Combat Tag
This plugin is unsupported!!! Use CombatTagPlus instead.
The essential PvP plugin that prevents hit-n-quit players. No longer will the fun of killing other players be ruined!
Combat tag is a plugin that can prevent your players from pvp logging, period.
Reason why we developed this:
When your players are in the heat of battle, sometimes someone gets cold feet, and logs out while in combat!
This means that the player can no longer be harmed, because they are offline.
This can be EXTREMELY irritating to other players, because the person they were attacking, is now safe and keeps all of their items.
How it works:
Combat tag makes it impossible to pvp log!
When a player is struck by another player, combat tag logs it in its log.
If one of the players logs off within 10 seconds (time can be changed) of being struck, combat tag comes to play.
Combat tag makes it so that if the player logs off within the ten second field, he spawns an NPC with the same inventory/health as him.
The player that was attacking then can attack the NPC, and the same is done to the logged off player.
If the player kills the NPC, the player that logged off in combat is also killed, and drops everything in their inventory.
If the player causes damage to the NPC, the player that is logged off also takes the damage (including armor).
Video Demonstration: http://www.youtube.com/watch?v=g4G5MZmHA9A
Video tutorial espaƱol: http://www.youtube.com/watch?v=EXLi4vgJ-uc
Video Tutorial italiano: https://www.youtube.com/watch?v=kVixSdjBXvw
Features:
- Tracks players in combat
- Custom tag time
- Supports disabling in specified worlds
- Supports disabling commands while in combat
- Use /ct or /combattag to keep track of how long until combat is over
How to install:
Everything that is needed for an install should be located here:
http://dev.bukkit.org/server-mods/combat-tag/pages/setup/
Config:
Explanation of the config file options:
http://dev.bukkit.org/server-mods/combat-tag/pages/config-file/
Commands:
There are five commands:
All "ct" can be replaced with "combattag"
/ct = Check your remaining tag time
/ct reload = Reload Combat Tag's configuration file
/ct wipe = Wipes all npcs on the map
/ct command add /<command> = Adds command to blocked commands list
/ct command remove /<command> = Removes command from blocked commands list
Permissions:
There are currently four permission nodes:
Note: Ops automatically get permissions
combattag.ignore = Player does not get tagged and doesn't spawn npcs
combattag.ignore.pvplog = Player does get tagged, but doesn't spawn npcs
combattag.reload = Allow player to reload the Combat Tag configuration file
combattag.wipe = Allow player to wipe all npcs on the map
combattag.command = Allow player to modify disabled commands from in game
combattag.alert = Alert people with this permission of a person logging out while in pvp
Source:
https://github.com/TechzoneMC/CombatTagLegacy/
Problems:
If you have any bugs or feature requests, go here!:
https://github.com/TechzoneMC/CombatTagLegacy/issues
API:
If you wish to use the Combat Tag API:
http://dev.bukkit.org/server-mods/combat-tag/pages/using-the-api/
About Incompatibilities:
As with any plugin where fake players exist, there will be places where other plugins do not take into account the possibility of fake players and may have unexpected results. I can't change how other plugins handle these NPCs, so probably a good bet if you're getting random PvPLogger files is to change the npc name to "player." That way the player and the NPC will share the same files.
Known Incompatibilities:
- Heroes in both instakill and NPC mode - No duplication of items, but players will respawn in their old location with the health they logged out at
- ModifyWorld - Npcs will not take damage
https://github.com/TechzoneMC/CombatTagLegacy/wiki/Feature-ComparisonFeature Comparison
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Posted Jun 29, 2012@olclwarrior
The explosion is to signify the transition between player and npc. If enough people don't really like it I'll probably add an option to disable it. Right now I don't really want to make the config file a mile long with every single option each person wants.
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Posted Jun 28, 2012I have it running on my server but when the person logs off and it creates the NPC, there is an explosion that doesn't do any damage. How do I disable this?
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Posted Jun 28, 2012@MCEvolutions
Make a ticket about it and I would be happy to look at it
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Posted Jun 28, 2012Hello, there is a duplication bug with Combat Tag.
If a player is injured enough and he pvplogs, it spawns an NPC. While his friend hits him once, the npc is supposed to die. At the same time, the player logs back on. So after the pvplogger is killed, he drops his stuff but the player is alive and well, including all the stuff in his inventory and the same items on the floor. Please fix this bug? Thanks!
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Posted Jun 26, 2012@cheddar262
Hey Cheddar - thanks for taking a look at it.
Great work :)
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Posted Jun 25, 2012New update! Combat Tag v4.7. This works for both 1.2.5-R3.0 and 1.2.5-R4.0
Fixes: Fixed a not often occurring, but still potentially major dupe bug.
New features: -New command to reload configuration while in game (/ct reload) -New permission to go with the command "combattag.reload" (Automatically given to ops) -Added compatibility with War
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Posted Jun 25, 2012Something I hate: Random People at Spawn
Could you let us decide the worldguard regions where CombatTag is NOT active?
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Posted Jun 25, 2012@cheddar262
PMing you now.
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Posted Jun 25, 2012@cheddar262
I have someone who knows how to do it and has exploited it, I'll get back to you ASAP with a full rundown
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Posted Jun 25, 2012@Zorgonatis
I have spent over 3 days attempting to replicate the dupe bugs. Either a part of the story was left out, or I somehow accidentally fixed it while making something completely different for the next release. I can't fix the dupe bugs if nobody is willing to even reply to their tickets.
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Posted Jun 25, 2012Waiting on dupe bugfixes before we re-enable... this is pretty essential to our server, do you have a time estimate on the fixes?
Cheers
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Posted Jun 23, 2012Can you add an option for like WorldGuardOverride: true/false to enable or disable npcs being spawned in worldguard regions
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Posted Jun 22, 2012FIX /f home PLEASE -.-
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Posted Jun 20, 2012Would it be possible to make it so that when the player is no longer tagged that it will send them a message? Like the message that sends when they get tagged but for when they are no longer tagged? Thanks for the help and the great plugin.
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Posted Jun 20, 2012@LordKainzo
ok, I figured it out. Please make a ticket next time, however.
My suggestion is to delete all the player data files in the Combat Tag folder if you wish it to stop. This could possibly cause duped items, however. I'm working on the fix.
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Posted Jun 20, 2012@Cheddar262 and @Trc202
seeing this on latest RB / latest CombatTag
http://pastie.org/4122067
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Posted Jun 19, 2012Reverted to 4.4 All is good there for bukkit 1.2.5 - R4.0
Plugins are: Orebfuscator, BorderGuard, Group Manager, WorldEdit & World Guard, Vualt, Showcase Standalone, Monster Apocalypse, Essentials, NoCheatPlus
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Posted Jun 19, 2012When a player pvp-logs on my server they loose all their current xp.
Mon Jun 18 14:33:24 EDT 2012
Version=4.6.5
npcDespawnTime=15
disabledWorlds=[exampleWorld,exampleWorld2]
blockEditWhileTagged=true
blockTeleport=false
InstaKill=false
sendMessageWhenTagged=true
npcDieAfterTime=false
disabledCommands=[]
commandMessageTagged=You are in combat for [time] seconds.
Enable-Debugging=false
commandMessageNotTagged=You are not currently in combat\!
DropTagOnKick=true
Tag-Duration=10
tagMessage=You are now in combat. Type /ct to check your remaining tag time.
npcName=Lollybot
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Posted Jun 17, 2012Little warning from permissionex users it seems that it has a bug if you use modifyworld where a player logsoff they can't take damage even though it's 100% right and the permissions are right. Seems like a Pex Bug I don't know if there is much that can be done here.
19:55:06 [INFO] User Kane_Hart checked for "modifyworld.damage.deal.player.PvpLogger4", "modifyworld.*" found
Bug Report: https://github.com/PEXPlugins/Modifyworld/issues/36
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Posted Jun 14, 2012@TheMimey
I'm sorry, could you tell me the steps. I'm afraid I don't remember what it pertained.