Combat Tag
This plugin is unsupported!!! Use CombatTagPlus instead.
The essential PvP plugin that prevents hit-n-quit players. No longer will the fun of killing other players be ruined!
Combat tag is a plugin that can prevent your players from pvp logging, period.
Reason why we developed this:
When your players are in the heat of battle, sometimes someone gets cold feet, and logs out while in combat!
This means that the player can no longer be harmed, because they are offline.
This can be EXTREMELY irritating to other players, because the person they were attacking, is now safe and keeps all of their items.
How it works:
Combat tag makes it impossible to pvp log!
When a player is struck by another player, combat tag logs it in its log.
If one of the players logs off within 10 seconds (time can be changed) of being struck, combat tag comes to play.
Combat tag makes it so that if the player logs off within the ten second field, he spawns an NPC with the same inventory/health as him.
The player that was attacking then can attack the NPC, and the same is done to the logged off player.
If the player kills the NPC, the player that logged off in combat is also killed, and drops everything in their inventory.
If the player causes damage to the NPC, the player that is logged off also takes the damage (including armor).
Video Demonstration: http://www.youtube.com/watch?v=g4G5MZmHA9A
Video tutorial espaƱol: http://www.youtube.com/watch?v=EXLi4vgJ-uc
Video Tutorial italiano: https://www.youtube.com/watch?v=kVixSdjBXvw
Features:
- Tracks players in combat
- Custom tag time
- Supports disabling in specified worlds
- Supports disabling commands while in combat
- Use /ct or /combattag to keep track of how long until combat is over
How to install:
Everything that is needed for an install should be located here:
http://dev.bukkit.org/server-mods/combat-tag/pages/setup/
Config:
Explanation of the config file options:
http://dev.bukkit.org/server-mods/combat-tag/pages/config-file/
Commands:
There are five commands:
All "ct" can be replaced with "combattag"
/ct = Check your remaining tag time
/ct reload = Reload Combat Tag's configuration file
/ct wipe = Wipes all npcs on the map
/ct command add /<command> = Adds command to blocked commands list
/ct command remove /<command> = Removes command from blocked commands list
Permissions:
There are currently four permission nodes:
Note: Ops automatically get permissions
combattag.ignore = Player does not get tagged and doesn't spawn npcs
combattag.ignore.pvplog = Player does get tagged, but doesn't spawn npcs
combattag.reload = Allow player to reload the Combat Tag configuration file
combattag.wipe = Allow player to wipe all npcs on the map
combattag.command = Allow player to modify disabled commands from in game
combattag.alert = Alert people with this permission of a person logging out while in pvp
Source:
https://github.com/TechzoneMC/CombatTagLegacy/
Problems:
If you have any bugs or feature requests, go here!:
https://github.com/TechzoneMC/CombatTagLegacy/issues
API:
If you wish to use the Combat Tag API:
http://dev.bukkit.org/server-mods/combat-tag/pages/using-the-api/
About Incompatibilities:
As with any plugin where fake players exist, there will be places where other plugins do not take into account the possibility of fake players and may have unexpected results. I can't change how other plugins handle these NPCs, so probably a good bet if you're getting random PvPLogger files is to change the npc name to "player." That way the player and the NPC will share the same files.
Known Incompatibilities:
- Heroes in both instakill and NPC mode - No duplication of items, but players will respawn in their old location with the health they logged out at
- ModifyWorld - Npcs will not take damage
https://github.com/TechzoneMC/CombatTagLegacy/wiki/Feature-ComparisonFeature Comparison
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Posted Mar 3, 2012@noxturno
I'll add it. Figure might as well.
Please next time make a ticket for it as an improvement.
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Posted Mar 3, 2012any way to make it so doesnt matter if they are tagged or not to stay ingame ? like this one because people see a nametag and log right away its quiet annoying here its the plugin out of date now
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Posted Mar 3, 2012@cheddar262
I didn't understand what you meant by that at first.
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Posted Mar 3, 2012I will be uploading the version for craftbukkit 1.1-R6 today. Beware- Due to the fact I was sort of rushed to get this out at least, there may be bugs I'm not aware of. If you find any of these, please make a ticket about it.
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Posted Mar 3, 2012One last thing for today. I have updated the description to show a new policy of mine:
If you have any bugs or suggestions. Make a ticket about it. Just so you know. I will NOT be taking bugs or suggestions from this point forward through the comments. This is so that I can converse with you easier and cause a lot less confusion for everybody.
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Posted Mar 3, 2012@SharkTankPure
I honestly don't find it necessary, but if people want it, I'll implement it.
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Posted Mar 3, 2012@UnitedFactions
First question: Not yet, please read my comment one below this one and the one below where you posted.
Second question: I've tested this a couple of times. Are you sure that:
A. You are on 1.1-r4 or 1.1-r5
B. That another plugin isn't conflicting?
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Posted Mar 3, 2012@Vitaminous
I say once again. The main part of combat tag is working. The only part is that is not working is one of the people whose code I am implementing is not. I'm waiting for them before I do anything. Just FYI.
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Posted Mar 2, 2012@cheddar262
I hate to say it because it seems a bunch of plugin devs aren't aware of this, but R6 serves as the basis for their 1.2 build. If you update to R6 you're meant to be okay for 1.2RB unless you're dealing with world save crap like World Edit.
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Posted Mar 2, 2012@cheddar262
Its useful for building, but not for PvP. Could you add an option to disable it once tagged?
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Posted Mar 2, 2012@cheddar262
Hey have you guys got it working for R6 yet? :)
And second question I have found a duplication bug with it on R4 is this known? Some players are claiming that they killed a pvp logger, got the stuff, :) Player logged back in and the player still had the stuff :)
is this a known bug?
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Posted Mar 2, 2012@HockeyMike24
I'm sorry you're finding it broken. Just wait a bit for me, ok? Waiting for somebody besides combat tag to update before I update.
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Posted Mar 2, 2012@Codisimus
1. Yes, it will work 2. No, but that will be in the next version 3. It only works with pvp
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Posted Mar 2, 2012@Codisimus
2. It dosen't
@cheddar262
Can you add an expire time for the npc?
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Posted Mar 2, 2012Three questions.
1.) Does this still work if the Player gets kicked (due to loss of internet connection or wutnot) or only when they click logout?
2.) Does the NPC vanish if not damaged after the set time?
3.) This does not apply to PvE correct?
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Posted Mar 1, 2012Please fix this.
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Posted Mar 1, 2012Will be uploading 1.2 version when full build comes out
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Posted Mar 1, 2012Tip:
Broken on 1.2.2 (Bukkit #2000)
Nocheat says it's 'invincible'
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Posted Feb 29, 2012@SharkTankPure
Just wondering, but why give someone who would be pvping a compass jump?
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Posted Feb 29, 2012@cheddar262
What about the compass jump being disabled?