Combat Tag
This plugin is unsupported!!! Use CombatTagPlus instead.
The essential PvP plugin that prevents hit-n-quit players. No longer will the fun of killing other players be ruined!
Combat tag is a plugin that can prevent your players from pvp logging, period.
Reason why we developed this:
When your players are in the heat of battle, sometimes someone gets cold feet, and logs out while in combat!
This means that the player can no longer be harmed, because they are offline.
This can be EXTREMELY irritating to other players, because the person they were attacking, is now safe and keeps all of their items.
How it works:
Combat tag makes it impossible to pvp log!
When a player is struck by another player, combat tag logs it in its log.
If one of the players logs off within 10 seconds (time can be changed) of being struck, combat tag comes to play.
Combat tag makes it so that if the player logs off within the ten second field, he spawns an NPC with the same inventory/health as him.
The player that was attacking then can attack the NPC, and the same is done to the logged off player.
If the player kills the NPC, the player that logged off in combat is also killed, and drops everything in their inventory.
If the player causes damage to the NPC, the player that is logged off also takes the damage (including armor).
Video Demonstration: http://www.youtube.com/watch?v=g4G5MZmHA9A
Video tutorial espaƱol: http://www.youtube.com/watch?v=EXLi4vgJ-uc
Video Tutorial italiano: https://www.youtube.com/watch?v=kVixSdjBXvw
Features:
- Tracks players in combat
- Custom tag time
- Supports disabling in specified worlds
- Supports disabling commands while in combat
- Use /ct or /combattag to keep track of how long until combat is over
How to install:
Everything that is needed for an install should be located here:
http://dev.bukkit.org/server-mods/combat-tag/pages/setup/
Config:
Explanation of the config file options:
http://dev.bukkit.org/server-mods/combat-tag/pages/config-file/
Commands:
There are five commands:
All "ct" can be replaced with "combattag"
/ct = Check your remaining tag time
/ct reload = Reload Combat Tag's configuration file
/ct wipe = Wipes all npcs on the map
/ct command add /<command> = Adds command to blocked commands list
/ct command remove /<command> = Removes command from blocked commands list
Permissions:
There are currently four permission nodes:
Note: Ops automatically get permissions
combattag.ignore = Player does not get tagged and doesn't spawn npcs
combattag.ignore.pvplog = Player does get tagged, but doesn't spawn npcs
combattag.reload = Allow player to reload the Combat Tag configuration file
combattag.wipe = Allow player to wipe all npcs on the map
combattag.command = Allow player to modify disabled commands from in game
combattag.alert = Alert people with this permission of a person logging out while in pvp
Source:
https://github.com/TechzoneMC/CombatTagLegacy/
Problems:
If you have any bugs or feature requests, go here!:
https://github.com/TechzoneMC/CombatTagLegacy/issues
API:
If you wish to use the Combat Tag API:
http://dev.bukkit.org/server-mods/combat-tag/pages/using-the-api/
About Incompatibilities:
As with any plugin where fake players exist, there will be places where other plugins do not take into account the possibility of fake players and may have unexpected results. I can't change how other plugins handle these NPCs, so probably a good bet if you're getting random PvPLogger files is to change the npc name to "player." That way the player and the NPC will share the same files.
Known Incompatibilities:
- Heroes in both instakill and NPC mode - No duplication of items, but players will respawn in their old location with the health they logged out at
- ModifyWorld - Npcs will not take damage
https://github.com/TechzoneMC/CombatTagLegacy/wiki/Feature-ComparisonFeature Comparison
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Posted Aug 2, 2012@cheddar262 Are there any duping related issues with the current version of Combat Tag? I want to make sure it is safe before adding to my server. Thanks.
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Posted Aug 2, 2012@AS1LV3RN1NJA
I know this already and I am working on it.
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Posted Aug 2, 2012Doesn't look like it works with 1.3 dev builds (there's an error on startup). May need an update :)
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Posted Aug 1, 2012@Curtis4321
I can't promise this exact version will currently be compatible with the 1.3. However, I will be attempting to get everything working the moment Bukkit comes out with their new release.
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Posted Aug 1, 2012Will this be compatiable with 1.3 when bukkit is out?
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Posted Jul 31, 2012Could you make it so that combat tags are dropped on death?
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Posted Jul 30, 2012@kotpx3
The second one is correct, you just put the commands separated by commas.
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Posted Jul 30, 2012@matter1331
If you checked the tickets, you would see that there is currently an incompatibility with ModifyWorld which is makes npcs unable to be attacked.
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Posted Jul 30, 2012So for the Disabled commands do we put True or False? All I see if a [ ]. or do we put [/home, /spawn, /etc]?
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Posted Jul 30, 2012When someone logs out when they are fighting it shows the npc version of them. But then when i try to attack the npc nothing happens. I can't attack them.
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Posted Jul 24, 2012There are two issues with version 4.8:
a) With InstaKill on, players that dies respawn at the point of death instead of the regular spawn point
b) With InstaKill off (and NPC spawned)... modifyworld.damage.take.* on default group issn't sufficient for the NPC to take any damage.
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Posted Jul 17, 2012Hi, I have a suggest for you, maybe if you add a feature like:
-disable-enderpearl use in combat false/true
Bye
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Posted Jul 16, 2012@NegroBob
Yeah, One of my players just told me about this, the serrated strike is causing the player to die twice.... It actually creates the NPC again after that person has died by serrated strike... Please fix.!
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Posted Jul 14, 2012Cheddar Im not sure how exactly the serrated strikes does this but I do know its causing the player to die twice.
One as the pvp logger one on the return
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Posted Jul 13, 2012Can someone confirm that their are no known dupes with this plugin?
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Posted Jul 13, 2012@cheddar262
We do have an API for interacting with health and damage in Heroes -
http://ci.herocraftonline.com/job/Heroes/javadoc/?
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Posted Jul 12, 2012@LordKainzo
That is my bet although I am not sure.
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Posted Jul 12, 2012@cheddar262
Correct, it did happen on the last build as well. It may be some kind of issue with Heroes damage.
Any ideas?
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Posted Jul 12, 2012@cheddar262
Great question, let me check. I have a feeling it was but I'm checking now.
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Posted Jul 12, 2012@LordKainzo
Was this in the version before this one?