Combat Tag
This plugin is unsupported!!! Use CombatTagPlus instead.
The essential PvP plugin that prevents hit-n-quit players. No longer will the fun of killing other players be ruined!
Combat tag is a plugin that can prevent your players from pvp logging, period.
Reason why we developed this:
When your players are in the heat of battle, sometimes someone gets cold feet, and logs out while in combat!
This means that the player can no longer be harmed, because they are offline.
This can be EXTREMELY irritating to other players, because the person they were attacking, is now safe and keeps all of their items.
How it works:
Combat tag makes it impossible to pvp log!
When a player is struck by another player, combat tag logs it in its log.
If one of the players logs off within 10 seconds (time can be changed) of being struck, combat tag comes to play.
Combat tag makes it so that if the player logs off within the ten second field, he spawns an NPC with the same inventory/health as him.
The player that was attacking then can attack the NPC, and the same is done to the logged off player.
If the player kills the NPC, the player that logged off in combat is also killed, and drops everything in their inventory.
If the player causes damage to the NPC, the player that is logged off also takes the damage (including armor).
Video Demonstration: http://www.youtube.com/watch?v=g4G5MZmHA9A
Video tutorial espaƱol: http://www.youtube.com/watch?v=EXLi4vgJ-uc
Video Tutorial italiano: https://www.youtube.com/watch?v=kVixSdjBXvw
Features:
- Tracks players in combat
- Custom tag time
- Supports disabling in specified worlds
- Supports disabling commands while in combat
- Use /ct or /combattag to keep track of how long until combat is over
How to install:
Everything that is needed for an install should be located here:
http://dev.bukkit.org/server-mods/combat-tag/pages/setup/
Config:
Explanation of the config file options:
http://dev.bukkit.org/server-mods/combat-tag/pages/config-file/
Commands:
There are five commands:
All "ct" can be replaced with "combattag"
/ct = Check your remaining tag time
/ct reload = Reload Combat Tag's configuration file
/ct wipe = Wipes all npcs on the map
/ct command add /<command> = Adds command to blocked commands list
/ct command remove /<command> = Removes command from blocked commands list
Permissions:
There are currently four permission nodes:
Note: Ops automatically get permissions
combattag.ignore = Player does not get tagged and doesn't spawn npcs
combattag.ignore.pvplog = Player does get tagged, but doesn't spawn npcs
combattag.reload = Allow player to reload the Combat Tag configuration file
combattag.wipe = Allow player to wipe all npcs on the map
combattag.command = Allow player to modify disabled commands from in game
combattag.alert = Alert people with this permission of a person logging out while in pvp
Source:
https://github.com/TechzoneMC/CombatTagLegacy/
Problems:
If you have any bugs or feature requests, go here!:
https://github.com/TechzoneMC/CombatTagLegacy/issues
API:
If you wish to use the Combat Tag API:
http://dev.bukkit.org/server-mods/combat-tag/pages/using-the-api/
About Incompatibilities:
As with any plugin where fake players exist, there will be places where other plugins do not take into account the possibility of fake players and may have unexpected results. I can't change how other plugins handle these NPCs, so probably a good bet if you're getting random PvPLogger files is to change the npc name to "player." That way the player and the NPC will share the same files.
Known Incompatibilities:
- Heroes in both instakill and NPC mode - No duplication of items, but players will respawn in their old location with the health they logged out at
- ModifyWorld - Npcs will not take damage
https://github.com/TechzoneMC/CombatTagLegacy/wiki/Feature-ComparisonFeature Comparison
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Posted Dec 19, 2012Looks like my change was correct...as the function was renamed in this commit...
https://github.com/Bukkit/CraftBukkit/commit/336a4e00668fd2518c41242755ed6b3bdc3b0e6c
so for a while its been broken...
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Posted Dec 19, 2012Updated source code for 1.4.5 package breaks in:
http://dev.bukkit.org/server-mods/combat-tag/tickets/123-broken-like-a-boss/#c4
if someone who does the RE stuff on bukkit please confirm my changes to the entity override in npcentity.java, i change super.c to super.a and the respectfull override.
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Posted Dec 18, 2012I am unable to disable commands when tagged??
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Posted Dec 16, 2012I can provide a updated version!
Add me to skype CurtisB3321
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Posted Dec 15, 2012@Grave9912
+
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Posted Dec 15, 2012Will you be updating the plugin?
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Posted Dec 15, 2012@cheddar262
Not working on latest dev builds of bukkit with nms change/changed api. This appears on start:
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Posted Dec 14, 2012@MCLightCraftProductions
To my knowledge, due to nobody submitting tickets. My newest uploaded file is working just fine.
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Posted Dec 14, 2012@alanthya
Instead of just saying "broken like a boss", which gives me no description at all... Could you please submit a ticket with what is wrong?
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Posted Dec 14, 2012Broken like a boss with the latest craftbukkit. :(
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Posted Dec 11, 2012Does this works for 1.4.5 too?
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Posted Dec 11, 2012What is "Hall of Shame" i see in the code ;P i noticed it while i was compiling a updated version
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Posted Dec 9, 2012Is there still ways to dupe using Combat Tag? I wanna know before installing it.
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Posted Dec 8, 2012I noticed problems with combat tag on new bukkit api, latest CB dev builds
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Posted Dec 6, 2012Do you think it will ever be possible to disable god and fly when entering combat?
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Posted Nov 28, 2012@shukamu
Please re-download. What you got was the old version. Version 5.2 is what is most current. What you most likely did was download from the download button. This brought you to the latest release. I have just promoted the latest beta to release so this problem should not occur. Thanks!
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Posted Nov 28, 20122012-11-28 16:12:54 [WARNING] [CombatTag] Task #28 for CombatTag v5.0 generated an exception java.lang.NoSuchMethodError: net.minecraft.server.Entity.z()V at com.topcat.npclib.NPCManager$1.run(NPCManager.java:50) at org.bukkit.craftbukkit.scheduler.CraftTask.run(CraftTask.java:53) at org.bukkit.craftbukkit.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345) at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:529) at net.minecraft.server.DedicatedServer.r(DedicatedServer.java:222) at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:493) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:426) at net.minecraft.server.ThreadServerApplication.run(SourceFile:856)
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Posted Nov 25, 2012Is there anyway you can disable pvp safezones as long as somebody is tagged for combat? It really sucks that players run out of spawn, hit a player and then run back into spawn.
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Posted Nov 24, 2012Please make it compatible to Heroes! :)
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Posted Nov 23, 2012@wumpyc
I highly doubt it though I haven't tested.