CityWorld
CityWorld
The great outdoors is all good and fine but sometimes you just want to go to town. Not any town will do, how about one that goes on forever or multiple ones separated by the largest mountains possible in MineCraft. But what is under those mountains? There is an entire world to explore, have fun!
There is a Spigot/Bukkit happy version of CityWorld over at http://www.spigotmc.org/resources/cityworld.2250/. I am not going to be updating the version here on dev.bukkit.com, so go there for the latest.
Version 3.002

More pictures can be found here.
v3.002 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Now supports Minecraft/Spigot 1.9 (or I think it does) and was tested against PI day build of Spigot
- Added an option to turn off things like Hot Air Balloons for folks who don't like fun things in the air ;-)
- Add material lists for astral, bunkers and water towers generation, yes I know there still more to do
- Reduced the likelihood of Museums, sorry about that
- Farms now can grow BeetRoots, Yumm!
- More building and roof styles
- MAYBE ISSUE: It seems to me that Minecraft/Spigot 1.9 causes CityWorld to generate worlds slower, but I could be wrong
- Fixed bugs
v3.001 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Finally got the fossils generating... and Museums :-)
- Fixed a long standing tree generation bug... and added the occasional dead tree trunk
v3.000 (at https://www.spigotmc.org/resources/cityworld.2250/)
- The majority of materials used during building generation are now configurable (lists are maintained in the cityworld's yml file)
- All chest content generation is now configurable (phatloot should still work if you really need it)
- Road material is now configurable, don't like clay... change it
- Added new lot types to world (hot air balloons, water towers, park mazes, barns, etc.)
- Brought over some of the Maze world lots to normal worlds (lumber yards, quarries, camp grounds, etc.)
- Created a way to invert the range generation logic, now you can generate cities that surround a center of nature instead of the other way around
- Lots of refactoring and tweaking, world generation will likely change... sorry but it couldn't be helped
- Fixed a number of bugs that have been bothering me
Personal note
It has been a while, sorry but my day job continues to be a bit crazy and is pretty much taking up all of my time. In this most recent update CityWorld should now work against 1.8.8 to a large degree. Many things have changed with the latest MineCraft and Spigot/CraftBukkit, I would be surprised if no problems are hiding in here somewhere.
Index of useful info
- Installation... Start Here!
- Options...
- Styles...
- Schematics...
- Commands...
- Version info...
- Tools I used to make this...
- Copyright...
Heads up!
This plugin really "tests" MineCraft/Bukkit when it comes to complex worlds. In fact when you spawn/teleport into a new CityWorld (or some wildly new location) it takes a while for all of the blocks to generate. This is especially obvious if you are flying around. Once the blocks are generated though everything works just fine. What I recommend is take a tour of your new world and just walk/fly up to each "uninitialized chunk" until everything shows up.
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Posted Sep 18, 2012Is there a way to edit the blocks this plugin uses? Soul sand and nether rack aren't the nicest looking blocks in the game.
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Posted Sep 16, 2012Quick question: Villagers? I haven't seen any. I could look for another plugin, but just wondering if there was any plan on naively supporting them.
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Posted Sep 16, 2012HAHA nvm :D I fixed it i just had to type /cityworld Normal Thats All silly me :D
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Posted Sep 16, 2012I Love This Plug But My bigest problem is that when i create world its only under mountains its not outside Plz help :(
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Posted Sep 14, 2012@tarkus80
That is a long standing bug in Minecraft. Sometimes, for causes unknown, the lighting calculation simply fails and produces this effect. Jeb and folks have stated that they are looking into it but so far no joy. :-(
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Posted Sep 13, 2012great plugin :) but if i generate a world with the newest version and flying somewhere around to extend the world, i got glowstone lamps on the streetside which do NOT glow...
is this a bug?
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Posted Sep 6, 2012@iTristan
My WorldEdit script fab.js created city blocks (simplier than the ones that CityWorld makes) one block at a time whenever you call it. CityWorld automagically does it as you explore the world. In addition it creates a lot more than just city blocks. :-)
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Posted Sep 6, 2012@iTristan
See the screenshot of a city? its a map generator that spawns that as a default.
It makes cities in giant clusters and puts mountains in between
It has all the features of a normal minecraft map generation but in different proportions and locations
I'm not sure about the craftscript for Worldedit, but i can imagine this is many magnitudes more complex.
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Posted Sep 5, 2012Is this some king of continuation of the fab.js craftscript for WorldEdit?
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Posted Sep 2, 2012In the next release of CityWorld I plan to support WorldEdit schematics. For more information see:
http://dev.bukkit.org/server-mods/cityworld/forum/42103-user-contributions-for-plats-buildings
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Posted Sep 1, 2012@DaddyChurchill
Ok just a suggestion Because I love this mod it is my Favorited mod at the moment and would like to see it progress further :D
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Posted Sep 23, 2012Glad you like it
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Posted Aug 31, 2012Ps sorry for the bad spelling i was writing it at night and i was about to pass out. This is the best world gen mod out there i love it because it can be used for so many things a rollplay a zombie city a warzone or just an adventure for you and your mates the loot in sewers is really fun to try and find i spend so long looking for all the chests and it was fun due to the apawners in the rooms so you are never far from a fight but lets just say im never going down in real life XD
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Posted Aug 30, 2012Hello. Will you make building customization possible? Maybe you'll add a possibility to include custom schematics?
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Posted Aug 30, 2012@sumusikoo
You could do that quite easily with WorldBorder. You can also use it to pre-generate all the world chunks so you don't have to explore the world to have the chunks generated. It's really powerful and a great tool! :)
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Posted Aug 30, 2012hello i have a question, is it possible to make something like...
You create a big town with this and the end of the town is the whole world limits? so people cant go around off the town limits
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Posted Aug 30, 2012I am using this mod for a zombiesurvival server and i want the loot in chests to respawn is this sothing i can do or would it have to be dot by you i have looked in the config and i bet i have missed somthing but even so can you tell me what must be done?
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Posted Sep 23, 2012The OP command /CityBlock has an argument that allows for chunk regeneration. If you regenerate a chunk, any chests inside the chunk should repopulate... I think :-)
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Posted Aug 28, 2012@LiamTheSpazGamer
Cities form where the mountains are not too high and the sea's don't show up. Tweaking that code is not something I am up to right now as it involves a number of noise generators working in conjunction. Major PIA. But I will keep an eye on what it would take to make it happen while I work on other areas.
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Posted Aug 28, 2012Hello again,
Is it possible to make the citys spread out abit more? That would be awesome but this mod is beautiful and flawless.