Combat Tag
This plugin is unsupported!!! Use CombatTagPlus instead.
The essential PvP plugin that prevents hit-n-quit players. No longer will the fun of killing other players be ruined!
Combat tag is a plugin that can prevent your players from pvp logging, period.
Reason why we developed this:
When your players are in the heat of battle, sometimes someone gets cold feet, and logs out while in combat!
This means that the player can no longer be harmed, because they are offline.
This can be EXTREMELY irritating to other players, because the person they were attacking, is now safe and keeps all of their items.
How it works:
Combat tag makes it impossible to pvp log!
When a player is struck by another player, combat tag logs it in its log.
If one of the players logs off within 10 seconds (time can be changed) of being struck, combat tag comes to play.
Combat tag makes it so that if the player logs off within the ten second field, he spawns an NPC with the same inventory/health as him.
The player that was attacking then can attack the NPC, and the same is done to the logged off player.
If the player kills the NPC, the player that logged off in combat is also killed, and drops everything in their inventory.
If the player causes damage to the NPC, the player that is logged off also takes the damage (including armor).
Video Demonstration: http://www.youtube.com/watch?v=g4G5MZmHA9A
Video tutorial espaƱol: http://www.youtube.com/watch?v=EXLi4vgJ-uc
Video Tutorial italiano: https://www.youtube.com/watch?v=kVixSdjBXvw
Features:
- Tracks players in combat
- Custom tag time
- Supports disabling in specified worlds
- Supports disabling commands while in combat
- Use /ct or /combattag to keep track of how long until combat is over
How to install:
Everything that is needed for an install should be located here:
http://dev.bukkit.org/server-mods/combat-tag/pages/setup/
Config:
Explanation of the config file options:
http://dev.bukkit.org/server-mods/combat-tag/pages/config-file/
Commands:
There are five commands:
All "ct" can be replaced with "combattag"
/ct = Check your remaining tag time
/ct reload = Reload Combat Tag's configuration file
/ct wipe = Wipes all npcs on the map
/ct command add /<command> = Adds command to blocked commands list
/ct command remove /<command> = Removes command from blocked commands list
Permissions:
There are currently four permission nodes:
Note: Ops automatically get permissions
combattag.ignore = Player does not get tagged and doesn't spawn npcs
combattag.ignore.pvplog = Player does get tagged, but doesn't spawn npcs
combattag.reload = Allow player to reload the Combat Tag configuration file
combattag.wipe = Allow player to wipe all npcs on the map
combattag.command = Allow player to modify disabled commands from in game
combattag.alert = Alert people with this permission of a person logging out while in pvp
Source:
https://github.com/TechzoneMC/CombatTagLegacy/
Problems:
If you have any bugs or feature requests, go here!:
https://github.com/TechzoneMC/CombatTagLegacy/issues
API:
If you wish to use the Combat Tag API:
http://dev.bukkit.org/server-mods/combat-tag/pages/using-the-api/
About Incompatibilities:
As with any plugin where fake players exist, there will be places where other plugins do not take into account the possibility of fake players and may have unexpected results. I can't change how other plugins handle these NPCs, so probably a good bet if you're getting random PvPLogger files is to change the npc name to "player." That way the player and the NPC will share the same files.
Known Incompatibilities:
- Heroes in both instakill and NPC mode - No duplication of items, but players will respawn in their old location with the health they logged out at
- ModifyWorld - Npcs will not take damage
https://github.com/TechzoneMC/CombatTagLegacy/wiki/Feature-ComparisonFeature Comparison
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Posted Mar 30, 2013@wumpyc
i use spigot btw
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Posted Mar 30, 2013@cheddar262
with 5.8.7 there is no errors but the NPC simply does not spawn. I have the latest version of Citizens. The area is not WG-protected.
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Posted Mar 30, 2013@wumpyc
You are getting the same error or a different one?
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Posted Mar 30, 20135.8.6 doesn't work, neither does 5.8.7
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Posted Mar 29, 2013For those of you who can't wait :)
http://dev.bukkit.org/server-mods/combat-tag/files/44-combat-tag-v5-8-7-1-5-1/
Your welcome :P
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Posted Mar 29, 2013@cheddar262
Where is the upload?
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Posted Mar 29, 2013Uploading Combat Tag v5.8.7 Fixed the errors people have been having. I apologize for those. I believe I uploaded the wrong file.
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Posted Mar 28, 2013I apologize for the brokenness in the newest builds, it appears. I'll have to look into it tomorrow as I am currently extremely tired. I will (hopefully) get out a fix by the end of Friday.
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Posted Mar 28, 2013Is there a way to make the npc keep the name of the player?
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Posted Mar 28, 2013@evoxboss
I have the issue, using latest craftbukkit dev build 2721
[SEVERE] Could not pass event PlayerQuitEvent to CombatTag v5.8.6 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at net.minecraft.server.v1_5_R2.PlayerList.disconnect(PlayerList.java:254) at net.minecraft.server.v1_5_R2.PlayerConnection.a(PlayerConnection.java:692) at net.minecraft.server.v1_5_R2.NetworkManager.b(NetworkManager.java:297) at net.minecraft.server.v1_5_R2.PlayerConnection.d(PlayerConnection.java:110) at net.minecraft.server.v1_5_R2.ServerConnection.b(SourceFile:35) at net.minecraft.server.v1_5_R2.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_5_R2.MinecraftServer.r(MinecraftServer.java:578) at net.minecraft.server.v1_5_R2.DedicatedServer.r(DedicatedServer.java:225) at net.minecraft.server.v1_5_R2.MinecraftServer.q(MinecraftServer.java:474) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:407) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.NoSuchMethodError: net.minecraft.server.v1_5_R2.PlayerInteractManager.<init>(Lnet/minecraft/server/v1_5_R2/WorldServer;)V at com.topcat.npclib.NPCManager.spawnHumanNPC(NPCManager.java:123) at com.trc202.CombatTag.CombatTag.spawnNpc(CombatTag.java:114) at com.trc202.CombatTagListeners.NoPvpPlayerListener.onPlayerQuit(NoPvpPlayerListener.java:79) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425)
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Posted Mar 28, 2013Bukkit 1.5.1 R0.1 2718
http://paste.ubuntu.com/5656748/
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Posted Mar 28, 2013@lolitsthad
No, it doesn't work on my server when using the latest CraftBukkit either.
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Posted Mar 28, 2013@lolitsthad
I agree with you. Many people are having problems with spigot and thats the more prioritized jar for the more sophisticated servers. The bigger servers are switching over to combat log :/ I really want to stay with combat tag so I will wait until Chedder tests with spigot.
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Posted Mar 28, 2013Sounds like everyone having trouble with it is using Spigot. I've never had a plugin work with Bukkit and not with Spigot, so that's strange.
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Posted Mar 28, 2013@cheddar262
Test with spigot as well, I doubt there should be any major changes in spigot though for there to be a difference.
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Posted Mar 27, 2013@cheddar262
1.5.1
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Posted Mar 27, 2013@Vikestart
Very odd. I just tested it with the latest version of craftbukkit and no problems.
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Posted Mar 27, 2013Tester with both newest build of Spigot and Bukkit. Doesn't work on either.
[SEVERE] Could not pass event PlayerQuitEvent to CombatTag v5.8.6
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Posted Mar 27, 2013Yes, I am having the same problem with the plugin like everybody else. Its probably because I'm using spigot as well.
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Posted Mar 27, 2013@cheddar262
I get the same quit errors as everyone else, I'm using spigot, build 735 and version 5.8.6 of combat tag.