Combat Tag
This plugin is unsupported!!! Use CombatTagPlus instead.
The essential PvP plugin that prevents hit-n-quit players. No longer will the fun of killing other players be ruined!
Combat tag is a plugin that can prevent your players from pvp logging, period.
Reason why we developed this:
When your players are in the heat of battle, sometimes someone gets cold feet, and logs out while in combat!
This means that the player can no longer be harmed, because they are offline.
This can be EXTREMELY irritating to other players, because the person they were attacking, is now safe and keeps all of their items.
How it works:
Combat tag makes it impossible to pvp log!
When a player is struck by another player, combat tag logs it in its log.
If one of the players logs off within 10 seconds (time can be changed) of being struck, combat tag comes to play.
Combat tag makes it so that if the player logs off within the ten second field, he spawns an NPC with the same inventory/health as him.
The player that was attacking then can attack the NPC, and the same is done to the logged off player.
If the player kills the NPC, the player that logged off in combat is also killed, and drops everything in their inventory.
If the player causes damage to the NPC, the player that is logged off also takes the damage (including armor).
Video Demonstration: http://www.youtube.com/watch?v=g4G5MZmHA9A
Video tutorial espaƱol: http://www.youtube.com/watch?v=EXLi4vgJ-uc
Video Tutorial italiano: https://www.youtube.com/watch?v=kVixSdjBXvw
Features:
- Tracks players in combat
- Custom tag time
- Supports disabling in specified worlds
- Supports disabling commands while in combat
- Use /ct or /combattag to keep track of how long until combat is over
How to install:
Everything that is needed for an install should be located here:
http://dev.bukkit.org/server-mods/combat-tag/pages/setup/
Config:
Explanation of the config file options:
http://dev.bukkit.org/server-mods/combat-tag/pages/config-file/
Commands:
There are five commands:
All "ct" can be replaced with "combattag"
/ct = Check your remaining tag time
/ct reload = Reload Combat Tag's configuration file
/ct wipe = Wipes all npcs on the map
/ct command add /<command> = Adds command to blocked commands list
/ct command remove /<command> = Removes command from blocked commands list
Permissions:
There are currently four permission nodes:
Note: Ops automatically get permissions
combattag.ignore = Player does not get tagged and doesn't spawn npcs
combattag.ignore.pvplog = Player does get tagged, but doesn't spawn npcs
combattag.reload = Allow player to reload the Combat Tag configuration file
combattag.wipe = Allow player to wipe all npcs on the map
combattag.command = Allow player to modify disabled commands from in game
combattag.alert = Alert people with this permission of a person logging out while in pvp
Source:
https://github.com/TechzoneMC/CombatTagLegacy/
Problems:
If you have any bugs or feature requests, go here!:
https://github.com/TechzoneMC/CombatTagLegacy/issues
API:
If you wish to use the Combat Tag API:
http://dev.bukkit.org/server-mods/combat-tag/pages/using-the-api/
About Incompatibilities:
As with any plugin where fake players exist, there will be places where other plugins do not take into account the possibility of fake players and may have unexpected results. I can't change how other plugins handle these NPCs, so probably a good bet if you're getting random PvPLogger files is to change the npc name to "player." That way the player and the NPC will share the same files.
Known Incompatibilities:
- Heroes in both instakill and NPC mode - No duplication of items, but players will respawn in their old location with the health they logged out at
- ModifyWorld - Npcs will not take damage
https://github.com/TechzoneMC/CombatTagLegacy/wiki/Feature-ComparisonFeature Comparison
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Posted Dec 7, 2013@cheddar262
Do you mind posting this to MediaFire or somewhere so we can download it earlier? Thanks!
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Posted Dec 7, 2013Uploaded Combat Tag 6.0.0! New in this version:
+Updated for 1.7.2
+Changed around API, see API page for the new setup if you are using it
+Cleaned up code
I'll post the file link when it becomes approved by the bukkitdev staff.
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Posted Dec 6, 2013@Flipsdabitchguetta
You could just say "submit a ticket" or something [Mod edit: Removed strong language] :)
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Posted Dec 5, 2013even better then please is posting a ticket, like the === RED TEXT === says. I filed a ticket by developer hasn't been online for a few days. Its a really god plugin so its worth the wait :)
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Posted Dec 5, 2013@armanisbeast
Nobody cares.
Next time use keywords, such as please. The developer is well aware of the fact that this plugin needs update, your post is just useless as hell.
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Posted Dec 5, 2013Update this to 1.7.2, it is a very widely used plugin on my PVP server.
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Posted Dec 4, 2013Please update to 1.7.2 - not working anymore!
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Posted Dec 3, 2013Update lo 1.7.2 please
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Posted Nov 27, 2013@deaddude22
Yes, the instakill version works, but the NPC version doesn't. Just the NPC version is more reliable imo.
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Posted Nov 26, 2013@dotapurex1
I use the http://dev.bukkit.org/bukkit-plugins/combat-tag/files/53-combat-tag-instakill-only-v1-0-0/ version of combattag that should work fine for you.
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Posted Nov 24, 2013@MinecrafrGi
It's not working!!
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Posted Nov 23, 2013The 1.6.4 Version should work with 1.7.2. The spigot 1.7.2 build runs 1.6.4 bukkit, but it was just slightly modified to run the vanilla server instead of craftbukkit. It is using 1.6.4 Bukkit API.
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Posted Nov 23, 2013Is it possible to make an api as soon as they pvp logs so send it to other plugins?
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Posted Nov 13, 2013@deaddude22
He is right O.O, Combattag is broken ever since the unsupported spigot 1.7 came out.
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Posted Nov 12, 2013@deaddude22
is seems i cant get it to work... what version are you using of combat tag?
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Posted Nov 12, 2013@zeebra456
I think I'm using build #9 of spigot 1.7.2
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Posted Nov 11, 2013@deaddude22
What version of that? i cant seem to get the npcs to spawn.
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Posted Nov 11, 2013@cheddar262
Well the plugin loads successfully onto my server and NCP are also spawning in and everything is just working 100% so :D
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Posted Nov 9, 2013@deaddude22
Does it? I find that odd if it does. It most likely shouldn't... Unless minecraft server code didn't change at all which is unlikely.
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Posted Nov 8, 2013@xion87
This works fine with spigot 1.7.2 what are you talking about?