CloneMe
CloneMe
You want to build symetrical buildings twice or four times as fast? Look no more, this plugin is for you. Developped in an underground basement by canadian monkeys, this plugin brings you clones that will copy exactly every action you do.
Video Presentation
Note : The stair rotation bug is already fixed in the the latest build. This video was recorded a week ago before many changes.
Video of possible usage outside building things
How does it work?
Each time you create a clone, you provide it parameters that will be different from the original you.
- You can give them a different name with the n: parameter. Ex: n:Boblennon
- You can do a mirrored effect with the m: parameter. Ex: m:north
- You can do a translated effect with the x: y: and z: parameters. Ex: x:5 z:-7
- You can do a rotation effect with the r: parameter. Ex: r:90
"HELP I cannot see my clones!"
You will need Citizens 2 to run this plugin
Permissions
Should work with Permissions 2, 3, PEX, Superperms... At the moment the only permission node is "CloneMe.use". OPs won't have it unless their permission give them.
List of commands
[] means optional parameter while <> means obligated
Supposedly working commands :
- /cloneme add [x:0] [y:0] [z:0] [m:north/west/south/east] [n:name] [r:90/180/270] - Adds a clone
- /cloneme stop [name] - Removes all your clones or the clones of the player provided
- /cloneme stopall - Removes everyones clones
Future commands
- /cloneme modify <id> [x:0] [y:0] [z:0] [m:north/west/south/east] [n:name] [r:90/180/270] - Modifies a clone
- /cloneme remove <id> - Removes one of you clones
- /cloneme list [name] - Lists your clones.
- /cloneme players - Lists all players using clones.
- /cloneme ready - Start up your clones (They appear when you add them)
- /cloneme pause - Pauses your clones
- /cloneme save <name> - Save a template of your clone setup. NOT YET IMPLEMENTED
- /cloneme load <name> - Load a template of clones. NOT YET IMPLEMENTED
- /cloneme reload - Reloads the plugin. NOT YET IMPLEMENTED
Version History
Version 0.7
- Now using NPCs for clones instead of flowers from Citizens, requires build version 2.0.7 build 731 and up to work! Download it from HERE
- Implemented new commands
- List <name> - Lists your clones or that player's clones
- Modify <id> <param> - Modify one of your clones
- Players - Lists all the players using clones
- Remove <id> - Removes a specific clone
- Fixed stop <name> to be case insensitive
- Clones will now auto despawn after 15 minutes of a player being offline. When the player logs back on, the time is removed.
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Posted Feb 16, 2012In the future, are you planning to add any more features, such as NPCs that can talk and such?
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Posted Feb 14, 2012@soshowcanihelp
Well the stupid bukkitdev keeps putting the plugin in Release when it's still in Alpha. I'm going to go complain just now...
There will be templates in the future for what you inquire. The plugin is just in Alpha right now, thus the version number starts with 0.
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Posted Feb 14, 2012I think you should try to make the plugin a little bit more user friendly, maybe just put in simple commands like /clone add Corner and that will add 4 clones facing the middle, it's confusing to use for me personally.
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Posted Feb 13, 2012@mraof
Please try with 0.2.0 once it's available.
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Posted Jan 24, 2012How's the bug fixing going?
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Posted Jan 9, 2012@zachbora
Will probably work on fixing bugs tonight.
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Posted Jan 7, 2012@mraof
I've seen that problem when digging Grass. I'll do an option for what blocks give what as some people use plugins to get glass when they break glass. It'll be a list of blocks and what blocks they give when broken. The list will be filled by default.
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Posted Jan 7, 2012I wonder if I should record a video of the bugs. Also, when a clone mines stone, it gives me stone rather than cobblestone. Are you planning on making it give you the normal drops?
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Posted Jan 7, 2012@mraof
Yeah it is very possible, I've had VERY little time to test survival mode. I wanted to make a version public Friday. Please see if you're able to create tickets, I'm not able to myself so maybe it doesn't work.
Edit: Ok I think I got the tickets working. Going to try to make them from the comments.
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Posted Jan 7, 2012@zachbora Yeah, I believe so. I've also found a few more bugs. using a crafting table(when other crafting tables are placed where the clones can use them) does not work correctly, and though you only get what was removed when destroying blocks, it takes your blocks to place them even when the same block is already there
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Posted Jan 7, 2012@mraof
That's an interesting error. Did you walk on a pressure plate when this happened or where you standing on a pressure plate when you did the command?
And for the /cloneme stop and other commands I will make them available through console. The only command I will prevent is add, modify, remove, ready, pause...
And the stop will require a name.
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Posted Jan 6, 2012I got a warning and it kicked my when I created a clone with /cloneme n:mraofbot
Also, you cannot do commands that would be fine to be able to do from the console, like cloneme stopall
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Posted Jan 6, 2012@Sayshal
At the moment, best is to use the /cloneme add r:90 and r:180 and r:270 feature. Mirror has some problems.
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Posted Jan 6, 2012I'm going to create a mother-bleeping dance party with this..
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Posted Jan 6, 2012@zachbora
New release 0.1.1
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Posted Jan 6, 2012@dylanjo9
Seems to be a problem with Survival mode, I'll take a look.
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Posted Jan 6, 2012@RustyDagger
That is already fixes in this build. The video was made last week.
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Posted Jan 6, 2012This looks amazing. O.o
And from the video, seems like the translated/mirrored clones need to have stair data values in order to be the correct direction.
Anyways definitely a plugin to watch.
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Posted Jan 6, 2012Everytime i try to Hit some thing with my Clone i get out of the game and it says End of stream
error: 12:52:28 [WARNING] Failed to handle packet: java.lang.NullPointerException java.lang.NullPointerException at net.minecraft.server.ItemStack.a(ItemStack.java:259) at net.minecraft.server.PlayerInventory.i(PlayerInventory.java:134) at net.minecraft.server.EntityHuman.d(EntityHuman.java:308) at net.minecraft.server.EntityLiving.w_(EntityLiving.java:297) at net.minecraft.server.EntityHuman.w_(EntityHuman.java:158) at net.minecraft.server.EntityPlayer.a(EntityPlayer.java:223) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:307) at net.minecraft.server.Packet10Flying.a(SourceFile:126) at net.minecraft.server.NetworkManager.b(NetworkManager.java:226) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:93) at net.minecraft.server.NetworkListenThread.a(SourceFile:108) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:527) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425) at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
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Posted Jan 6, 2012cool idea and looks well made but you may want to fix that stair rotation problem I seen @ 3:30 in the video.