Combat Tag
This plugin is unsupported!!! Use CombatTagPlus instead.
The essential PvP plugin that prevents hit-n-quit players. No longer will the fun of killing other players be ruined!
Combat tag is a plugin that can prevent your players from pvp logging, period.
Reason why we developed this:
When your players are in the heat of battle, sometimes someone gets cold feet, and logs out while in combat!
This means that the player can no longer be harmed, because they are offline.
This can be EXTREMELY irritating to other players, because the person they were attacking, is now safe and keeps all of their items.
How it works:
Combat tag makes it impossible to pvp log!
When a player is struck by another player, combat tag logs it in its log.
If one of the players logs off within 10 seconds (time can be changed) of being struck, combat tag comes to play.
Combat tag makes it so that if the player logs off within the ten second field, he spawns an NPC with the same inventory/health as him.
The player that was attacking then can attack the NPC, and the same is done to the logged off player.
If the player kills the NPC, the player that logged off in combat is also killed, and drops everything in their inventory.
If the player causes damage to the NPC, the player that is logged off also takes the damage (including armor).
Video Demonstration: http://www.youtube.com/watch?v=g4G5MZmHA9A
Video tutorial espaƱol: http://www.youtube.com/watch?v=EXLi4vgJ-uc
Video Tutorial italiano: https://www.youtube.com/watch?v=kVixSdjBXvw
Features:
- Tracks players in combat
- Custom tag time
- Supports disabling in specified worlds
- Supports disabling commands while in combat
- Use /ct or /combattag to keep track of how long until combat is over
How to install:
Everything that is needed for an install should be located here:
http://dev.bukkit.org/server-mods/combat-tag/pages/setup/
Config:
Explanation of the config file options:
http://dev.bukkit.org/server-mods/combat-tag/pages/config-file/
Commands:
There are five commands:
All "ct" can be replaced with "combattag"
/ct = Check your remaining tag time
/ct reload = Reload Combat Tag's configuration file
/ct wipe = Wipes all npcs on the map
/ct command add /<command> = Adds command to blocked commands list
/ct command remove /<command> = Removes command from blocked commands list
Permissions:
There are currently four permission nodes:
Note: Ops automatically get permissions
combattag.ignore = Player does not get tagged and doesn't spawn npcs
combattag.ignore.pvplog = Player does get tagged, but doesn't spawn npcs
combattag.reload = Allow player to reload the Combat Tag configuration file
combattag.wipe = Allow player to wipe all npcs on the map
combattag.command = Allow player to modify disabled commands from in game
combattag.alert = Alert people with this permission of a person logging out while in pvp
Source:
https://github.com/TechzoneMC/CombatTagLegacy/
Problems:
If you have any bugs or feature requests, go here!:
https://github.com/TechzoneMC/CombatTagLegacy/issues
API:
If you wish to use the Combat Tag API:
http://dev.bukkit.org/server-mods/combat-tag/pages/using-the-api/
About Incompatibilities:
As with any plugin where fake players exist, there will be places where other plugins do not take into account the possibility of fake players and may have unexpected results. I can't change how other plugins handle these NPCs, so probably a good bet if you're getting random PvPLogger files is to change the npc name to "player." That way the player and the NPC will share the same files.
Known Incompatibilities:
- Heroes in both instakill and NPC mode - No duplication of items, but players will respawn in their old location with the health they logged out at
- ModifyWorld - Npcs will not take damage
https://github.com/TechzoneMC/CombatTagLegacy/wiki/Feature-ComparisonFeature Comparison
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Posted Apr 20, 2012@cheddar262
Looks like I'll have to start using another plugin, too bad. :(
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Posted Apr 20, 2012@GioboiMC
Due to the information I have been given and my own testing, I can't replicate this problem at all. Because of this, I can't figure out the exact problem nor how to fix it.
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Posted Apr 20, 2012@cheddar262
So have you still not figured out why people are dieing?
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Posted Apr 20, 2012If you have any features you wish to add to combat tag, you can always fork the project on github, modify it with your fix or feature, and submit a pull request. I will review it and add it if it works.
Thanks to kanlaki101 for their commit of the option to drop a tag on the kick of a player. This will be in the next release of Combat Tag.
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Posted Apr 20, 2012@GioboiMC
I can confirm this. Happens to us a lot to, so we had to disable the plugin UNTIL this problem is fixed. It was very helpful while this bug didn't cause us any problems, though, so I thank you for making it.
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Posted Apr 18, 2012@cheddar262
They die, and lose everything, their items don't appear on the ground either.
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Posted Apr 18, 2012@GioboiMC
So their inventory wipes or do they die?
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Posted Apr 18, 2012@cheddar262 It still occurs when they stay online, that's what I've been trying to explain. No I don't have insta-kill mode on.
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Posted Apr 17, 2012@GioboiMC
Ok, that's all I needed. What is the problem is it basically set their health to 0 if the npc "dies". I believe the npc death occurs with a server restart or at least the server seems to handle it that way. Does it still occur when the player stays online until the server disconnects them as in the lost connection screen?
Also: Do you have on insta-kill mode? From what I see this might possibly be a part of the problem.
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Posted Apr 17, 2012@cheddar262
I would assume so.
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Posted Apr 17, 2012@GioboiMC
"or recently was in combat dies upon logging in" Are they still tagged at this time?
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Posted Apr 17, 2012@cheddar262
This is what happens: When I have your plugin installed, and I restart my server.. Everybody who is or recently was in combat dies upon logging in, their stuff disappears and they cannot reclaim it. The death message is the unknown death message. I don't know what else to say..
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Posted Apr 16, 2012@umarth1
Sorry for the delay. Just wondering, are there any errors in the logs?
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Posted Apr 16, 2012@HockeyMike24
Not easily, mobs will not focus on NPCs nor can I make them attack an npc. That's just the way they are. I could test if I could make them attack it, but it's sort of on a long backlog of bugs, errors, etc. currently I am attempting to fix a bug that is affecting a few people currently and doesn't seem possible to replicate easily.
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Posted Apr 16, 2012@GioboiMC
So are they not in combat any more? I need a more in detail step by step procedure to replicate this and test it out.
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Posted Apr 16, 2012@cheddar262
If people have RECENTLY BEEN IN COMBAT when the server is being restarted, they DIE. I don't think you understand what I mean.
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Posted Apr 15, 2012Could you add an option for PvE?
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Posted Apr 15, 2012@Robbo905
There is only one permission node which is "combattag.ignore"
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Posted Apr 15, 2012@GioboiMC
Currently, if I make the npcs drop the items when the server restarts, it would disappear anyways. It would be hard to re-add everything back to an npc after restarts. For now, tell your players who are tagged when the server restarts to let the server log them out. It won't kill the player.
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Posted Apr 15, 2012Where can I find a list of the permission nodes you mentioned earlier? Thanks.