CommunityBridge
Updates are at our Spigot page.

Community Bridge links up your Minecraft player accounts to their corresponding website/forum/CMS accounts. It uses the web application's groups to assign players to permissions groups and stores various bits of information about the player in the forum's database.
Please use the issue system to submit bug reports, feature/enhancement requests and support requests.
UUIDs Most of the programming is done. Lots and lots and lots of testing to do, however.
If you'd like to help localize (translate) CommunityBridge's messages, go here: Crowd-in Project for CommunityBridge
Features / Options
- Slow down Griefers by requiring them to register with your website
- Encourage players to be active in your website community
- Synchronize permissions groups with your web application groups.
- Record players statistical information in your web application's database
- Only allow registered players to connect
- Customizable messages
- Require players to have an avatar on website to get access
- Require players to have a specific number of forum posts to get access
- Compatible with nearly any web application, forum or content management system (CMS). Known to work with: Boonex Dolphin, Invision Power Board (IPB), Joomla!, MyBB,phpBB, Simple Machines Forum (SMF), Vanilla Forum, vBulletin, Woltlab Burning Board (WBB), Wordpress, Xenforo.
- Synchronizes groups with the following permissions systems: bPermissions, GroupManager, PermissionsBukkit, PermissionsEx.
Servers Using CommunityBridge
- Cobalt (Website, server.cobalt-mc.com)
- Craft Australia (Website, Multiple Servers, see website)
- CrystalCraftMC (Website, ccmc.pw)
- DawnFire Realms (Website)
- JustGame (Website, mesa.jgame.co)
- MinecraftBoard (Website, minecraftboard.com)
- MwanzoCraft (Website, game.mwanzocraft.org)
- MythicaCraft (Website, mc.mythicacraft.com)
- PinoyCraft (Website, pinoycraft.net)
- RNJCraft ( Website, Info on how to join: Joining)
- Summa Crossroads ( Website, mc.summaxr.com)
Known Incapable Web Hosting Services
If you're using these services for webhosting, you will be unable to use CommunityBridge.
- IPB Hosting (IPB board hosted by IPB)
- One.com
- Webs.com
- Weebly.com
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- Which permissions plugin is in use.
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. It can be turned off specifically for CommunityBridge in CommunityBridge's config.yml. Before turning it off, please read my explanation of why you should leave it turned on: Why Plugin Metrics?
Please use the issue system to submit bug reports, feature/enhancement requests and support requests.






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Posted Aug 20, 2013@Nightiky
Use IPList to secure your BungeeCord server. In bungeecord config, you can set online mode to true, which has the same effect as running your subservers in online mode. To prevent players from bypassing the bungee proxy and logging directly onto your offline mode subservers, have IPList only accept connections from your bungee proxy IP (or localhost if the proxy is on the same machine). Requiring the user to do /login (or an equivalent command) on log in would force your players to re-login every time they switch subservers, which is not ideal.
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Posted Aug 19, 2013Could you add back the /cbrank [player] [group] command again in you new version?
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Posted Aug 14, 2013If you would add ingame registration via /register command and then verification via /login when player logs in it would be great.
Then players would be able to register eighter on website or ingame which would be cool, when we dont want to force them to go on website. And then /login command would make then confirm their account every time when they log in game (like Authme, but with CMS/Forum database). This would be great for security reasons especially for offline mode servers (Iam using BungeeCord so I have to run servers in offline mode).
Thanks!
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Posted Aug 6, 2013-
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Posted Aug 5, 2013If a player can read there forums private messages with a command, that would be great :)
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Posted Aug 3, 2013I like the plugin! But it is not in German, so I have decided to translated it into at Crowdin! Translated into Pirate English too just for fun.
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Posted Aug 2, 2013@Feaelin
No problem, I went ahead and translated to Swedish too!
Glad I could help!
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Posted Aug 2, 2013@Ekstemi: Turns out I had the file format wrong for Crowd-In's file builder. To fix the problem, I had to upload a completely new version and then "pretranslate" to import the translations that had already been done. This also required a small change in how the messages file is loaded by CommunityBridge. The next release will be able to read the new files and I'll start making the alternate language versions available for download with it.
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Posted Aug 1, 2013@Ekstemi: Awesome!
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Posted Jul 31, 2013Sweet plugin! Contributed by translating messages.yml to Finnish.
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Posted Jul 30, 2013@Niknox: Awesome. That way, your idea won't be forgotten! :).
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Posted Jul 30, 2013@Feaelin
Okay, thanks for your support.
I'll open a ticket for my request. c:
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Posted Jul 29, 2013I took CommunityBridge V2.0.0 out for a spin with CraftBukkit 1.6.2 (development build #2822), Spigot (for 1.5.2, build #934), and Spigot (for 1.6.2, build #1047) today. As far as I can tell, there are no issues on any of those platforms.
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Posted Jul 29, 2013@Niknox: "And is there a possibility that players have their heads as avatars? Great plugin anyway!" Somehow, I missed replying to that earlier. That sounds like a feature request. You should click on "Help", then "new issue" submit your feature request via the issue system.
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Posted Jul 29, 2013@Niknox: Short answer: probably. I've not tested specifically against WBB4beta4. However, in general, unless the web application (CMS, forum, blog, etc.) has a very unusual database schema, it will be configurable with CommunityBridge.
@TheAnnexation: Aside from addressing a change in how MC/Bukkit handles getHealth, I've only checked to see if anything unusual happens on startup with 1.6.2, build #2822. I keep hoping for at least a beta...:)
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Posted Jul 29, 2013Is v2.0.0 Beta 4 compatible with the 1.6.2 Dev build of Bukkit?
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Posted Jul 29, 2013Hey,
is this also compatible with WBB4 Beta 4? And is there a possibility that players have their heads as avatars? Great plugin anyway!
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Posted Jul 27, 2013@Kittycat3: Good to hear, because its lots and lots of work! :)
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Posted Jul 26, 2013I just released v2.0.0beta4. Mostly minor fixes, except: I had added code in beta3 that was intended to correctly shutdown the metrics background task. What I didn't know is that the same metrics method also configured "opt-out" to true in the plugins/PluginMetrics/config.yml. This means beta3 turns off metrics for the entire server. Oops.
Those of you that had plugin metrics turned on, I'm proud of you! You'll need to edit your plugins/PluginMetrics/config.yml and set opt-out to false again (after upgrading to beta4).
Those of you that had plugin metrics disabled, should read this: Why Plugin Metrics?, and then edit your plugins/PluginMetrics/config.yml and set opt-out to false. :)
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Posted Jul 26, 2013@lanceryy: Unless it has a fairly unusual database schema, it is probably already supported.
@RubenRME: Ban information synchronization is planned for a later release of 2.x.