Command Signs
Make signs run commands!
CommandSigns allows you to assign any commands to any block making it easier for your players to do their command-based business!
Required Dependency
- Vault is required for CommandSigns. You can get it here: Vault
Features
- Run commands from signs or any other block with a single click
- Signs can have any other text on them, the commands are linked to the sign behind the scenes
- Elevate user permissions to run any command you choose
- Restrict who can use the sign and when
- Activate your CommandSigns with redstone
How To Use
- Place a sign (or block) and add any writing you want
- Add lines to your clipboard with /commandsigns line<number> <\text or /command>
- Right click the block to make it a CommandSign
Basic Tutorial
Advanced Usage (using money and permissions)
Reference Guide
Auto Updating
CommandSigns automatically checks for updates in order to keep your server up to date with the latest bug fixes! You can set CommandSigns to update completely automatically in config.yml, or to manually update, type /commandsigns update.
Videos
Video by luigi_vampa
Links
View Source on GitHub Feel free to contribute!
Help/Support
If you encounter a problem and it's not something covered by the tutorials and reference guide, please submit a trouble ticket using Bukkit's ticket requester in the menu above.
If it's something simple, post a comment and CJ will get back to you.
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Posted Jan 12, 2013@numskull34
I'll implement this if and only if people vote in favour of using a full scripting language. Otherwise, CommandSigns' syntax is going to be horrible.
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Posted Jan 12, 2013@CJxD
just posted a ticket with server.log Not sure if it will show you much as there are no errors. It does show the create of all signs and only 1 sign loading on restart though.
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Posted Jan 12, 2013@lANTHONYl
more want it to do many different things i am trying to solve an issue with chest finder/xray so they can see the chest but the only way to get to it is by using a "key" (item) that will be taken from the person then they will be teleported to the area with the chest. also i use tokens on my server (records) to use for turn ins which trade signs does fine except when i want it turned in for a command lets say /time day or /weather sunny. so they would turn in the token(record) and it would run the command but only if they have the item. any suggestions or if i can do this with this addon and you can let me know how would be great thanks
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Posted Jan 12, 2013@numskull34
Sounds like your trying to use CommandSigns to do a quest. In which case, you might be better off with a questing plugin.
@CJxD
There are no error messages regarding the command signs not being saved to the file. It's as if the command signs are only stored in ram and never saved to disk. I am personally using debian wheezy 64bit running openjdk7 on spigot-b375. But i've switched to modifying the signs.yml file directly and just doing /cmds reload which works no problem. I have not experienced the signs.yml file being wiped.
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Posted Jan 12, 2013i am having no issues running 1.8.4 but i am wanting to know if there is a way to set up a sign to have a condition that they have an item or any number of items to then meet the condition and then run a command. i cant find anything so im not sure if i can pls let me know. thanks
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Posted Jan 12, 2013Please just somebody make a damn ticket with their server logs! I can't fix something I can't see.
Operating System, CB Version, CommandSigns Version, Plugins Installed, Amount of Bacon Power.
All those.
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Posted Jan 12, 2013@lANTHONYl
confirmed here as well. Just installed, created 6 commandsigns to start. In two different worlds and they all worked up to restart. After restart, only the 1 sign in the spawn world worked. Checked signs.yml and only the one sign was there.
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Posted Jan 11, 2013@Kluberge
If you're going to advertise another plugin, be upfront about it.
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Posted Jan 11, 2013The people who use plugins like this need to learn VariableTriggers
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Posted Jan 11, 2013@CJxD
I'll test with this release and see if the issue still occurs. If it does, I'll open a ticket and make sure to include my sign config.
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Posted Jan 11, 2013Whats the PermissionsEx command so that it allows Default players to use the pressure plate to heal them selfs, it says they don't have permissions, help?
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Posted Jan 11, 2013For those of you on 1.8.7, when 1.8.8.1 is released from review, I need to change the updater again to hardcore their website URL into it.
They're really strict about it not being able to be downloaded from anywhere else, so they removed all versions that do that.
This means that after most of you have upgraded to 1.8.8.1, the updater system in 1.8.7 will not work!
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Posted Jan 10, 2013@zeiroe
Can you make a ticket with the relevant parts of your server log please? Also post your signs file.
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Posted Jan 10, 2013@lANTHONYl
I'm confirming this. After a server restart, my configs lose 2/3rds of their entries.
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Posted Jan 8, 2013And i just noticed that if you restrict the cms to only rightclick by using '>>' the silent checks '?&node' isn't silent. Seems like the '?' to make condition checks silent only works when left clicking. heh.
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Actually doesn't seem like the ? is suppressing messages at all, either for right or left click :/
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Posted Jan 8, 2013And yeah... so this is fun... signs are NOT saving between server restart. So that's good.
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Meh... it's easier manually edit signs.yml file when working with large commandsigns anyway. So I'm not worried... so long as the file doesn't magically get wiped.
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Posted Jan 8, 2013Is there a max number of lines a command sign can hold? Also, I'd like to ask someone to review some conditions i'm writing for my signs to make sure i'm doing it correct. Should that be posted to the Forum (which seems kinda inactive)?
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Well I posted to the forum anyway, hoping that someone would be kind enough to give some feedback. It is a rather lengthy command sign, so come prepared.
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Posted Jan 8, 2013Is there a way to let the commandsign to add the player who hit it to a group?(using groupmanager). because obviously the /manuadd or /manuaddv command needs to have a player name as well. I would want to use this to sell tags for my players.
EDIT: Just realised you used <NAME> im a big dumbass lol, haha GREAT plugin!! thanks tons!
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Posted Jan 7, 2013Um with the "@" group restriction symbol, I'm going to assume that it takes all of the groups above it in the inheritance list. Is there a way to make it so that it is for that EXACT group ONLY. Like not any other group. I want to do this for what I suggested earlier about a promotion sign that you have to buy. Here is my code:
1: @Civilian
2: %2
3: $20000
4: /^manuadd <PLAYER> Soldier
Yes yes I know I use group manager. Its old. Shoot me.
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Posted Jan 7, 2013@jdawgerj515
Although possible, something like that would be bound to go wrong! (Do we add the group, or set the group entirely, for example?)
It's best just to use the standard restriction blocks - more flexible, more adaptable.