Command Signs
Make signs run commands!
CommandSigns allows you to assign any commands to any block making it easier for your players to do their command-based business!
Required Dependency
- Vault is required for CommandSigns. You can get it here: Vault
Features
- Run commands from signs or any other block with a single click
- Signs can have any other text on them, the commands are linked to the sign behind the scenes
- Elevate user permissions to run any command you choose
- Restrict who can use the sign and when
- Activate your CommandSigns with redstone
How To Use
- Place a sign (or block) and add any writing you want
- Add lines to your clipboard with /commandsigns line<number> <\text or /command>
- Right click the block to make it a CommandSign
Basic Tutorial
Advanced Usage (using money and permissions)
Reference Guide
Auto Updating
CommandSigns automatically checks for updates in order to keep your server up to date with the latest bug fixes! You can set CommandSigns to update completely automatically in config.yml, or to manually update, type /commandsigns update.
Videos
Video by luigi_vampa
Links
View Source on GitHub Feel free to contribute!
Help/Support
If you encounter a problem and it's not something covered by the tutorials and reference guide, please submit a trouble ticket using Bukkit's ticket requester in the menu above.
If it's something simple, post a comment and CJ will get back to you.
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Posted Nov 6, 2012How does this work?
`%percent` - Restrict sign to work only a certain percentage of the time.
%20 makes the command run 20 seconds later. It doesn't make the sign work only 20 percent of the time.
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Posted Nov 6, 2012Can you add the ability to toggle an action throttle or something on CommandSigns? As of current, you can just spam a CommandSign with right clicks and eventually the server will lag out until the clock catches up. This happens on pretty beefy hardware with minimal load.
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Posted Nov 4, 2012@rogerin0
Oh, sorry. I see what you mean now. That I don't know about. If there was a nice command that took items away from somebody or a useful trade type command you could simply have the sign use that command, but I'm not 100% sure on whether or not anything like that exists without having a to add a new plugin.
CJxD may have a better idea but if I happen to think of anything I'll definitely post it here.
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Posted Nov 4, 2012Sorry for not making myself clear. What I was meant to ask was whether or not it was possible to change the currency charged for using the sign. For example, making a command-sign that charges 5 diamonds per use instead of $5. It would be unbelievably useful under any circumstance.
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Posted Nov 4, 2012@rogerin0
You can use "$" as a part of the command line to charge someone for using the sign. I use this for people to purchase permissions, such as the ability to build a house.
The command line would read something like $10000 to charge them 10000 currency for using the sign. You can use this to charge somebody for a single item or multiple items. I even use it for players to buy a teleport.
http://dev.bukkit.org/server-mods/command-signs/pages/reference-guide/special-characters/Special Characters This url should be helpful. Not sure if I answered your question entirely but I hope I helped.
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Posted Nov 4, 2012Would it be possible to specify the currency charged for using the sign? For example, letting currency equal to <X> number of <item ID>? This would have so many uses I'd love this plugin forever if it was implemented.
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Posted Nov 2, 2012@craftovski
I have now, for the fun of it, increased this distance limit to a ridiculously large number that's close enough to infinity.
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Posted Nov 2, 2012@craftovski
The maximum radius is 65535. If any player is in the same world and within this radius, it should find them.
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Posted Nov 2, 2012@CJxD
Where is defined radius of the <near> because i used it and its Large area, like 20-50 in radius.
Ty.
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Posted Nov 1, 2012@craftovski
Unfortunately Bukkit does not send the player data along with redstone events, so there is no way to get the person's name. Perhaps now command blocks are introduced this will now change as there is a way to implement it.
For now, the <near> variable should help as it will pick out the nearest player from the block.
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Posted Nov 1, 2012@Nickbbeezy
I think this is a problem with Vault in Minecraft 1.4 - we must wait for an update of Vault. If you're not using 1.4, submit a trouble ticket.
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Posted Nov 1, 2012@1337minecrafer
That could be possible, but probably impractical and relatively useless.
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Posted Nov 1, 2012@Elite_X
Please, tell me how you mean! I'd love to make them work together.
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Posted Nov 1, 2012Hello. I have problem running commands with redstone enabled. I made line1 /tell <name> Hi and enabled redstone, then when i click on the block its working perfect but when i step on a pressure plate that is connected to that block i see in my logs "There's no player by that name online." so am i doing something wron or is there some other trick here?
Thx
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Posted Oct 31, 2012For some reason, it's not allowing use of OP commands when I add the necessary characters. It's telling the players they don't have permission even when add the "*" or "^".
This happens when I try to add more than one op based command to a commandsign.
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Posted Oct 30, 2012@CJxD
Oh, and one more thing: Could you make it so any command can be run from the command block? Like, actually putting the command as the command block command, not assigning it to the block? I haven't tested it myself as of now.
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Posted Oct 30, 2012are you going to make this work with worldedit and worldguard in a later update?
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Posted Oct 28, 2012@1337minecrafer
CommandSigns should automatically work with command blocks, but I'll check and make sure.
/cs is the WorldEdit command for craftscripts, and so yes, it will conflict.
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Posted Oct 28, 2012With the 1.4 update, could you make it so these commands can be run with the new command blocks? Also, /cs doesn't work if you have worldedit or worldguard (not sure which) installed because they both have the same command.
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Posted Oct 23, 2012@ThaSourceGaming
Don't you worry, all stuff is either fixed or seen to regardless.