Combat Tag
This plugin is unsupported!!! Use CombatTagPlus instead.
The essential PvP plugin that prevents hit-n-quit players. No longer will the fun of killing other players be ruined!
Combat tag is a plugin that can prevent your players from pvp logging, period.
Reason why we developed this:
When your players are in the heat of battle, sometimes someone gets cold feet, and logs out while in combat!
This means that the player can no longer be harmed, because they are offline.
This can be EXTREMELY irritating to other players, because the person they were attacking, is now safe and keeps all of their items.
How it works:
Combat tag makes it impossible to pvp log!
When a player is struck by another player, combat tag logs it in its log.
If one of the players logs off within 10 seconds (time can be changed) of being struck, combat tag comes to play.
Combat tag makes it so that if the player logs off within the ten second field, he spawns an NPC with the same inventory/health as him.
The player that was attacking then can attack the NPC, and the same is done to the logged off player.
If the player kills the NPC, the player that logged off in combat is also killed, and drops everything in their inventory.
If the player causes damage to the NPC, the player that is logged off also takes the damage (including armor).
Video Demonstration: http://www.youtube.com/watch?v=g4G5MZmHA9A
Video tutorial espaƱol: http://www.youtube.com/watch?v=EXLi4vgJ-uc
Video Tutorial italiano: https://www.youtube.com/watch?v=kVixSdjBXvw
Features:
- Tracks players in combat
- Custom tag time
- Supports disabling in specified worlds
- Supports disabling commands while in combat
- Use /ct or /combattag to keep track of how long until combat is over
How to install:
Everything that is needed for an install should be located here:
http://dev.bukkit.org/server-mods/combat-tag/pages/setup/
Config:
Explanation of the config file options:
http://dev.bukkit.org/server-mods/combat-tag/pages/config-file/
Commands:
There are five commands:
All "ct" can be replaced with "combattag"
/ct = Check your remaining tag time
/ct reload = Reload Combat Tag's configuration file
/ct wipe = Wipes all npcs on the map
/ct command add /<command> = Adds command to blocked commands list
/ct command remove /<command> = Removes command from blocked commands list
Permissions:
There are currently four permission nodes:
Note: Ops automatically get permissions
combattag.ignore = Player does not get tagged and doesn't spawn npcs
combattag.ignore.pvplog = Player does get tagged, but doesn't spawn npcs
combattag.reload = Allow player to reload the Combat Tag configuration file
combattag.wipe = Allow player to wipe all npcs on the map
combattag.command = Allow player to modify disabled commands from in game
combattag.alert = Alert people with this permission of a person logging out while in pvp
Source:
https://github.com/TechzoneMC/CombatTagLegacy/
Problems:
If you have any bugs or feature requests, go here!:
https://github.com/TechzoneMC/CombatTagLegacy/issues
API:
If you wish to use the Combat Tag API:
http://dev.bukkit.org/server-mods/combat-tag/pages/using-the-api/
About Incompatibilities:
As with any plugin where fake players exist, there will be places where other plugins do not take into account the possibility of fake players and may have unexpected results. I can't change how other plugins handle these NPCs, so probably a good bet if you're getting random PvPLogger files is to change the npc name to "player." That way the player and the NPC will share the same files.
Known Incompatibilities:
- Heroes in both instakill and NPC mode - No duplication of items, but players will respawn in their old location with the health they logged out at
- ModifyWorld - Npcs will not take damage
https://github.com/TechzoneMC/CombatTagLegacy/wiki/Feature-ComparisonFeature Comparison
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Posted Sep 21, 2013@H8llfire @AlphaFarer
That is correct. It needs nms to spawn player npcs. That's the only way to do it, to my knowledge.
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Posted Sep 21, 2013@AlphaFarer
Im pretty sure that cheddar stated in the past that the BukkitAPI does not offer enough to make Combattag working.
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Posted Sep 20, 2013Uploaded. I know it says it's for craftbukkit 1.6.2 on the version in the recent files, but that's because bukkit dev doesn't have the option yet for 1.6.4 build.
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Posted Sep 20, 2013I actually have an update already done. Just give me a moment and I'll upload it.
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Posted Sep 20, 2013@AlphaFarer
I believe it needs to be used for the NPC feature. Sadly, I don't even use that feature. :(
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Posted Sep 20, 2013Broken for 1.6.4, please update =)
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Posted Sep 20, 2013Broken on 1.6.4 for me.
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Posted Sep 20, 2013I can't understand why this plugin's developer uses nms. Why can't you use bukkit api?
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Posted Sep 20, 2013broken on 1.6.4 for me
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Posted Sep 17, 2013@Peppeee
do not think so. in any way, so it makes a new user whenever an npc come to.
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Posted Sep 17, 2013Could you add the gravity to NPC when they spawn?
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Posted Sep 16, 2013There is no bug in which when an NPC is creating essentials so a new user. :/
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Posted Sep 10, 2013i am a mcpc user plz fix the problem reached end of sream because of null
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Posted Sep 5, 2013Plugin appears to be causing a random server crash when someone teleports. I have posted a ticket.
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Posted Sep 4, 2013Still having End of Stream for null on latest version.
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Posted Aug 25, 2013What happens if the PvPlogger name is too long?, it gives an error or simply cut it? EDIT: Simply cut, tried it.
I would like to make something on a playerdeathevent, how can I take a pvplogger's player?, I mean, if the player NAME is killed while he was converted on a pvplogger because he disconnected, how can I take the original player's name (NAME)?. EDIT: For that I set the PvPLogger name as the player name so I can use it name for operations.
Thanks for any help.
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Posted Aug 23, 2013@chopstick121
If it does, that's a bug and should be reported in tickets.
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Posted Aug 21, 2013why does player die after server restarted?
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Posted Aug 21, 2013@BugsyH
This isn't currently a feature I have. I prefer working solely with player vs. player. However, I've been warming up to the idea recently. I'm not adding it yet or maybe not even soon. But I might implement this in the future.
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Posted Aug 19, 2013@ryan688668898587095688890
Obviously mobs don't log off. I'm talking about making it so when a player is attacked by a mob it's the same as if a player had attacked them, whereas if they log off after a mob attacks it will create the NPC.