ClearLagg


Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.

- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable

| Command | Description | Permission |
|---|---|---|
| /lagg clear | (Clears entities) | lagg.clear |
| /lagg check [world1 world2...] | (Counts all entities) | lagg.check |
| /lagg reload | (Reloads schedulers/config) | lagg.reload |
| /lagg killmobs | (Kills mobs) | lagg.killmobs |
| /lagg area <radius> | (Removes entities within given radius) | lagg.area |
| /lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
| /lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
| /lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
| /lagg admin | (Manage clearlag's modules) | lagg.admin |
| /lagg gc | (Attempt to free memory) | lagg.gc |
| /lagg tps | (View current TPS) | lagg.tps |
| /lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
| /lagg | (Shows helpful page) |
lagg.help |

| Name | Description | Link |
|---|---|---|
| SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/


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Posted Oct 8, 2012@TheMimey
hi bob :) ... i test here and this happens to me... set false to animais but the plugin remove anyway
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Posted Oct 5, 2012My NPCS are going away from this plugin..even though i stated only mobs... also add a mob limiter please
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Posted Oct 4, 2012It it possible to stop Clag from removing tunnel bores ?.
I have been unsuccessful in finding a method to do so.
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Posted Oct 4, 2012•/lagg clear (Clears entities) •/lagg check (Counts all entities) These 2 commands are saying An internal error occured while attempting to peform this command, help me!
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Posted Oct 3, 2012@bob7l
Oh it's the message from reaching the set limit. I thought the limit would trigger the autoremoval, using the delay and everything. Can I do that somehow?
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Posted Oct 3, 2012@Sk8Sanctified
That has to be the strangest thing I've ever heard lol. Are you sure your saving the config?
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Posted Oct 3, 2012@bob7l
I am using the new config though. Not recognizing the changes I'm making or something...
I deleted the config so it would generate a new and I just got the same config that I previously changed so I know I'm using the right one.
hmm..
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Posted Oct 1, 2012@Sk8Sanctified
Delete the config, it'll regenerate, then re-edit :D
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Posted Oct 1, 2012hmm I downloaded v1.4.3, added the new config and jar to my server. Edited it how I liked then started my server up.
When I started up my server it said v1.4 also the message was the default [CLAG] message. Not how I editted it.
I'm sure I'm using changed all the files correctly too.
Anyone else having this problem?
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Posted Sep 29, 2012@shark4675
bro you clearly have no idea how memory with bukkit works.... it runs in about 70 second cycles.. if your running a 2 gig server it will probably fluctuate about 200-600 mbs in that time if you want to really see how much ram your are saving with this plugin get lag meter and do /mem every second or 2 for about 1-2 mins until the mem jumps up to like 20% then do it again with this plugin running on the server what you will see if you dont want to do all that is that this plugin saves on average about 100mbs per gb of ram so unless your running a 100mb server than your looking at the data the wrong way.... this plugin is arguably the best anti lag plugin out there!
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Posted Sep 26, 2012@mrchasez
Hmm, I think villagers are under the animal mob (Or creature), I'll be adding a larger config for mod despawning,but for now just try to disable both of those features.
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Posted Sep 26, 2012Does this kill Villagers? Or can i set it not too?
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Posted Sep 25, 2012@shark4675
That's nice.. Please don't be an asshole, -10MB is better then +10MB :D
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Posted Sep 25, 2012well my sever went down a hole 10MB... what kind of fix is this?
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Posted Sep 24, 2012Hello, Love the Plugin. Is there a way we could make it so only admins see the broadcast and not everyone? Thank you
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Posted Sep 23, 2012The plugin's working very well so far. I am hoping to donate to you to support your cause.
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Posted Sep 23, 2012@TheNewbiesMine
" ClearLag v1.4.2 (DEV) " has that feature, you may need to reset your config.
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Posted Sep 22, 2012Hey I was thinking if you could have like a warning before CLAG removes item, like maybe 15 seconds before it CLAG will say [CLAG] Clearing entities in 15 seconds or something :)
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Posted Sep 22, 2012@okane13
Here, I might as well release this as a DEV build.. You may want to reset your config http://dev.bukkit.org/server-mods/clearlagg/files/8-clear-lag-v1-4-2-dev/
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Posted Sep 21, 2012This has been a great plugin so far! I always get one complaint from users on my server though. they arent exactly happy when clag deletes their diamonds lol. If you plan on updating the plugin, consider adding a timing feature to it. The timer would prevent newly broken blocks (for a configurable amount of time) from getting deleted, while all the blocks that have been sitting for longer than the set time, would get deleted as normal. I'm not sure if this would be possible to program, but i'm sure i wouldnt be the only one who would appreciate this feature