CombatLog
CombatLog punishes players who log out in an attempt to escape combat
CombatLog has been updated to v2.3.0! Supports versions 1.7.10+
How effective is CombatLog? Take a look at this graph: http://bit.ly/CL-Graph
Sample config page: https://dev.bukkit.org/bukkit-plugins/combatlog/pages/configuration/
New API usage: https://dev.bukkit.org/bukkit-plugins/combatlog/pages/api/
Features:
- Easy-to-understand configuration file.
- Able to customize messages and disable unwanted features.
- Use /tag or /ct to check tag time.
- Remove players' Combat tags if they disconnect because of lag or if they were kicked.
- Block commands (using a blacklist/whitelist), teleportation, and enderpearls.
- Remove invisibility potions, disguises, or fly mode, upon entering Combat.
- Display CombatTags on an ActionBar.
Permissions:
- combatlog.bypass - Ability to bypass all of CombatLog's log prevention methods. (Default NONE)
- combatlog.reload - Ability to reload combatlog.yml. (Default OP)
- combatlog.update - Ability to see UpdateChecks upon logging in. (Default OP)
Consider donating to support development: http://bit.ly/CL-Donate
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Posted Jan 27, 2013@JackProehl
hmmm dude don't say that too early :/ People are reporting that whenever there is fight going on there is a 5-10 secs lag. I haven't confirmed it yet but u should take it under consideration aswell i will go and test it out now a little further.
EDIT:
Ok here are some examins doesn't look quite so good :/ peak was 2000ms http://dl.dropbox.com/u/67416682/exams.rar
EDIT2: It seems like it tages ages until someone can login and that the server is starting to lag when someone is trying to login.
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Posted Jan 27, 2013@chopstick121
That's not with my plugin…..
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Posted Jan 26, 2013this plugin made the server lagg when will this plugin with but update?
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Posted Jan 25, 20135:21:31 PM
CONSOLE:
[SEVERE] Could not pass event EntityDamageByEntityEvent to CombatLog v0.9.8
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Posted Jan 25, 2013<<reply 1216301="">>
when players pvp they do /q prevent from dying and there items doesnt drop or get kill
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Posted Jan 24, 2013@matthiasvd2
No problem.
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Posted Jan 24, 2013@Wonkee
Added the potion names to the front page. I know for sure it adds REGENERATION. I think it adds a few others, but you can easily find out by eating an apple.
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Posted Jan 24, 2013@chopstick121
Why are you asking me how to disable /q…?
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Posted Jan 24, 2013@Mortalsinn
Lol, to be honest, I don't specifically know, but clearly people are having some issues. I've identified and fixed one.
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Posted Jan 23, 2013i have xauth how do i disable /q?
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Posted Jan 23, 2013What would I need to add under PotionTypes to remove the Notch apple effects when someone enters combat?
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Posted Jan 23, 2013Thx for the update brow!
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Posted Jan 23, 2013So what is the the problem with 0.9.7 ??? I've been using it for a while with no errors, no issues and no problems. It works great!
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Posted Jan 22, 2013@faxionsurvival
It does tag them for now. Sorry, I'll be adding options as to which projectiles tag players soon.
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Posted Jan 22, 2013Does this plugin interfere with the use of enderpearls? I am having a problem where players are getting tagged in combat upon use of an enderpearl.
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Posted Jan 21, 2013@altair_rocks
Odd… I'll see what I can do. CombatLog is kind of in a time of error. I hate to say it.. but I'd suggest CombatTag until I can fix things. ;(
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Posted Jan 21, 2013@JackProehl
Actually what I found out it did was all of the punishments do not work. Killing them when the log doesnt work and same with dropping all items. The only thing that does work is banning them
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Posted Jan 21, 2013@altair_rocks
I've fixed this in the new version I'm coming out with. Sit tight. Shouldn't cause anything severe.
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Posted Jan 21, 2013@bobtch
Seems to be an issue with the fine punishment. I can see that. Try disabling it for now.
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Posted Jan 21, 2013Hey, I'm having some trouble with errors, here's the pastebin:
http://pastebin.com/yzFDU220
Hope this helps.