ClearLagg


Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.

- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable

| Command | Description | Permission |
|---|---|---|
| /lagg clear | (Clears entities) | lagg.clear |
| /lagg check [world1 world2...] | (Counts all entities) | lagg.check |
| /lagg reload | (Reloads schedulers/config) | lagg.reload |
| /lagg killmobs | (Kills mobs) | lagg.killmobs |
| /lagg area <radius> | (Removes entities within given radius) | lagg.area |
| /lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
| /lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
| /lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
| /lagg admin | (Manage clearlag's modules) | lagg.admin |
| /lagg gc | (Attempt to free memory) | lagg.gc |
| /lagg tps | (View current TPS) | lagg.tps |
| /lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
| /lagg | (Shows helpful page) |
lagg.help |

| Name | Description | Link |
|---|---|---|
| SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/


-
View User Profile
-
Send Message
Posted Jul 21, 2013@MrMe1003
It's not working because clearlag is forced to use the default config because of your invalid config paths. Use a YAML paser
-
View User Profile
-
Send Message
Posted Jul 20, 2013For some reason when I adjust the config and set all the broadcast messages to 'false', it still broadcasts. Also, when I change the message it's supposed to broadcast, it still gives the default one.
I'm almost certain this is some minor error on my part that's going to slap me in the face... Here's my config.yml if you need to look at that: http://pastebin.com/WbDX9Xg5
I'm also still running version 1.5.2, if that's important.
-
View User Profile
-
Send Message
Posted Jul 20, 2013ok, updated my list with the EntityHorse EntityMule etc. but Leads are being deleted?!
how do i fix that
-
View User Profile
-
Send Message
Posted Jul 20, 2013@selfservice0
@bob7l
Mules and Donkeys fall under "EntityHorse". I have tested on our server and verified.
-
View User Profile
-
Send Message
Posted Jul 19, 2013@cmasson
Reeead the config.. Pleease people, DO NOT post until you've read the config!!
-
View User Profile
-
Send Message
Posted Jul 19, 2013On my server clearlagg (autoremoval) removes boats too. :)
-
View User Profile
-
Send Message
Posted Jul 19, 2013@selfservice0
Probably EntityDonkey, and EntityMule
-
View User Profile
-
Send Message
Posted Jul 18, 2013Hey, So on my server (its a 1.5.2 one) Clearlag takes boats and minecarts despite them being set to excempt in the config. Any ideas?
-
View User Profile
-
Send Message
Posted Jul 18, 2013@bob7l
What about Donkeys and Mules?
-
View User Profile
-
Send Message
Posted Jul 18, 2013@MasterMithrandir
No it simply unloads the chunks that aren't being used.
-
View User Profile
-
Send Message
Posted Jul 18, 2013If I use /lagg unloadchunks, will this cause unused loaded chunks to also regenerate according to world seed? I do not dare to use it for that reason xD
-
View User Profile
-
Send Message
Posted Jul 18, 2013Please NOTE: Horses for whatever reason are defined as "EntityHorse". In order to make them "un-removable" you must first add "EntityHorse" to your kill-mobs filter!
-
View User Profile
-
Send Message
Posted Jul 18, 2013Wait are there any permissions with this?
-
View User Profile
-
Send Message
Posted Jul 17, 2013WARNING: This plugin (v2.4.1) clears horses even with latest CraftBukkit.
kill-mobs: disable-build-wither: false mob-filter: - Villager - Wolf - Cow - Sheep - MushroomCow - Pig - Witch - Golem - Ocelot - SnowMan - VillagerGolem - Giant - WitherBoss - EnderDragon - Horse - Donkey - Mule - Wither_Skeleton
-
View User Profile
-
Send Message
Posted Jul 17, 2013@bob7l
1.6.2-R0.1 (Build #02815) is currently the latest dev build
-
View User Profile
-
Send Message
Posted Jul 17, 2013@Antibes
Update bukkit to the LATEST dev build
-
View User Profile
-
Send Message
Posted Jul 16, 2013@bob7l
Hi, I'm having a problem with horses being cleared (/lag killmobs), even though horses and donkeys are filtered. Have you got any idea what may be causing it? It's most upsetting when your trained, named and armoured horse suddenly disappears!
kill-mobs: disable-build-wither: false mob-filter: - Villager - Wolf - Horse - Donkey
1.6.2-R0.1 (Build #02815) ClearLag-DEV v2.4.1 for 1.6.1
-
View User Profile
-
Send Message
Posted Jul 16, 2013@ThePlayingNoob
No need, it would probably cause a lot more lag checking EVERY entity to see if they have a nametag. I don't think bukkit even added nameTag API.
just add "Creeper" to the mob filter and creepers will be ignored.
-
View User Profile
-
Send Message
Posted Jul 16, 2013@bob7l
Hello. I used Creeper as a example only. Players use nametags on different mobs to make they theirs "pets". And therefore a config option to don't remove mobs with nametag should be added. Regards.
-
View User Profile
-
Send Message
Posted Jul 16, 2013@ThePlayingNoob
Add "Creeper" to the mob filter (Problem solved)