Combat Tag
This plugin is unsupported!!! Use CombatTagPlus instead.
The essential PvP plugin that prevents hit-n-quit players. No longer will the fun of killing other players be ruined!
Combat tag is a plugin that can prevent your players from pvp logging, period.
Reason why we developed this:
When your players are in the heat of battle, sometimes someone gets cold feet, and logs out while in combat!
This means that the player can no longer be harmed, because they are offline.
This can be EXTREMELY irritating to other players, because the person they were attacking, is now safe and keeps all of their items.
How it works:
Combat tag makes it impossible to pvp log!
When a player is struck by another player, combat tag logs it in its log.
If one of the players logs off within 10 seconds (time can be changed) of being struck, combat tag comes to play.
Combat tag makes it so that if the player logs off within the ten second field, he spawns an NPC with the same inventory/health as him.
The player that was attacking then can attack the NPC, and the same is done to the logged off player.
If the player kills the NPC, the player that logged off in combat is also killed, and drops everything in their inventory.
If the player causes damage to the NPC, the player that is logged off also takes the damage (including armor).
Video Demonstration: http://www.youtube.com/watch?v=g4G5MZmHA9A
Video tutorial espaƱol: http://www.youtube.com/watch?v=EXLi4vgJ-uc
Video Tutorial italiano: https://www.youtube.com/watch?v=kVixSdjBXvw
Features:
- Tracks players in combat
- Custom tag time
- Supports disabling in specified worlds
- Supports disabling commands while in combat
- Use /ct or /combattag to keep track of how long until combat is over
How to install:
Everything that is needed for an install should be located here:
http://dev.bukkit.org/server-mods/combat-tag/pages/setup/
Config:
Explanation of the config file options:
http://dev.bukkit.org/server-mods/combat-tag/pages/config-file/
Commands:
There are five commands:
All "ct" can be replaced with "combattag"
/ct = Check your remaining tag time
/ct reload = Reload Combat Tag's configuration file
/ct wipe = Wipes all npcs on the map
/ct command add /<command> = Adds command to blocked commands list
/ct command remove /<command> = Removes command from blocked commands list
Permissions:
There are currently four permission nodes:
Note: Ops automatically get permissions
combattag.ignore = Player does not get tagged and doesn't spawn npcs
combattag.ignore.pvplog = Player does get tagged, but doesn't spawn npcs
combattag.reload = Allow player to reload the Combat Tag configuration file
combattag.wipe = Allow player to wipe all npcs on the map
combattag.command = Allow player to modify disabled commands from in game
combattag.alert = Alert people with this permission of a person logging out while in pvp
Source:
https://github.com/TechzoneMC/CombatTagLegacy/
Problems:
If you have any bugs or feature requests, go here!:
https://github.com/TechzoneMC/CombatTagLegacy/issues
API:
If you wish to use the Combat Tag API:
http://dev.bukkit.org/server-mods/combat-tag/pages/using-the-api/
About Incompatibilities:
As with any plugin where fake players exist, there will be places where other plugins do not take into account the possibility of fake players and may have unexpected results. I can't change how other plugins handle these NPCs, so probably a good bet if you're getting random PvPLogger files is to change the npc name to "player." That way the player and the NPC will share the same files.
Known Incompatibilities:
- Heroes in both instakill and NPC mode - No duplication of items, but players will respawn in their old location with the health they logged out at
- ModifyWorld - Npcs will not take damage
https://github.com/TechzoneMC/CombatTagLegacy/wiki/Feature-ComparisonFeature Comparison
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Posted Jan 11, 2013works fine for me :) Good job
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Posted Jan 10, 2013Was just testing your plugin; So far its seems pretty well and it looks like I came just intime for a update :D
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Posted Jan 10, 2013Currently uploading (finally) Combat Tag v5.5 New features includes:
Fixed the McMMO dupe glitch with serrated strikes.
Changed command blocking to block the base command. For example: If you put /tp in the blocked commands, it will block any /tp command.
If you do have errors or bugs, please report them by submitting a ticket. The faster you do, the faster I can fix them.
Direct download: http://dev.bukkit.org/media/files/663/934/CombatTag.jar
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Posted Jan 10, 2013@FourDowning
By Saturday at the latest. I still have some testing to do.
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Posted Jan 10, 2013@MegaNarwhal
I've updated it now. Sorry about that.
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Posted Jan 10, 2013ETA on mcMMO dupe glitch being fixed?
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Posted Jan 8, 2013Great plugin, but the configuration page hasn't been updated for nearly a year, just for a heads up :P
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Posted Jan 8, 2013@cheddar262
Thanks, Please let me know when its completed (NeEd it ASAP:P)
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Posted Jan 7, 2013@Curtis4321
I'm working on this right now actually and it should be fixed in the next version.
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Posted Jan 7, 2013Is it possible for me to block the command /home {name}
As i have a $330 rank and the rank has Instant Teleportation, and they are abusing it by doing /home raid or something to get out of combat, i have disabled /home and /ehome, but they still can do it
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Posted Jan 6, 2013@cheddar262
Fixed, Thanks.
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Posted Jan 6, 2013@Curtis4321
You should see a config option for DropTagOnKick, if you want this to be disabled, set this to false.
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Posted Jan 6, 2013BUG:
When in PvP Players can Spam comamands, and if u have NCP Enabled they will get KICKED, so this will not pvp log kill them?
HELP!
I own CurseCraft and this is becoming a rapidly known issue on my server now
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Posted Jan 5, 2013@huntershenep
I have stated, ON THIS PAGE and in a ticket, that there is a dupe bug with serrated strikes and combat tag in NPC mode. The reason your economy is ruined is your own fault for not reading about the plugin. I quote:
Incompatibilities:
mcMMO with Serrated Strikes on NPCs will cause duplication of items
Oh, and if you feel you can do better, feel free. The code is open source. Modify it to your heart's content and maybe even fix this issue yourself.
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Posted Jan 5, 2013I am so tired of this plugin. I own DiamCraft, and players ALWAYS complain that we have no anti Pvp log plugin, so after many (many) problems I've had in the past with this plugin (mainly duping) , I thought id give it try. But no. For the 5th time, CombatTag has failed me. Players are duping once again, and the economy is ruined. Message from my mod; "Duping has occurred caused by pvp log plugin. You get someone to 3 hearts, use serrated strikes in them, when they're at 1 heart the player will log out and their stuff will drop, but the clone will appear too and when you kill the clone it'll drop the items again. Everything is doubled too"
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Posted Jan 2, 2013@cheddar262
thanks for the updates i know how much work it will be to keep updating this when minecraft updates every months or so.
hopefully everything works out soon =3 i really love the plugin make pvp better since people try porting away all the time =3
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Posted Jan 2, 2013Just as an update on Combat Tag
I've currently been extremely busy and is plugin has slightly fallen by the wayside. I will attempt to bring out updates a lot faster than I have been in the past.
There are some major issues with Combat Tag currently, especially when put with plugins, such as Heroes, that store a player's health in a separate file than what Minecraft uses for player data. NPCs seem to have some trouble with plugins such as McMMO that have continual damage effects as well as with plugins like ModifyWorld.
Also, I am very sorry to those whose tickets I haven't visited in months. I will make much more of an attempt to at least provide weekly updates on my progress.
Due to the nature of Combat Tag, I will never be adding anything that has to do with Minecraft mobs. This has been, and always will be, a plugin meant for PvP, not PvE. If someone wishes to make a plugin with that feature, feel free.
Also, due to reliance with the craftbukkit and net minecraft server libraries, this plugin WILL and always will break with every new change in version of bukkit. Currently this is necessary for spawning NPCs, but I hope bukkit adds something for this in their library sometime soon.
Lastly, if you've noticed my reluctance to add new features, it's because every time I add a new feature, something else always breaks. Then it's another two to six hours trying to figure out what went wrong, how to fix it, and implementing it, breaking another thing in the process. I currently do not have the time for that in my schedule and I want to finish fixing as much as I can before adding something new. You also may have noticed that NPCs despawning with NPC despawning enabled isn't functioning. I'm sorry, but I've begun removing it from the code. I haven't seen many people using it as well as it is a feature that puts extra strain on a server. In some of the most recent versions of bukkit, this feature has broken completely.
If you have any questions, feel free to ask me. And I say one more time: Please don't put bugs or feature requests in the comments. If it's not a ticket, I will ignore it.
Thanks and apologies, cheddar262
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Posted Jan 2, 2013@leon01288
@Tagger24
I'm sorry I haven't gotten a chance to reply to this. I can't seem to find the issue. I'm glad you submitted a ticket (as Tagger24 hasn't seemed to even attempt look for).
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Posted Jan 1, 2013@leon01288
i can try helping but i can't guarantee anything. i just hate when nobody has the decency to even reply to someone in need of help
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Posted Jan 1, 2013@leon01288
any help what so ever?