ClearLagg


Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.

- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable

| Command | Description | Permission |
|---|---|---|
| /lagg clear | (Clears entities) | lagg.clear |
| /lagg check [world1 world2...] | (Counts all entities) | lagg.check |
| /lagg reload | (Reloads schedulers/config) | lagg.reload |
| /lagg killmobs | (Kills mobs) | lagg.killmobs |
| /lagg area <radius> | (Removes entities within given radius) | lagg.area |
| /lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
| /lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
| /lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
| /lagg admin | (Manage clearlag's modules) | lagg.admin |
| /lagg gc | (Attempt to free memory) | lagg.gc |
| /lagg tps | (View current TPS) | lagg.tps |
| /lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
| /lagg | (Shows helpful page) |
lagg.help |

| Name | Description | Link |
|---|---|---|
| SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/


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Posted Jul 20, 2015Me too
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Posted Jul 20, 2015Auto-removal warnings don't work for me on Spigot 1.8.7 (ClearLag v2.8.0), with default config. http://pastebin.com/jZKyAqU5
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Posted Jul 20, 2015Awesome! Thanks for updates!
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Posted Jul 20, 2015I don't see the new release.
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Posted Jul 20, 2015@Disorbs
It's included in the new 2.8 build
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Posted Jul 18, 2015when can you update it for it ? it be nice if you can just upload it to github or something or a small link so you dont have to update it on spigot i just really need that part, thanks
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Posted Jul 18, 2015@VillageRealms
I wasn't able to find out much about that software, but it's based on spigot. So i really don't know why your server is messing up the broadcasts.
Try to deop yourself, then give yourself * perms through a permission plugin. See if u get the messages. It's probably some weird permission issue
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Posted Jul 18, 2015@bob7l
Ah, of course, sorry: CraftBukkit version git-PaperSpigot-a5bb700-f27339c (MC: 1.8.7) (Implementing API version 1.8.7-R0.1-SNAPSHOT)
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Posted Jul 18, 2015@VillageRealms
I don't know what you're running so it's hard for me to really help you..
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Posted Jul 18, 2015@Disorbs
Good idea
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Posted Jul 18, 2015for this part
can you please make it so it goes from bedrock to the sky (y:0 = y250) i hate constantly changing the radius because a player just moves their spawners higher -.-
something like this maybe with a expand vert
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Posted Jul 17, 2015@bob7l
No, i'm not using Bukkit. Is there no way to send the broadcast to all players without using Bukkit? Don't really see a way to conveniently use it at the time.
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Posted Jul 17, 2015@PhanaticD
Yeah that's what it's suppose to do. It'd be harder on the server if i constantly checked chunks for entity count vs controlling over-spawning.
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Posted Jul 17, 2015@bob7l
one flaw I noticed is the chunk limit doesn't seem to apply if the entity moves into the chunk as opposed to spawning in it
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Posted Jul 16, 2015A new update should be released in about a week. I'm currently locating the sources of 1.8 lagg.
So far I have: + Added nerfing mob-breeding (Prevent users from overbreeding) / Introduced better API for developers + Enabled the option to disable auto-removal message
My next step is attempting to find a performance friendly way to prevent users from overloading the server by over generating chunks. It appears a MASSIVE flaw in 1.8 is the chunk generation, which causes high CPU and massive spikes. The new feature will allow you to define a global variable for how many chunks can be loaded over an amount of time, and how many chunks may be created over the configured time.
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Posted Jul 15, 2015@FlappyKillmore
Because you probably didn't download the 1.8 version, and decided not to read the config before posting (Even though it clearly states to above).
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Posted Jul 15, 2015@VillageRealms
You're not using bukkit most likely.
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Posted Jul 14, 2015Only opped players are sent the ClearLag broadcast messages - Is there a permission I haven't added?
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Posted Jul 14, 2015@FlappyKillmore
It was BuildFixes plugin, sorry about that. Also, why is the plugin removing my Armor_stands & Item frames?
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Posted Jul 13, 2015Had this plugin on my server, actually on both. On my prison server no hostile mobs can spawn in my prison. On my newer server I removed the plugin hoping it would allow mobs to spawn. I still can't place mob eggs even after removing the plugin & they won't spawn from spawners either. It's no other plugin and my config reads -