Combat Tag
This plugin is unsupported!!! Use CombatTagPlus instead.
The essential PvP plugin that prevents hit-n-quit players. No longer will the fun of killing other players be ruined!
Combat tag is a plugin that can prevent your players from pvp logging, period.
Reason why we developed this:
When your players are in the heat of battle, sometimes someone gets cold feet, and logs out while in combat!
This means that the player can no longer be harmed, because they are offline.
This can be EXTREMELY irritating to other players, because the person they were attacking, is now safe and keeps all of their items.
How it works:
Combat tag makes it impossible to pvp log!
When a player is struck by another player, combat tag logs it in its log.
If one of the players logs off within 10 seconds (time can be changed) of being struck, combat tag comes to play.
Combat tag makes it so that if the player logs off within the ten second field, he spawns an NPC with the same inventory/health as him.
The player that was attacking then can attack the NPC, and the same is done to the logged off player.
If the player kills the NPC, the player that logged off in combat is also killed, and drops everything in their inventory.
If the player causes damage to the NPC, the player that is logged off also takes the damage (including armor).
Video Demonstration: http://www.youtube.com/watch?v=g4G5MZmHA9A
Video tutorial espaƱol: http://www.youtube.com/watch?v=EXLi4vgJ-uc
Video Tutorial italiano: https://www.youtube.com/watch?v=kVixSdjBXvw
Features:
- Tracks players in combat
- Custom tag time
- Supports disabling in specified worlds
- Supports disabling commands while in combat
- Use /ct or /combattag to keep track of how long until combat is over
How to install:
Everything that is needed for an install should be located here:
http://dev.bukkit.org/server-mods/combat-tag/pages/setup/
Config:
Explanation of the config file options:
http://dev.bukkit.org/server-mods/combat-tag/pages/config-file/
Commands:
There are five commands:
All "ct" can be replaced with "combattag"
/ct = Check your remaining tag time
/ct reload = Reload Combat Tag's configuration file
/ct wipe = Wipes all npcs on the map
/ct command add /<command> = Adds command to blocked commands list
/ct command remove /<command> = Removes command from blocked commands list
Permissions:
There are currently four permission nodes:
Note: Ops automatically get permissions
combattag.ignore = Player does not get tagged and doesn't spawn npcs
combattag.ignore.pvplog = Player does get tagged, but doesn't spawn npcs
combattag.reload = Allow player to reload the Combat Tag configuration file
combattag.wipe = Allow player to wipe all npcs on the map
combattag.command = Allow player to modify disabled commands from in game
combattag.alert = Alert people with this permission of a person logging out while in pvp
Source:
https://github.com/TechzoneMC/CombatTagLegacy/
Problems:
If you have any bugs or feature requests, go here!:
https://github.com/TechzoneMC/CombatTagLegacy/issues
API:
If you wish to use the Combat Tag API:
http://dev.bukkit.org/server-mods/combat-tag/pages/using-the-api/
About Incompatibilities:
As with any plugin where fake players exist, there will be places where other plugins do not take into account the possibility of fake players and may have unexpected results. I can't change how other plugins handle these NPCs, so probably a good bet if you're getting random PvPLogger files is to change the npc name to "player." That way the player and the NPC will share the same files.
Known Incompatibilities:
- Heroes in both instakill and NPC mode - No duplication of items, but players will respawn in their old location with the health they logged out at
- ModifyWorld - Npcs will not take damage
https://github.com/TechzoneMC/CombatTagLegacy/wiki/Feature-ComparisonFeature Comparison
-
View User Profile
-
Send Message
Posted Apr 28, 2012@iMattxC
They do not get tagged unless you take the permission away from them
-
View User Profile
-
Send Message
Posted Apr 28, 2012@cheddar262
so do ops not get ct'd?
-
View User Profile
-
Send Message
Posted Apr 27, 2012Wow forgot to check in, new versions are looking dope ;) Keep up the great work!
-
View User Profile
-
Send Message
Posted Apr 27, 2012I am now uploading Combat Tag v4.4 for CB version 1.2.5-R1.0
New features include compatibility with pvparena and customizable messages to players!
-
View User Profile
-
Send Message
Posted Apr 26, 2012@JustinFatalx
That honestly would be solely on the part of the developer of PvPRewards. They can use the API for combat tag in order to tell if something is an npc and they could pass in the Enitity to it in order for that to work.
-
View User Profile
-
Send Message
Posted Apr 25, 2012@Nuinethir
I am actually gonna add to this request. I am about to make a PvP server and was gonna use this plugin and PvPReward and it appears that the npc clone will not reward the PvPRewards plugin if they kill the npc. If there was someway to make the plugins compatable.
-
View User Profile
-
Send Message
Posted Apr 24, 2012@cheddar262
I want players that die (online or combat-logged) to lose a set amount of money (percentage) when they die by monster or environment. If a player kills them, I want the victor to get the money the deceased lost.
I have tried this plugin in conjunction with PvPReward to make this happen, but that plugin does not pick up on the NPC death. I am at a loss as how to proceed and I was hoping you could help.
-
View User Profile
-
Send Message
Posted Apr 24, 2012@Yoshi910
cheddar262
-
View User Profile
-
Send Message
Posted Apr 24, 2012@cheddar262
Whats your skype?
-
View User Profile
-
Send Message
Posted Apr 24, 2012I'm now transferring over to the forum method of taking comments, etc. I find it much easier to manage and talk to people without it getting flooded.
I will remove the option for comments 1 week from posting this message. I will also address all comments that occured before this point in time.
Thanks for understanding,
cheddar262
-
View User Profile
-
Send Message
Posted Apr 23, 2012Hi,
I'm just wondering how to declare space separated command to forbid it when in combat.
For example i got: [/home,/spawn, (and here i'd like to put /f home)]
Do i have to put it in " or '?
Thnx for reply :)
-
View User Profile
-
Send Message
Posted Apr 22, 2012@Yoshi910
If you could give me the exact steps in skype, that would be great.
-
View User Profile
-
Send Message
Posted Apr 22, 2012Nice License :P
-
View User Profile
-
Send Message
Posted Apr 22, 2012I think there is another dupe bug with this plugin. Many users in my server have been saying.
-
View User Profile
-
Send Message
Posted Apr 22, 2012@cheddar262
Not sure if this is a factions or Combat Tag "bug.
I can“t disable the command /f or /f home in combat.
Factions mod link
-
View User Profile
-
Send Message
Posted Apr 21, 2012Combat Tag v4.3 is available for download!
New features include:
Not killing the player on reload/restart if they have an NPC spawned
When a player is kicked they will not spawn an NPC, this can be toggled off in the config file (Thanks kanlaki101 for the commit)
-
View User Profile
-
Send Message
Posted Apr 21, 2012@troycorbinz
Hmm, that's actually really helpful. The first thing is actually a setting in the config file: If npcDespawnTime is at -1, the npcs will stay on the server forever until a reload of plugins or a restart of the server, for some reason this automatically kills the player. This is one of the problems.
The second thing may be occurring because tag time resets to full when you log in again. I also realized I forgot at least 2 lines of code that should maybe fix the log in then death. I just need to make sure.
-
View User Profile
-
Send Message
Posted Apr 21, 2012@troycorbinz
Almost sounds as if CombatTag isn't properly deleting the player files. Maybe @cheddar262 should come up with a new save system.
-
View User Profile
-
Send Message
Posted Apr 20, 2012I'll be happy to help, what do you need?
I also had to disable the plugin. I run a DeathBan server. So players who die are banned from logging in for 7 days. ( I wrote that plugin myself ) Combat Tag seems to have two seperate problems on my server:
1) Many NPCs are persistent until the server is rebooted. I do not know if it is ALL NPCs. But whether they are killed or not, NPCs litter the map until I reboot the server. This is not a new issue, I've been having this problem since I started using Combat Tag back in January.
2) Sometime after updating to Bukkit for 1.2, ( Sorry I don't remember the exact Combat Tag version I was using )... This cycle began:
It does not matter if the server has rebooted or not. Combat Tag does not seem to clear the flag to kill the player, so it just keeps killing them over and over again. I do not have Instant Kill. I am running default settings.
If I can do anything to help you troubleshoot this please let me know. I don't have time to write my own and I understand it is hard frustrating work trying to debug something.
-
View User Profile
-
Send Message
Posted Apr 20, 2012@GioboiMC
Well, of people helped me in they way I pmmed you a while ago, I could get it fixed easily. Because nobody gives me any time to actually talk to them directly, I have no way of getting exact timing.