ClearLagg


Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.

- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable

| Command | Description | Permission |
|---|---|---|
| /lagg clear | (Clears entities) | lagg.clear |
| /lagg check [world1 world2...] | (Counts all entities) | lagg.check |
| /lagg reload | (Reloads schedulers/config) | lagg.reload |
| /lagg killmobs | (Kills mobs) | lagg.killmobs |
| /lagg area <radius> | (Removes entities within given radius) | lagg.area |
| /lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
| /lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
| /lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
| /lagg admin | (Manage clearlag's modules) | lagg.admin |
| /lagg gc | (Attempt to free memory) | lagg.gc |
| /lagg tps | (View current TPS) | lagg.tps |
| /lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
| /lagg | (Shows helpful page) |
lagg.help |

| Name | Description | Link |
|---|---|---|
| SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/


-
View User Profile
-
Send Message
Posted Oct 1, 2015@Triliton
Check the Config,
There is an Option NOT to remove Paintings.
I think it's at the bottom of the config ( somewhere ) :P
-
View User Profile
-
Send Message
Posted Oct 1, 2015One problem tho, it removes all my paintings. Even tho it shall not. i also added in - Paintings. But still it clears em. Any fix on this.? I have latest version.
Mc 1.8
-
View User Profile
-
Send Message
Posted Sep 26, 2015I like it. Especially since I only have 2 gigs of RAM.
-
View User Profile
-
Send Message
Posted Sep 23, 2015@PrinceeeMC
Add them to the remove list
-
View User Profile
-
Send Message
Posted Sep 21, 2015How do I make it get rid of mobs when it clears dropped items?
-
View User Profile
-
Send Message
Posted Sep 17, 2015Hello, I am from Russia . I want to know how to translate this plugin into Russian ?
-
View User Profile
-
Send Message
Posted Sep 12, 2015It is so cool by henry
-
View User Profile
-
Send Message
Posted Sep 12, 2015It is so cool by henry
-
View User Profile
-
Send Message
Posted Sep 12, 2015No matter what config settings i change every auto removal interval doesn't happen then all entities from then on get removed before they even hit the ground any suggestions?
-
View User Profile
-
Send Message
Posted Sep 4, 2015Can u set it up so it clears all entities every 5 min. Which is the command for that. And can u also do so it doesnt clear any itemframes?
-
View User Profile
-
Send Message
Posted Aug 30, 2015@marubal21
You could remove giants, but removing killer/normal bunnies may be a problem.
-
View User Profile
-
Send Message
Posted Aug 30, 2015Foes this plugin allow removal of Giants and also killer bunnies without removing normal bunnies?
-
View User Profile
-
Send Message
Posted Aug 28, 2015@miki88mouse
Your server's processor is most likely under a ton of stress. No way a command that does virtually nothing could make that impact. Post the full tick log
-
View User Profile
-
Send Message
Posted Aug 27, 2015How do i make it so it does not clear item frames and armorstands on clearlag!
-
View User Profile
-
Send Message
Posted Aug 26, 2015most of the lag on modded servers comes from tile entities. the number of tile entities in a chunk can be seen by using c.getTileEntities().length() where c is a chunk in a world.
could you please either add this into the /lagg chunk command?
like have the /lagg chunk command show the chunk with the most entities AND the chunk with the most tile entities?
or if you don't want to add this, is there anywhere I can get the source code to add this feature myself?
-
View User Profile
-
Send Message
Posted Aug 24, 2015is it open source?
-
View User Profile
-
Send Message
Posted Aug 22, 2015@garretharp
Make Minecart false
-
View User Profile
-
Send Message
Posted Aug 22, 2015I'm trying to make it so that whenever clear lag happens Minecart Hopper won't disappear
-
View User Profile
-
Send Message
Posted Aug 17, 2015This is what I have in my config: http://pastebin.com/mzir3srW
I don't want it to clear anything in the "spawn" world, however spawn is getting cleared during the auto-removal process.
Am I doing something wrong?
-
View User Profile
-
Send Message
Posted Aug 17, 2015@Kixot14
The mobspawner works fine, I don't know what your config is, but if it is set at default, then the effect you see there would happen, it only looks 10-15 blocks if it's set to 10-15 blocks?
I agree with the local message, would be really handy as we have players saying things don't work, when it's actually the limiter stopping them :)