ClearLagg


Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.

- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable

| Command | Description | Permission |
|---|---|---|
| /lagg clear | (Clears entities) | lagg.clear |
| /lagg check [world1 world2...] | (Counts all entities) | lagg.check |
| /lagg reload | (Reloads schedulers/config) | lagg.reload |
| /lagg killmobs | (Kills mobs) | lagg.killmobs |
| /lagg area <radius> | (Removes entities within given radius) | lagg.area |
| /lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
| /lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
| /lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
| /lagg admin | (Manage clearlag's modules) | lagg.admin |
| /lagg gc | (Attempt to free memory) | lagg.gc |
| /lagg tps | (View current TPS) | lagg.tps |
| /lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
| /lagg | (Shows helpful page) |
lagg.help |

| Name | Description | Link |
|---|---|---|
| SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/


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Posted Mar 8, 2013@pokdh123
Redstone circuit isn't supported and probably wont ever be. I decided to leave out the automated mob clearing due to mobs simply respawning BUUT you could always download automessage and set one of the messages to /lagg killmobs
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Posted Mar 7, 2013Please help me!! How can i do a sign actived by redstone circuit with [ClearLag] area <radius> it works whit hand but if i try to activate it whit redstone it doesn't work.... can i set the plugin like it kill all the mobs in the world every 5 minutes??
Please answer me!
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Posted Mar 7, 2013@bob7l The plugin is only clearing entities from the default "world". I have 6 worlds: skyworld survival plotworld world world_the_end world_nether
I need the plugin to clear entities from ALL of these worlds, but it is only clearing entities from one of them. As on the broadcast it's saying "[Clearlag] Removed 100 Entities", where when I do /lag, it shows that there is over 1000 entities in other worlds.
Config: http://pastebin.com/rUEnUTXP
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Posted Mar 6, 2013Whats the difference between ClearLagg and NoLag? What plugin should i pick?
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Posted Mar 5, 2013Works great. Removed all my server lag, can finally run 24/7 without silly cluster overloading my server xD
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Posted Mar 4, 2013bob7l can you add a configuration to also remove entities such as item frames, fireworks?
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Posted Mar 2, 2013Hello, when I try to put multiple mobs to kill as the plugin runs automatically it just stops working; the plugin does not run automatically anymore. Please help!
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Posted Mar 2, 2013@bob71 The plugin is only clearing entities from the default "world". I have 6 worlds: skyworld survival plotworld world world_the_end world_nether
I need the plugin to clear entities from ALL of these worlds, but it is only clearing entities from one of them. As on the broadcast it's saying "[Clearlag] Removed 100 Entities", where when I do /lag, it shows that there is over 1000 entities in other worlds.
Config: http://pastebin.com/rUEnUTXP
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Posted Mar 2, 2013Do you think you can make it so this plugin automatically removes entities if a certain amount of them are in a chunk? Having my mods do /lagg chunk and /lagg tpchunk then /lagg area can become very time consuming, and it would be great if it was automatic. =D
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Posted Mar 2, 2013@Metacraftian
Pretty bad explanation, can't help. Try to load some chunks in other worlds.
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Posted Mar 2, 2013I can't get this plugin to work properly ! Please HELP! It only seems to be clearing entities from 1 world, and no others! Please Help - Here is my config http://pastebin.com/rUEnUTXP
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Posted Mar 1, 2013I want it to remove saplings and saps only how can i do that?
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Posted Mar 1, 2013@jasonsaffle13
Use a permission plugin, if it's crashing your server that means you have a low powered server.
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Posted Mar 1, 2013I can not use the chunk unload-er without it crashing my server and the permission file is giving me fits, It's the first one I have written. I am trying to figure out how to make it so no one has permission to use the unload chunks command. just the permission.yml not any plugin like permissionsex or groupmanager just the one in the server directory.
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Posted Feb 28, 2013I can't get this plugin to work properly ! Please HELP! It only seems to be clearing entities from 1 world, and no others! Please Help - Here is my config http://pastebin.com/rUEnUTXP
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Posted Feb 27, 2013@mig4ng
Yup. I've noticed a huge increase of entity related lag on my server lately. It seems the mob spawners can be "tricked" into spawning 100+ mobs.
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Posted Feb 27, 2013My TPS decrease when the server is up a lot of time, and i've like 10000 chunks loaded and 8000 entities on all maps together, do you think this plugin will increase TPS?
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Posted Feb 26, 2013It works PERFECT
Thank you!!!
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Posted Feb 26, 2013@johnbrasil
itemframe: false painting: false
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Posted Feb 25, 2013This plugin works very well for my 400 player server. Average amount of entities per-world is about 300 or less.