ClearLagg


Clearlag was designed to reduce lagg on Bukkit/Spigot servers by removing entities, and preventing it through it's many optional features. Of course this plugin can't fix all lag, but it does clear most of it. If your using a larger server with 20+ players, simply using the /lagg clear command can drastically decrease RAM/CPU usage by simply removing your configured entities.

- Permission support
- Entity limiter
- Reduces lag
- Decreasing RAM/CPU usage
- Ability to stop a TNT chain reaction
- Option to limit mob spawners
- Locate overcrowded/abused chunks
- Many easy to use commands
- Real-time module controls
- Very lightweight - only enables selected features
- Remove old logs upon enabling server
- Limit AI processing attributes
- Console support for most commands
- Can adjust times when the server is cleared of lagg
- Completely configurable

| Command | Description | Permission |
|---|---|---|
| /lagg clear | (Clears entities) | lagg.clear |
| /lagg check [world1 world2...] | (Counts all entities) | lagg.check |
| /lagg reload | (Reloads schedulers/config) | lagg.reload |
| /lagg killmobs | (Kills mobs) | lagg.killmobs |
| /lagg area <radius> | (Removes entities within given radius) | lagg.area |
| /lagg unloadchunks | (Unloads un-needed chunks) | lagg.unloadchunks |
| /lagg chunk [amount] | (Locate possible laggy chunks) | lagg.chunk |
| /lagg tpchunk <x> <z> <world> | (Teleport to chunks) | lagg.tpchunk |
| /lagg admin | (Manage clearlag's modules) | lagg.admin |
| /lagg gc | (Attempt to free memory) | lagg.gc |
| /lagg tps | (View current TPS) | lagg.tps |
| /lagg halt | (Temporary disable basic server functions [mob spawning and so on]) | lagg.halt |
| /lagg | (Shows helpful page) |
lagg.help |

| Name | Description | Link |
|---|---|---|
| SaveDeathDrops | (Blocks clearlag from removing items dropped from death) | Download Link |
Helpful video made by cobwebster
Helpful video by RayoTutoriales (Español)
Still have a question?
If you are having issues or cannot get the plugin to function properly, feel free to open a ticket, explaining your problem in detail will help me help you!
[Please note]
This plugin contains an auto-updater which will request, or download, updated files of Clearlag directly from this page. To disable this feature, open the config.yml, under plugins/Clearlag, and set auto-update to false.
Please do not post an issue until you've fully read the config located under /plugins/Clearlag/config.yml
Maintained Clearlag page: https://www.spigotmc.org/resources/clearlagg.68271/


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Posted Sep 13, 2013@Mrfrase3
Awesome idea! I hope he does it! :)
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Posted Sep 9, 2013is there a way to change the clearlag message color
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Posted Sep 9, 2013Would it be possible to set up an optional countdown timer using the scoreboard system for scheduled clears?
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Posted Sep 8, 2013Hello! I don't know why but i'm getting this error message whole time: 2013-09-08 19:36:48 [WARNING] [ClearLag] [ClearLag] WARNING! Clearlag was unable to run the TPS meter! It's spamming my log. EDIT: Another bug, i set the autoremoval-interval: to 780 and the server is running auto removal every 80seconds and the Warning message doesn't show up.
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Posted Sep 8, 2013I'm having a problem of spawners just not spawning a lot of mobs, I'm not exactly sure as to what's wrong. But 8 spawners are barely spawning anything. When they used to rain mobs.
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Posted Sep 7, 2013@NoChanceSD
You don't have to update, it's completely optional
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Posted Sep 7, 2013By now you should know enough about plugins to update config.yml without resetting everything. It's really annoying having to configure everything every time you update.
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Posted Sep 7, 2013pleas reduct spam in console: lag-meter
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Posted Sep 6, 2013@rpr797
Who are you? and actually the TPS is great now, just trying to work on some crashing issues.
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Posted Sep 6, 2013Still trying to fix the ShadowBlade TPS brando? :)
Anyway, quick question: Setting enable-scheduler to false disables autoclear, right?
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Posted Sep 6, 2013Can you make an option in the config so we can maybe give a warning at 3 2 1 seconds?
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Posted Sep 5, 2013All I know is, one of my players saw his pigs and horse disappear when the clearlagg removed entities. It didn't happen to anyone else though at that time. But it was reported that cows were cleared at one time too. It could be an unrelated issue, or they were mistaken (or lying). I'm not sure. I'll let you know if I find out what's really going on.
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Posted Sep 5, 2013@sir_brando
Uhh that's impossible due to the new setup. It's possible they are despawning, or maybe an admin is killing them all.
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Posted Sep 5, 2013Sometimes the auto-clear removes animals from peoples farms. And I don't have any mobs in the config to be removed. And it doesn't always happen. Is this a bug?
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Posted Sep 5, 2013How do I stop clearlagg from removing Villagers? Can't seem to figure out how.
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Posted Sep 2, 2013Well I figured out how to stop the plugin from deleting boats, minecarts paintings and leads. That was easy thanks to the simple config. But, I am having some issues stopping it from removing the fishing rods while people are fishing. It removes the bobber from the water and they have to re-cast it. Anyone know how to stop the bobber from being removed? I already tried adding the fishing pole id and that didn't help.
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Posted Sep 1, 2013Could there be a stop/start command to pause ClearLagg?
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Posted Aug 31, 2013Im positive that my world is called zombies. The folder name is called zombies. The casing is also correct. In my own plugin, getWorld().getName() returns zombies. =O Someone help me ><.
Original Post
Hi, how would i setup my configs if i have a world named zombies (Multiverse) that i do not want the auto clear to clear? I tried this_zombies, zombies, zombies_world, all did not work. :/
-Weasels
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Posted Aug 31, 2013@mat41997
- undead_horse - skeleton_horse
Are not actual entites, they simply extend entityhorse. I'll probably add more entity options to come.
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Posted Aug 31, 2013add this:
mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
- creeper
- enderman
- pigzombie
- undead_horse
- skeleton_horse