ClearLagg


Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.

- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable

| Command | Description | Permission |
|---|---|---|
| /lagg clear | (Clears entities) | lagg.clear |
| /lagg check [world1 world2...] | (Counts all entities) | lagg.check |
| /lagg reload | (Reloads schedulers/config) | lagg.reload |
| /lagg killmobs | (Kills mobs) | lagg.killmobs |
| /lagg area <radius> | (Removes entities within given radius) | lagg.area |
| /lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
| /lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
| /lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
| /lagg admin | (Manage clearlag's modules) | lagg.admin |
| /lagg gc | (Attempt to free memory) | lagg.gc |
| /lagg tps | (View current TPS) | lagg.tps |
| /lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
| /lagg | (Shows helpful page) |
lagg.help |

| Name | Description | Link |
|---|---|---|
| SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/


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Posted Aug 14, 2013v2.5.0 Released
Contains a cool new mobspawning engine to replace the old one! Customize it to spawn strange new entities, or use it to reduce lagg!
Please note, bukkit has NOT approved this build and it may damage your server.. Download at your own risk: Staff edit: removed link to unapproved file.
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Posted Aug 14, 2013By far my favorite feature is to teleport to laggy chunks, so I can then use CoreProtect to see who dispensed 2,000+ minecarts, etc. I( have caught and banned a lot of people for making massive lag machines using this.
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Posted Aug 14, 2013I'm going to push for a new update. This update will target lagg exploits and hopefully add a new mob spawning engine!
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Posted Aug 12, 2013@zRA1Nz
Hello,
i already follow your way
kill-mobs:
disable-build-wither: false
mob-filter:
EntityHorse
EntityDonkey
EntityMule
but the /lagg killmobs still clear them,any solution please?
i did /lagg reload
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Posted Aug 12, 2013When is the plugin getting updated to 1.6.2?
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Posted Aug 11, 2013@Zetakaeme
It's not just horse, donkey, and mule. These are the current names to use for them not to be killed by /lagg killmobs.
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Posted Aug 11, 2013I'm using "tps-meter" function, with commands "/lagg killmobs" and "/lagg clear" when TPS reach is under 12. And when it activate, all horses desapear.
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- Horse
- Cow
- Pig
- Sheep
- Chicken
- Ocelot
How can i Fix it?
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Posted Aug 10, 2013I'm just going to wait for a new version to come out.
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Posted Aug 10, 2013Hey there, I am trying to configure your plugin to kill only the hostile mobs when doing the killmobs command. What follows is my current setup for the killmobs:
kill-mobs: disable-build-wither: false mob-filter: - EntityVillager - EntityWolf - EntityHorse - EntityDonkey - Sheep - Chicken - Cow - Pig - Villager - Irongolem - Mooshroom - Ocelot
The Mooshroom and golems, and ocelots get removed regardless, is there a different way of writing their names as you have done with the horses?
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Posted Aug 10, 2013Getting this error http://pastebin.com/WP3jZV4C
what's going on?
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Posted Aug 10, 2013Would love to have(optional) logging added to this so that I could see exactly what was removed when a purge was run. Entity types & quantities , etc. I didn't see any config settings to allow this. Otherwise, I love the plugin! Thanks for your effort so far!
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Posted Aug 8, 2013@howy7214
It's not just horse, donkey, and mule. These are the current names to use for them not to be killed by /lagg killmobs.
- EntityHorse - EntityDonkey - EntityMule
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Posted Aug 8, 2013There a bug with the killmobs
when I do a /lagg killmobs it kill horse after I add it to not or when it does a auto killmobs
#This is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- Horse
- Donkey
- Sheep
- Chicken
- Ocelot
- Cow
Please help
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Posted Aug 8, 2013Keep up the great work man! Brilliant plugin :)
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Posted Aug 8, 2013I'm a little confused. If i do "/lagg clear" does that clear mobs as well? And, does the auto-removal options removes both?
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Posted Aug 8, 2013It's possible to find second most laggy chunk by ClearLagg? EDIT: For example something like "/lagg chunk 2"
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Posted Aug 7, 2013@bob7l
On my server the "mob-spawner monster limit" isn't working i have it set to 10 but more will spawn if they are outside the spawn range.
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Posted Aug 7, 2013@MineLab
I do it scheduling a command with multicraft.
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Posted Aug 6, 2013Does anyone know any plugins that are uncompatible with clearlagg? So far I've added support for prophunt and disguise.
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Posted Aug 6, 2013@Zilacon
Go to the files tab, and choose the one called ClearLagg v1.3.1 on the second page, it works, I use it.
Best of luck, Reagan