CombatLog
CombatLog punishes players who log out in an attempt to escape combat
CombatLog has been updated to v2.3.0! Supports versions 1.7.10+
How effective is CombatLog? Take a look at this graph: http://bit.ly/CL-Graph
Sample config page: https://dev.bukkit.org/bukkit-plugins/combatlog/pages/configuration/
New API usage: https://dev.bukkit.org/bukkit-plugins/combatlog/pages/api/
Features:
- Easy-to-understand configuration file.
- Able to customize messages and disable unwanted features.
- Use /tag or /ct to check tag time.
- Remove players' Combat tags if they disconnect because of lag or if they were kicked.
- Block commands (using a blacklist/whitelist), teleportation, and enderpearls.
- Remove invisibility potions, disguises, or fly mode, upon entering Combat.
- Display CombatTags on an ActionBar.
Permissions:
- combatlog.bypass - Ability to bypass all of CombatLog's log prevention methods. (Default NONE)
- combatlog.reload - Ability to reload combatlog.yml. (Default OP)
- combatlog.update - Ability to see UpdateChecks upon logging in. (Default OP)
Consider donating to support development: http://bit.ly/CL-Donate
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Posted Sep 4, 2013@WASasquatch
Are you using the newest version?
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Posted Sep 2, 2013Why when I install CombatLog does my server consume all of the quad core CPU and keep it at above 100%? Then I remove it, and it's back to normal...
CombatLot:
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
20957 devmc 20 0 4651m 955m 12m S 106 27.6 11:54.67 java
Removed CombatLog:
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
20581 devmc 20 0 4651m 955m 12m S 18 21.3 12:14.25 java
What is this thing doing in the background? Is there a loop going on that's listening to the server?
Edit: little hard to see but the 106 is 106% CPU and the 18 is 18% CPU I am reallly confused why this happens. The console is also spammed with the cannot keep up. Cannot keep up with 8GB Ram and a quad 3.6ghz cpu? :OO WHy!?
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Posted Aug 29, 2013:***
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Posted Aug 29, 2013@BiiLii
Update to v1.8.11.
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Posted Aug 28, 2013Hi, I have a question whether it is possible to correct the error which shows the section of the console
This error occurs as you are transformed into a monster, and you get damage
If something bad excuse because I wrote it poorly know English
2013-08-29 10:37:51 [SEVERE] Could not pass event PlayerMoveEvent to CombatLog v1.5.10 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:30) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:478) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:463) at net.minecraft.server.v1_6_R2.PlayerConnection.a(PlayerConnection.java:227) at net.minecraft.server.v1_6_R2.Packet10Flying.handle(SourceFile:136) at org.spigotmc.netty.NettyNetworkManager.b(NettyNetworkManager.java:230) at net.minecraft.server.v1_6_R2.PlayerConnection.e(PlayerConnection.java:116) at net.minecraft.server.v1_6_R2.ServerConnection.b(SourceFile:37) at org.spigotmc.netty.NettyServerConnection.b(NettyServerConnection.java:125) at net.minecraft.server.v1_6_R2.MinecraftServer.t(MinecraftServer.java:592) at net.minecraft.server.v1_6_R2.DedicatedServer.t(DedicatedServer.java:239) at net.minecraft.server.v1_6_R2.MinecraftServer.s(MinecraftServer.java:481) at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:413) at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582) Caused by: java.lang.NoClassDefFoundError: com/massivecraft/factions/FLocation at com.jackproehl.combatlog.listeners.PlayerMoveListener.onPlayerMove(PlayerMoveListener.java:27) at sun.reflect.GeneratedMethodAccessor33.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 15 more
Using only those plugins
CombatLog DisguiseCraft Factions BlockHunt mcore ProtocolLib WorldEdit/Guard Essentials Pex Paintball Parkour
would have the opportunity to correct the error because as it is changed in the block or a monster and revised August obrarzenia ask it crashes this error for 2 sec ...
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Posted Aug 27, 2013Which config, where and what would it look like?
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Posted Aug 27, 2013@XxQ8LioNxX
Yeah, fixing that rather soon.
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Posted Aug 27, 2013@deadi_sharpshooter
Implementing this toggle-able feature along with toggle-able NPC's soon. ;)
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Posted Aug 27, 2013OK, I'll keep that in mind :) Thank you!
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Posted Aug 27, 2013"Don't use /reload; use a reboot or stop, then start your server. Reboot is known for breaking things."
So true!
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Posted Aug 27, 2013It does not teleport you out of survival games when you die!
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Posted Aug 26, 2013it would be cool if you could make it repond to player proximity as well
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Posted Aug 25, 2013Why can't I edit messages? They just go back to normal when i reload? My messages file has only my messages but server broadcasts the default ones.
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Posted Aug 24, 2013Cool now which config, where and what would it look like. <
-newbie!Disabled-Worlds-Enabled: true Worlds: - world_custom - world_survival games
So does this look right?
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Posted Aug 24, 2013@eimantasd
You can disable combatlog for the survival games world in config
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Posted Aug 24, 2013@JackProehl
When you are killed in survival games, you will be teleported to survival games lobby, but combat log blocks teleport, becouse you are in combat.
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Posted Aug 24, 2013Hey Jack Can u fix this .. combatlog.bypass doesnt work for /op
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Posted Aug 23, 2013@Oneoutway
Can you be more specific? How does it not work?
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Posted Aug 23, 2013This does not work with Survival Games?
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Posted Aug 20, 2013@JackProehl
Check Skype Jack