CombatLog
CombatLog punishes players who log out in an attempt to escape combat
CombatLog has been updated to v2.3.0! Supports versions 1.7.10+
How effective is CombatLog? Take a look at this graph: http://bit.ly/CL-Graph
Sample config page: https://dev.bukkit.org/bukkit-plugins/combatlog/pages/configuration/
New API usage: https://dev.bukkit.org/bukkit-plugins/combatlog/pages/api/
Features:
- Easy-to-understand configuration file.
- Able to customize messages and disable unwanted features.
- Use /tag or /ct to check tag time.
- Remove players' Combat tags if they disconnect because of lag or if they were kicked.
- Block commands (using a blacklist/whitelist), teleportation, and enderpearls.
- Remove invisibility potions, disguises, or fly mode, upon entering Combat.
- Display CombatTags on an ActionBar.
Permissions:
- combatlog.bypass - Ability to bypass all of CombatLog's log prevention methods. (Default NONE)
- combatlog.reload - Ability to reload combatlog.yml. (Default OP)
- combatlog.update - Ability to see UpdateChecks upon logging in. (Default OP)
Consider donating to support development: http://bit.ly/CL-Donate
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Posted Jul 16, 2014Disabled worlds not work :( :(
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Posted Jul 14, 2014The 'combatlog.bypass' permission doesn't work because you obviously never tested it. In the method "tagAttacker(Entity attacker, Entity victim)" in the class "com.jackproehl.plugins.listeners.EntityDamageByEntityListener", you don't properly check if the player has the 'combatlog.bypass' permission to not continue to tag the player. This line of code is where the bug is:
With this condition you are checking:
IF disableWorldsEnabled IS FALSE OR players world NOT IN disableWorldNames OR player hasPermission "combatlog.bypass"
since I do not disable worlds, this condition is always true. What you should be checking is exactly how you did it in the "tagVictim(Entity attacker, Entity victim)" method:
Please fix this or at least make your code open source so I can easily fix it myself. Thanks
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Posted Jul 10, 2014@Cooljack19
I also have the same problem. At the moment im using PvP Manager plugin as an alternative. People getting stuck in CT for ever is a serious bug and not sure this plugin is still actively beeing developed.
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Posted Jul 4, 2014Amazing plugin, however needs an update. This is by far the best combat logging plugin I have seen. However... There is a bug where people stay in combat forever :D When they type /tag it just comes up with a blank line
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Posted Jul 3, 2014i have a little problem with disabled world for plugin combatlog and not work ...
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Posted Jun 25, 2014Basically, players are not marked in combat when they are hit by other players. They are only put in combat if he/she is the one who hits the other player.
Using one of the latest 1.7.9 builds.
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Posted Jun 24, 2014Add a source or api to this?
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Posted Jun 22, 2014<<reply 2236963="">>
Works on mine.
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Posted Jun 21, 2014Could You Please Upgrade the plugin to 1.7.9 because it doesnt work on my 1.7.9 server
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Posted Jun 20, 2014Is there any way to remove Combatlog in Battlearenas? it's pretty annoying when playing in gamemodes like this. Thx :)
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Posted Jun 18, 2014Config doesn't seem to work for me. Any changes I make aren't applied, it seems. Reloading it, makes no difference.
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Posted Jun 14, 2014Hey Jack, this plugin is awesome. Would you want to upload the source tho? I like to keep backups and i noticed this one doesnt have a repository.
Next i had this idea. You are probably familiar with PVPTimer? I suppose it makes sense to integrate something simular into this plugin. I dont see why we would need 2 seperate plugins for that. Besides tehres some issues with that particular one.
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Posted Jun 14, 2014The 'combatlog.bypass' node doesn't seem to function. Also, i suggest adding a configurable setting where being in creative mode automatically exempts you from CombatLog's functions.
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Posted Jun 14, 2014The Folder Doesn't Load. Please Help!
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Posted Jun 8, 2014I suggest to spawn mob with player inventory, armor and item in hand when player logging out for trying to escape from combat. That mob must be configurable (peaceful or hostile and disguised or not). When mob disguised in config, plugin sends packet to client about that's not mob, that is player. _ That mob will despawn if he don't get damage after configurable time (for default 15 seconds) or when server stopping _ I still use MCPC+ 1.5.2. I would be happy if you make it compatible with that version :)
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Posted Jun 7, 2014omega realm (zexyzeks server) uses this as well in kitpvp
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Posted Jun 6, 2014Awesome Plugin,Thanks JackProehl
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Posted Jun 6, 2014Could you possibly make this an open-source project? I'm sure lots of people would love to help and it would speed up the process of getting these features and updates out.
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Posted Jun 2, 2014Hey there i have a problem im using combatlog and a 1vs1 plugin once there fight is over, the one that lost goes back to spawn and the other doesn't due to combat log teleportation is there any way to disable combat log in certain areas or regions ?
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Posted Jun 1, 2014@Layania
Yeah it works sometimes for me then randomly it stops working :/