Combat Tag
This plugin is unsupported!!! Use CombatTagPlus instead.
The essential PvP plugin that prevents hit-n-quit players. No longer will the fun of killing other players be ruined!
Combat tag is a plugin that can prevent your players from pvp logging, period.
Reason why we developed this:
When your players are in the heat of battle, sometimes someone gets cold feet, and logs out while in combat!
This means that the player can no longer be harmed, because they are offline.
This can be EXTREMELY irritating to other players, because the person they were attacking, is now safe and keeps all of their items.
How it works:
Combat tag makes it impossible to pvp log!
When a player is struck by another player, combat tag logs it in its log.
If one of the players logs off within 10 seconds (time can be changed) of being struck, combat tag comes to play.
Combat tag makes it so that if the player logs off within the ten second field, he spawns an NPC with the same inventory/health as him.
The player that was attacking then can attack the NPC, and the same is done to the logged off player.
If the player kills the NPC, the player that logged off in combat is also killed, and drops everything in their inventory.
If the player causes damage to the NPC, the player that is logged off also takes the damage (including armor).
Video Demonstration: http://www.youtube.com/watch?v=g4G5MZmHA9A
Video tutorial espaƱol: http://www.youtube.com/watch?v=EXLi4vgJ-uc
Video Tutorial italiano: https://www.youtube.com/watch?v=kVixSdjBXvw
Features:
- Tracks players in combat
- Custom tag time
- Supports disabling in specified worlds
- Supports disabling commands while in combat
- Use /ct or /combattag to keep track of how long until combat is over
How to install:
Everything that is needed for an install should be located here:
http://dev.bukkit.org/server-mods/combat-tag/pages/setup/
Config:
Explanation of the config file options:
http://dev.bukkit.org/server-mods/combat-tag/pages/config-file/
Commands:
There are five commands:
All "ct" can be replaced with "combattag"
/ct = Check your remaining tag time
/ct reload = Reload Combat Tag's configuration file
/ct wipe = Wipes all npcs on the map
/ct command add /<command> = Adds command to blocked commands list
/ct command remove /<command> = Removes command from blocked commands list
Permissions:
There are currently four permission nodes:
Note: Ops automatically get permissions
combattag.ignore = Player does not get tagged and doesn't spawn npcs
combattag.ignore.pvplog = Player does get tagged, but doesn't spawn npcs
combattag.reload = Allow player to reload the Combat Tag configuration file
combattag.wipe = Allow player to wipe all npcs on the map
combattag.command = Allow player to modify disabled commands from in game
combattag.alert = Alert people with this permission of a person logging out while in pvp
Source:
https://github.com/TechzoneMC/CombatTagLegacy/
Problems:
If you have any bugs or feature requests, go here!:
https://github.com/TechzoneMC/CombatTagLegacy/issues
API:
If you wish to use the Combat Tag API:
http://dev.bukkit.org/server-mods/combat-tag/pages/using-the-api/
About Incompatibilities:
As with any plugin where fake players exist, there will be places where other plugins do not take into account the possibility of fake players and may have unexpected results. I can't change how other plugins handle these NPCs, so probably a good bet if you're getting random PvPLogger files is to change the npc name to "player." That way the player and the NPC will share the same files.
Known Incompatibilities:
- Heroes in both instakill and NPC mode - No duplication of items, but players will respawn in their old location with the health they logged out at
- ModifyWorld - Npcs will not take damage
https://github.com/TechzoneMC/CombatTagLegacy/wiki/Feature-ComparisonFeature Comparison
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Posted Jan 25, 2012Had an issue with the NPC staying indefinitely for a player. Didn't see the console message for it. I do know the NPC was inside of a worldguard area that prevented player damage and pvp. Would this cause the NPC to not disappear?
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Posted Jan 25, 2012Seem to be running into an NPE with the new RB. Pasting it here, I can open a ticket if necessary. http://pastie.org/3253231
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Posted Jan 25, 2012Issue with Heroes seen every now and then. http://pastie.org/3252893
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Posted Jan 24, 2012I'm having a little problem wich faction support. I got some commands disabled when a player is tagged, but it doesn't seen it blocks out faction commands. Is there any sullution to this ? i dont want my players to be able to teleport out of the arena with /f home because this will make it unfair.. This is my config : disabledCommands=[kill,suicide,gm,gamemode,spawn,home,warp,sethome,fhome,factons,f home,faction,factions,f sethome,f] I know some of those commands dont even exist but i was desperate to get it working
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Posted Jan 24, 2012I've found this plugin makes it possible for people to get out of pvp arena with the arena gear. Is there anything that could be changed to make it so it does not interfere?
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Posted Jan 24, 2012@Crysillion
Work's fine for Herocraft, the main server for Heroes.
@trc202
is it possible to trigger the PVP tag whenever a player gets targeted by a offensive skill/plugin?
At the moment; fireball, arrow, bolt and any other skill does not trigger the PVP tag
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Posted Jan 24, 2012@labouche10
same usses npc take only the first damage.
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Posted Jan 21, 2012@WingedSpear
I'm having the same problem on my server. Using 3.4. I'll update to 3.5 and try again.
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Posted Jan 21, 2012@rolecraft
disabledCommands=[home,spawn,demigod,heal,superjump,tpaccept,tpahere,tpa,mc]
Should look like that ^
Actually my problem is the ppl cant hit the NPC, one explosion appear and the name change to LoggerNPC#, but u cant hurt em, i enable the instakill after that so nots a big deal, i have factions,citizens,worldguard,pvptoggle, etc...
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Posted Jan 21, 2012disabledCommands=[home spawn demigod heal superjump tpaccept tpahere tpa mc]
Still seems to ignore my settings..
i tried disabledCommands=[/home, /spawn, /demigod, /heal, /superjump, /tpaccept, /tpahere, /tpa, /mc]
tried without the [ and ] still ignores it ..
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Posted Jan 20, 2012Does this work with the Heroes plugin yet? I remember before it has a lot of issues with bringing people back to Level 1.
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Posted Jan 19, 2012@Dmck2b
What he said. I would like to send a message along with it too, saying something to the effect of "Please hold, your corpse is being looted."
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Posted Jan 18, 2012Hi, any chance you could make it so the offender cant log back in untill the time set for the npc to stay is over? Thanks :)
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Posted Jan 16, 2012Hoping for a fix soon! :)
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Posted Jan 16, 2012When you picked up this plugin from Marinating. He had the text that appeared when you tagged someone and everything. That was really good so is it possible to re-integrate that?
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Posted Jan 15, 2012http://pastie.org/3191445 on 1.1 (soon to be RB)
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Posted Jan 15, 2012This is amazing...
Players on my server don't lose their items on death though. They lose a small percentage of experience and have to pay a small iConomy fee.
Can there be an option to choose what happens if the Player's NPC is killed?
Also, I have Citizens installed... will they be incompatible?
Thanks for the hard work guys!
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Posted Jan 14, 2012Hello looks nice. But I have few questions:
1. What happend if created NPC will not died? How long NPC will be alive? 2. Is it possible to spawn NPC with logged off player's name?
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Posted Jan 12, 2012combattag spams the console With bukkit dev 1.1 http://pastebin.com/S15AGKkC
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Posted Jan 11, 2012@JoneKone
Lol already told him, i just saw one minute ago it has client crash detection so my question is answered :P