duration: 120 # In seconds
Effects:
- Blindess: true / false
- Dizziness: true / false
- Slowness: true / false
- Etc. ...
This would be every time a player dies.
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Posted Dec 9, 2012@Q2Lummox
So you mean, everytime a player dies, he gets an effect for some time? Or just if he gets "potioned" before the death?
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Posted Dec 9, 2012You can add an option to apply certain potions to "respawn" after death?, lasting some time "configurable".
When a player dies, to reappear some effects applied to it for a while.
Is this possible?.
Best regards, good plugin ;)