ClearLagg


Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.

- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable

| Command | Description | Permission |
|---|---|---|
| /lagg clear | (Clears entities) | lagg.clear |
| /lagg check [world1 world2...] | (Counts all entities) | lagg.check |
| /lagg reload | (Reloads schedulers/config) | lagg.reload |
| /lagg killmobs | (Kills mobs) | lagg.killmobs |
| /lagg area <radius> | (Removes entities within given radius) | lagg.area |
| /lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
| /lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
| /lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
| /lagg admin | (Manage clearlag's modules) | lagg.admin |
| /lagg gc | (Attempt to free memory) | lagg.gc |
| /lagg tps | (View current TPS) | lagg.tps |
| /lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
| /lagg | (Shows helpful page) |
lagg.help |

| Name | Description | Link |
|---|---|---|
| SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/


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Posted Jan 6, 201606.01 11:19:41 [Server] WARN Please notify the author of this error.
06.01 11:19:41 [Server] WARN The project ID (75097) provided for updating is invalid.
06.01 11:19:41 [Server] WARN The author of this plugin has misconfigured the Updater system.
06.01 11:19:41 [Server] INFO Mod Support processing completed
06.01 11:19:41 [Server] WARN at java.lang.Thread.run(Unknown Source)
06.01 11:19:41 [Server] WARN at me.minebuilders.clearlag.MyUpdater.run(MyUpdater.java:105)
06.01 11:19:41 [Server] WARN at me.minebuilders.clearlag.MyUpdater.updateAvailable(MyUpdater.java:60)
06.01 11:19:41 [Server] WARN java.lang.NullPointerException
06.01 11:19:41 [Server] WARN Exception in thread "Thread-9"
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Posted Jan 5, 2016mobspawner:
isnt working all the well anymore
mobs are close to the spawner like 40 blocks away that people are using water to push them away to get more mobs but when i make the radius to 100 which should work because of it only being 40 blocks away.
EDIT: here is what i mean - https://i.gyazo.com/25a1b9050efcf48d84b7f650da38882f.jpg as you can see its only 50 blocks out but my config is set too 100 radius, would be nice if you can look into it so they cant do this, thanks
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Posted Jan 3, 2016Is there any way that I can setup ClearLagg so that it only doesn't destroy item frames, minecarts, armor stands, and mobs? I'm curious.
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Posted Jan 1, 2016@ottodue
That's configurable
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Posted Jan 1, 2016Can you please in the next update do so when you do /lagg killmobs that it altso kills Horses
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Posted Dec 12, 2015@dangerORclose
Disable animals from being killed (Remove them from auto/command clears, and add them to kill-mobs blacklist). Then enable the features that prevent the animals from becoming a lagg issue (mobegg-limiter:, mobspawner, mob-breeding-limiter)
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Posted Dec 12, 2015Ok, Can you make it possible or tell me hol to: I use protectionstones and i can set flags for it but how can i make clearlag stops of killing animals inside that regions? I just need a 'flag' i can add to the region. But is there a flag for? Or how can i do this?
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Posted Dec 7, 2015@PhanaticD
When i'm done with my current project i'm going to add a filter to chunk-entity-limiter along with a few other options.
I recommend you make a ticket (enhancement not bug) explaining the features you need. 99% chance they'll be added in the next release.
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Posted Dec 7, 2015any way to make the chunk entity limiter not remove item frames
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Posted Nov 30, 2015Does anyone know how to prevent named-mobs from being removed?
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Posted Nov 26, 2015@bob7l
Follow up question... currently i have the setup shown below, and i don't quite understand how to prevent named mobs from being removed. could you please explain how do i prevent named-mobs from being removed?
http://pastebin.com/HcCrxsn9
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Posted Nov 26, 2015@bob7l
Great, ty for the info. I wanted to make sure cause i think in an earlier version (the last time i used it) it was the other way around.
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Posted Nov 26, 2015@marubal21
Means the mobs you WANT to be removed.
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Posted Nov 26, 2015what do i put in the "remove-mobs" list? the mobs i want to be remove at auto-removal, or the mobs i don't want removed auto-removal?
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Posted Nov 25, 2015@MacMasterMac
never mind.
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Posted Nov 25, 2015No permissions?
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Posted Nov 24, 2015@RRodolfo
I'd recommend you use the TPS meter. That way when your TPS drops, Clearlag will automatically remove all the items.
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Posted Nov 24, 2015Love this plugin. I don't know if this option is added already but I'll just say it just incase it isn't added :) Okay so my op prison server sometimes starts lagging a lot because of blocks on the ground. We have it so every 600(10m) seconds it clearlags but sometimes there are random blocks on the ground (EX: When we have a drop party, not many people go to it so there is 1k+ blocks on the ground). If you added an option that when there is (amount) of blocks on the ground, it clears so we don't have to wait for it to automatically clear. I know I can put it every 1-2-3-4-5+ minutes for it to clear but its not always.
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Posted Nov 24, 2015@puckman1971
Check the startup log
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Posted Nov 24, 2015Since the last update I can no longer use any commands, whatever command I use I just get the check (/lagg check)
Anyone know if there are known plugins that conflict with clearlag?