Combat Tag
This plugin is unsupported!!! Use CombatTagPlus instead.
The essential PvP plugin that prevents hit-n-quit players. No longer will the fun of killing other players be ruined!
Combat tag is a plugin that can prevent your players from pvp logging, period.
Reason why we developed this:
When your players are in the heat of battle, sometimes someone gets cold feet, and logs out while in combat!
This means that the player can no longer be harmed, because they are offline.
This can be EXTREMELY irritating to other players, because the person they were attacking, is now safe and keeps all of their items.
How it works:
Combat tag makes it impossible to pvp log!
When a player is struck by another player, combat tag logs it in its log.
If one of the players logs off within 10 seconds (time can be changed) of being struck, combat tag comes to play.
Combat tag makes it so that if the player logs off within the ten second field, he spawns an NPC with the same inventory/health as him.
The player that was attacking then can attack the NPC, and the same is done to the logged off player.
If the player kills the NPC, the player that logged off in combat is also killed, and drops everything in their inventory.
If the player causes damage to the NPC, the player that is logged off also takes the damage (including armor).
Video Demonstration: http://www.youtube.com/watch?v=g4G5MZmHA9A
Video tutorial espaƱol: http://www.youtube.com/watch?v=EXLi4vgJ-uc
Video Tutorial italiano: https://www.youtube.com/watch?v=kVixSdjBXvw
Features:
- Tracks players in combat
- Custom tag time
- Supports disabling in specified worlds
- Supports disabling commands while in combat
- Use /ct or /combattag to keep track of how long until combat is over
How to install:
Everything that is needed for an install should be located here:
http://dev.bukkit.org/server-mods/combat-tag/pages/setup/
Config:
Explanation of the config file options:
http://dev.bukkit.org/server-mods/combat-tag/pages/config-file/
Commands:
There are five commands:
All "ct" can be replaced with "combattag"
/ct = Check your remaining tag time
/ct reload = Reload Combat Tag's configuration file
/ct wipe = Wipes all npcs on the map
/ct command add /<command> = Adds command to blocked commands list
/ct command remove /<command> = Removes command from blocked commands list
Permissions:
There are currently four permission nodes:
Note: Ops automatically get permissions
combattag.ignore = Player does not get tagged and doesn't spawn npcs
combattag.ignore.pvplog = Player does get tagged, but doesn't spawn npcs
combattag.reload = Allow player to reload the Combat Tag configuration file
combattag.wipe = Allow player to wipe all npcs on the map
combattag.command = Allow player to modify disabled commands from in game
combattag.alert = Alert people with this permission of a person logging out while in pvp
Source:
https://github.com/TechzoneMC/CombatTagLegacy/
Problems:
If you have any bugs or feature requests, go here!:
https://github.com/TechzoneMC/CombatTagLegacy/issues
API:
If you wish to use the Combat Tag API:
http://dev.bukkit.org/server-mods/combat-tag/pages/using-the-api/
About Incompatibilities:
As with any plugin where fake players exist, there will be places where other plugins do not take into account the possibility of fake players and may have unexpected results. I can't change how other plugins handle these NPCs, so probably a good bet if you're getting random PvPLogger files is to change the npc name to "player." That way the player and the NPC will share the same files.
Known Incompatibilities:
- Heroes in both instakill and NPC mode - No duplication of items, but players will respawn in their old location with the health they logged out at
- ModifyWorld - Npcs will not take damage
https://github.com/TechzoneMC/CombatTagLegacy/wiki/Feature-ComparisonFeature Comparison
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Posted Feb 29, 2012@godgodgodgo
Hmm, that doesn't seem like a full error to me. Could you double check it?
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Posted Feb 29, 2012@G4meM0ment
In the next update which will come out, temporary npcs will be implemented as an option.
Edit: To be perfectly honest, I don't really know what you mean, could you please elaborate on your first suggestion in a ticket?
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Posted Feb 29, 2012@SharkTankPure
Should be R5 ready. I tested it on my server with R5, but I'm not sure for large scale. I might be missing something while testing
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Posted Feb 29, 2012@Crayder
Hmm, copyTo was my workaround for the player name. If it's not changing to the npc name it should be, try reloading, if it still persists. Please submit a ticket.
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Posted Feb 29, 2012Hey, I'm getting this error on the unloading of Combat Tag: http://pastebin.com/Xm9eARsc
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Posted Feb 28, 2012Could you change something of the "savecode" theyre always saved as PvPLogger... but if we use Plugins which automaticly protect something for example on death, it will be protected on PvPLogger.... so the player cant get his stuff/what ever.
One more thing, you should add a dissappear timer for the NPCs, like 60 sec after offline escaping the NPC will dissappear.
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Posted Feb 28, 2012does this work with authDB?
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Posted Feb 27, 2012Few things.
1.AMAZING plugin. 2.Ready for R5 ? 3. Is it possible to disable the famous world edit compass jump when tagged? 4. Some NPC's do not disappear when they are not killed. 5. Great plugin!
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Posted Feb 27, 2012Anyone else having combat loggers have the username "copyTo" all of a sudden?
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Posted Feb 27, 2012http://pastie.org/3475594 seeing this @cheddar262
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Posted Feb 27, 2012Hey, enderpearls cause players to get combat tagged when thrown.
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Posted Feb 25, 2012@Crayder
I never said that they would despawn after a bit in 3.8, did I? Wait for 4.0 which will probably come out when minecraft 1.2 comes out. Thanks!
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Posted Feb 25, 2012PvPLogger NPCs still seem to be sticking until killed, not until the time limit defined.
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Posted Feb 23, 2012@Silky_J
You could open it in notepad or notepad++
If you're on a mac you can use textedit
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Posted Feb 23, 2012How do you modify a .prop file?
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Posted Feb 22, 2012@Kaosvf
I'll see what I can do, but no promises right now.
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Posted Feb 22, 2012@cheddar262
Hi,
sorry, it's my error, in fact with arrows it works, but with these two potion not:
- Potion of Poison
- Potion of Weakness
Can you enable it?
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Posted Feb 22, 2012@LordKainzo
Are you using the npc name as the player name? Just wondering, but not sure if that might be a cause.
Edit: Also, how often are you seeing it?
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Posted Feb 22, 2012@Kaosvf
If you downloaded 3.7 or above, projectiles should work. Poisons are much harder to do because I have to figure out what entity exactly and it might be gone by the time I could even hope to figure it out.
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Posted Feb 22, 2012hi,
I noticed that the plugin consider a "combat" only when a player hit another player with swords, pickaxe or similar, but can you add the support of arrows and poisons?
Thank you