Combat Tag
This plugin is unsupported!!! Use CombatTagPlus instead.
The essential PvP plugin that prevents hit-n-quit players. No longer will the fun of killing other players be ruined!
Combat tag is a plugin that can prevent your players from pvp logging, period.
Reason why we developed this:
When your players are in the heat of battle, sometimes someone gets cold feet, and logs out while in combat!
This means that the player can no longer be harmed, because they are offline.
This can be EXTREMELY irritating to other players, because the person they were attacking, is now safe and keeps all of their items.
How it works:
Combat tag makes it impossible to pvp log!
When a player is struck by another player, combat tag logs it in its log.
If one of the players logs off within 10 seconds (time can be changed) of being struck, combat tag comes to play.
Combat tag makes it so that if the player logs off within the ten second field, he spawns an NPC with the same inventory/health as him.
The player that was attacking then can attack the NPC, and the same is done to the logged off player.
If the player kills the NPC, the player that logged off in combat is also killed, and drops everything in their inventory.
If the player causes damage to the NPC, the player that is logged off also takes the damage (including armor).
Video Demonstration: http://www.youtube.com/watch?v=g4G5MZmHA9A
Video tutorial espaƱol: http://www.youtube.com/watch?v=EXLi4vgJ-uc
Video Tutorial italiano: https://www.youtube.com/watch?v=kVixSdjBXvw
Features:
- Tracks players in combat
- Custom tag time
- Supports disabling in specified worlds
- Supports disabling commands while in combat
- Use /ct or /combattag to keep track of how long until combat is over
How to install:
Everything that is needed for an install should be located here:
http://dev.bukkit.org/server-mods/combat-tag/pages/setup/
Config:
Explanation of the config file options:
http://dev.bukkit.org/server-mods/combat-tag/pages/config-file/
Commands:
There are five commands:
All "ct" can be replaced with "combattag"
/ct = Check your remaining tag time
/ct reload = Reload Combat Tag's configuration file
/ct wipe = Wipes all npcs on the map
/ct command add /<command> = Adds command to blocked commands list
/ct command remove /<command> = Removes command from blocked commands list
Permissions:
There are currently four permission nodes:
Note: Ops automatically get permissions
combattag.ignore = Player does not get tagged and doesn't spawn npcs
combattag.ignore.pvplog = Player does get tagged, but doesn't spawn npcs
combattag.reload = Allow player to reload the Combat Tag configuration file
combattag.wipe = Allow player to wipe all npcs on the map
combattag.command = Allow player to modify disabled commands from in game
combattag.alert = Alert people with this permission of a person logging out while in pvp
Source:
https://github.com/TechzoneMC/CombatTagLegacy/
Problems:
If you have any bugs or feature requests, go here!:
https://github.com/TechzoneMC/CombatTagLegacy/issues
API:
If you wish to use the Combat Tag API:
http://dev.bukkit.org/server-mods/combat-tag/pages/using-the-api/
About Incompatibilities:
As with any plugin where fake players exist, there will be places where other plugins do not take into account the possibility of fake players and may have unexpected results. I can't change how other plugins handle these NPCs, so probably a good bet if you're getting random PvPLogger files is to change the npc name to "player." That way the player and the NPC will share the same files.
Known Incompatibilities:
- Heroes in both instakill and NPC mode - No duplication of items, but players will respawn in their old location with the health they logged out at
- ModifyWorld - Npcs will not take damage
https://github.com/TechzoneMC/CombatTagLegacy/wiki/Feature-ComparisonFeature Comparison
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Posted Nov 19, 2011@Tealk123
define permanently. currently the npc stays until it is killed, the player logs in, or the game is reloaded.
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Posted Nov 19, 2011is it possible to set, that the npc stay permanently?
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Posted Nov 18, 2011@Albuca
Instakill kills them as soon as they disconnect. It does not differentiate between different disconnects. The way I was checking for disconnects before was not efficient and I am very reluctant to put it back in.
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Posted Nov 18, 2011Very VERY smart and clever
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Posted Nov 18, 2011@trc202
How does the instakill feature work? Does it kill them after 10 seconds? Or does it just kill them and they drop their items as soon as they d/c.
Also, does this plugin differentiate between network disconnects (ie. broken pipes) and player.quit's?
Cheers!
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Posted Nov 18, 2011New version 3.1 is out, should be available for download shortly from DevBukkit It includes better management of npcs and a instakill function.
@MSiakVe
Yes It does
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Posted Nov 18, 2011I loved the old version :(
Would be nice if you can choose between the "classic" and the "new" version.
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Posted Nov 17, 2011@tremor77
I agree! I know quite a few servers that are now faced without this plugin, or anything similar due to the fact that you have forced the change to NPC's.
A configurable option to allow for just Execution if they do not log back in within the 10 second allotted time.
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Posted Nov 9, 2011Does this send a player death event when the NPC dies?
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Posted Nov 5, 2011I prefer the previous method for combat tag, instead of the NPC - I just like to kill them if they log off during combat.. could you make that a configurable option..
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Posted Nov 4, 2011Doesn't work for me, I can't attack the NPC?
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Posted Oct 30, 2011@killaz916
Will be fixed in the next version.
@Killerhunt0
I believe it is the same issue killaz916 is having again will be fixed in the next version.
@laserlag
I believe this to be from the NPC library I am using, after I get the new version up this should be fixed.
@ray0911
An option to disable in specific worlds might work, clearing the inventory entirely is not something I wish to do.
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Posted Oct 24, 2011Ok this plugin stops combat logging how, when i hit the person he logs out. i kill the npc, he logs in alive at the same spot he died... this doesn't stop combat logging at all.
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Posted Oct 23, 2011For some reason this plugin doesn't seem to work on my server. Are there any known conflicts with other plugins? Maybe that could help me.
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Posted Oct 20, 2011why cant i download it?there is like no download link....
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Posted Oct 18, 2011Updates for CB1317/CB1344 pretty please... love this plugin!
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Posted Oct 14, 2011I love this plugin! Could you please update it though? I get errors throughout the day for certain people.
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Posted Oct 13, 2011Looks nice and is exactly what my server needs. Thank you for the plugin.
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Posted Oct 9, 2011Can we add an option to disable this is spec worlds. I use multiventory plugins and when someone combat tags someone in one world and goes to a different world while the other player logs off they can move items from that world to the other world. MAYBE we can have an option to have them loose the inventory across the board?
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Posted Oct 3, 2011Thanks for this plugin!