CombatLog
CombatLog punishes players who log out in an attempt to escape combat
CombatLog has been updated to v2.3.0! Supports versions 1.7.10+
How effective is CombatLog? Take a look at this graph: http://bit.ly/CL-Graph
Sample config page: https://dev.bukkit.org/bukkit-plugins/combatlog/pages/configuration/
New API usage: https://dev.bukkit.org/bukkit-plugins/combatlog/pages/api/
Features:
- Easy-to-understand configuration file.
- Able to customize messages and disable unwanted features.
- Use /tag or /ct to check tag time.
- Remove players' Combat tags if they disconnect because of lag or if they were kicked.
- Block commands (using a blacklist/whitelist), teleportation, and enderpearls.
- Remove invisibility potions, disguises, or fly mode, upon entering Combat.
- Display CombatTags on an ActionBar.
Permissions:
- combatlog.bypass - Ability to bypass all of CombatLog's log prevention methods. (Default NONE)
- combatlog.reload - Ability to reload combatlog.yml. (Default OP)
- combatlog.update - Ability to see UpdateChecks upon logging in. (Default OP)
Consider donating to support development: http://bit.ly/CL-Donate
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Posted Mar 18, 2013Works for me O_O
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Posted Mar 17, 2013Dude i need your help add me on skype my name is: majorqc
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Posted Mar 17, 2013Come on skype, i need you urgently.
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Posted Mar 16, 2013Is this working with 1.5?
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Posted Mar 16, 2013Is this compatible with Citizens (and Sentry)? The plugin has been throwing a few exceptions when NPCs engage in combat (or I believe that to be the cause). I'm not sure if it's because it is incompatible with Citizens, or for some other strange reason.
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Posted Mar 14, 2013Hello, I am from Czech Republic and my English is not good, but I'll try explain my problem. I am using Factions and when the player enter to the Safe Zone, he see this message: &8[&4CombatLog&8]&7 (of course without colors-white) Can you fix this? I want, when player enter to the safe zone, he must still wait 10 sec to end of CombatLog. Thank you. :)
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Posted Mar 14, 2013@foobar1
It's not open source right now but I might in the future as I perfect the plugin.
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Posted Mar 14, 2013Hi
Sorry if I missed this but I must ask, is this project open source? If so, is it publically hosted anywhere?
I am asking because I like to maintain my server dependencies as git submodules of forked repos so that I can easily maintain my own branch of changes if necessary.
Thanks for any response!
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Posted Mar 13, 2013@xStarJorn
It shouldn't be on the newest version. :/
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Posted Mar 12, 2013Hello, i really like this plugin.
BUT there is 1 bigggg issue. It creates 3 seconds lagg on player join.
Could you please help me with this?
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Posted Mar 7, 2013@Curtis4321
:O CurseCraft using CombatLog?! :D Dum dum dum, another one bites the dust. ^_^ I'll to "Servers using." :)
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Posted Mar 7, 2013Thanks for the credit dude ;) Going to use this on my server, since AR is no longer being updated
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Posted Mar 7, 2013@faxionsurvival
No problem, and it's only going up from here. I'm going to keep making performance updates and fixing bugs.
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Posted Mar 7, 2013I just want to say thanks for your hard work on getting things straightened out. I had to switch to combat tag for some time and it isnt as responsive as this plugin is. Thanks tons bro.
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Posted Mar 6, 2013@246CraftFX
Okay, I'll fix that too for the next version.
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Posted Mar 6, 2013Would be good if /ct reload works, it doesnt reload the plugin, i have to reload the whole server
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Posted Mar 5, 2013@MCBuncey
@chopstick121
Adding it in the next version which should be released within the week.
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Posted Mar 3, 2013@JackProehl
Would be awesome if you implement chopstick121 idea :D
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Posted Mar 3, 2013@JackProehl Yes it will be great if you can do that
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Posted Mar 2, 2013@SzymonOwca
Not my plugin.
@chopstick121
Are you saying they lag out and it kills them? I can fix this problem next update. I can create a "Scanner" to check the disconnect reason when a player leaves. If it is because of a server crash, game crash, or lag out it will not punish them. Is that what you're asking for?