ClearLagg


Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.

- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable

| Command | Description | Permission |
|---|---|---|
| /lagg clear | (Clears entities) | lagg.clear |
| /lagg check [world1 world2...] | (Counts all entities) | lagg.check |
| /lagg reload | (Reloads schedulers/config) | lagg.reload |
| /lagg killmobs | (Kills mobs) | lagg.killmobs |
| /lagg area <radius> | (Removes entities within given radius) | lagg.area |
| /lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
| /lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
| /lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
| /lagg admin | (Manage clearlag's modules) | lagg.admin |
| /lagg gc | (Attempt to free memory) | lagg.gc |
| /lagg tps | (View current TPS) | lagg.tps |
| /lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
| /lagg | (Shows helpful page) |
lagg.help |

| Name | Description | Link |
|---|---|---|
| SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/


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Posted May 16, 2014@bob7l
Amazing update, I really was needing the mutiple warnings option! :)
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Posted May 15, 2014I just released the 1.7.0 update! Waiting on bukkit to accept it now..
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Posted May 15, 2014This plugin also removed the fishing bobber, wanted to know how to fix that.
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Posted May 15, 2014Unfortunaltey my paintings disappear with this plugin. i changed in in the config.. but still .. or maybe i made a mistake
Could you help me please???
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Posted May 14, 2014@TWSSYesterday
lol
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Posted May 12, 2014Could you make it so you can filter out mobs that have the NBT data indicating they were named with a name tag when doing mob purges? & Perhaps a limit on named mobs within X radius to combat abusing that feature?
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Posted May 11, 2014This removes the items on my frames, how can i avoid that? Its an awesome plugin but always removes things it shouldnt :P
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Posted May 9, 2014I'm currently recoding the entire plugin. The plugin will be coded in a very strict OOP way, and the user (You) will have almost complete control of every tiny clearlag module. This means you can cancel tasks, pause the remover, or even very easily use Clearlag API for your own plugins.
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Posted May 8, 2014Very useful. Thank you.
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Posted May 2, 2014MISLIM TAJ PLUGIN?
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Posted May 2, 2014E,COVECE,A GDJE PREUZETI TAJ PLUGIN?
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Posted May 1, 2014Hey :) I have some questions to the plugin: - Does it also remove animals? - Could I set a maximal amount of animals or monsters in a chunk? - Does it remove minecarts or boats? Thank you.
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Posted May 1, 2014This spams my console:
[19:41:37] [Server thread/INFO]: [ClearLag] WARNING: Clearlag was unable to spawn an entity! [19:41:37] [Server thread/WARN]: java.lang.reflect.InvocationTargetException [19:41:37] [Server thread/WARN]: at sun.reflect.GeneratedConstructorAccessor120.newInstance(Unknown Source) [19:41:37] [Server thread/WARN]: at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) [19:41:37] [Server thread/WARN]: at java.lang.reflect.Constructor.newInstance(Constructor.java:526) [19:41:37] [Server thread/WARN]: at me.minebuilders.clearlag.listeners.EntityAISpawnListener.onCreatureSpawn(EntityAISpawnListener.java:37) [19:41:37] [Server thread/WARN]: at sun.reflect.GeneratedMethodAccessor39.invoke(Unknown Source) [19:41:37] [Server thread/WARN]: at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [19:41:37] [Server thread/WARN]: at java.lang.reflect.Method.invoke(Method.java:606) [19:41:37] [Server thread/WARN]: at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:292) [19:41:37] [Server thread/WARN]: at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) [19:41:37] [Server thread/WARN]: at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:30) [19:41:37] [Server thread/WARN]: at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:502) [19:41:37] [Server thread/WARN]: at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:487) [19:41:37] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_7_R3.event.CraftEventFactory.callCreatureSpawnEvent(CraftEventFactory.java:282) [19:41:37] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.World.addEntity(World.java:1040) [19:41:37] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.SpawnerCreature.spawnEntities(SpawnerCreature.java:185) [19:41:37] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.WorldServer.doTick(WorldServer.java:189) [19:41:37] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.MinecraftServer.v(MinecraftServer.java:672) [19:41:37] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.DedicatedServer.v(DedicatedServer.java:283) [19:41:37] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.MinecraftServer.u(MinecraftServer.java:576) [19:41:37] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.MinecraftServer.run(MinecraftServer.java:482) [19:41:37] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.ThreadServerApplication.run(SourceFile:628) [19:41:37] [Server thread/WARN]: Caused by: java.lang.NullPointerException [19:41:37] [Server thread/WARN]: at me.minebuilders.clearlag.customEntity.CZombie.aC(CZombie.java:23) [19:41:37] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.EntityLiving.<init>(EntityLiving.java:91) [19:41:37] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.EntityInsentient.<init>(EntityInsentient.java:38) [19:41:37] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.EntityCreature.<init>(EntityCreature.java:25) [19:41:37] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.EntityMonster.<init>(EntityMonster.java:9) [19:41:37] [Server thread/WARN]: at net.minecraft.server.v1_7_R3.EntityZombie.<init>(EntityZombie.java:29) [19:41:37] [Server thread/WARN]: at me.minebuilders.clearlag.customEntity.CZombie.<init>(CZombie.java:13) [19:41:37] [Server thread/WARN]: ... 21 more
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Posted Apr 29, 2014@bob7l Hi. I have a feature sugestion: There is an issue with " tnt-reducer: ", It makes TNT-Cannons not work, wich makes this option not available for faction servers. So i suggest adding a value, so we can choose after X amount of TNT is ignited Then turn tnt-reducer On.
Cheers.
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Posted Apr 27, 2014I'll be doing a small recode and adding some features and API over the next week so expect an update soon!
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Posted Apr 27, 2014i really need 1 of these plugins
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Posted Apr 24, 2014@deleted_9935739
I'm going to make a plugin for this in a few weeks.
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Posted Apr 24, 2014@ThePassingStar
It'd be great if you read the config before posting a comment.
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Posted Apr 24, 2014It'd be great if someone can update the config setup, and make it so that the clearlag doesn't destroy item frames.
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Posted Apr 23, 2014@deleted_9935739
brilliantly said