CityWorld
CityWorld
The great outdoors is all good and fine but sometimes you just want to go to town. Not any town will do, how about one that goes on forever or multiple ones separated by the largest mountains possible in MineCraft. But what is under those mountains? There is an entire world to explore, have fun!
There is a Spigot/Bukkit happy version of CityWorld over at http://www.spigotmc.org/resources/cityworld.2250/. I am not going to be updating the version here on dev.bukkit.com, so go there for the latest.
Version 3.002

More pictures can be found here.
v3.002 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Now supports Minecraft/Spigot 1.9 (or I think it does) and was tested against PI day build of Spigot
- Added an option to turn off things like Hot Air Balloons for folks who don't like fun things in the air ;-)
- Add material lists for astral, bunkers and water towers generation, yes I know there still more to do
- Reduced the likelihood of Museums, sorry about that
- Farms now can grow BeetRoots, Yumm!
- More building and roof styles
- MAYBE ISSUE: It seems to me that Minecraft/Spigot 1.9 causes CityWorld to generate worlds slower, but I could be wrong
- Fixed bugs
v3.001 (at https://www.spigotmc.org/resources/cityworld.2250/)
- Finally got the fossils generating... and Museums :-)
- Fixed a long standing tree generation bug... and added the occasional dead tree trunk
v3.000 (at https://www.spigotmc.org/resources/cityworld.2250/)
- The majority of materials used during building generation are now configurable (lists are maintained in the cityworld's yml file)
- All chest content generation is now configurable (phatloot should still work if you really need it)
- Road material is now configurable, don't like clay... change it
- Added new lot types to world (hot air balloons, water towers, park mazes, barns, etc.)
- Brought over some of the Maze world lots to normal worlds (lumber yards, quarries, camp grounds, etc.)
- Created a way to invert the range generation logic, now you can generate cities that surround a center of nature instead of the other way around
- Lots of refactoring and tweaking, world generation will likely change... sorry but it couldn't be helped
- Fixed a number of bugs that have been bothering me
Personal note
It has been a while, sorry but my day job continues to be a bit crazy and is pretty much taking up all of my time. In this most recent update CityWorld should now work against 1.8.8 to a large degree. Many things have changed with the latest MineCraft and Spigot/CraftBukkit, I would be surprised if no problems are hiding in here somewhere.
Index of useful info
- Installation... Start Here!
- Options...
- Styles...
- Schematics...
- Commands...
- Version info...
- Tools I used to make this...
- Copyright...
Heads up!
This plugin really "tests" MineCraft/Bukkit when it comes to complex worlds. In fact when you spawn/teleport into a new CityWorld (or some wildly new location) it takes a while for all of the blocks to generate. This is especially obvious if you are flying around. Once the blocks are generated though everything works just fine. What I recommend is take a tour of your new world and just walk/fly up to each "uninitialized chunk" until everything shows up.
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Posted Oct 15, 2012@DaddyChurchill
That's good to know. I'll make arrangements so the players on my server can get them until that comes through. Thanks for the fast reply!
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Posted Oct 15, 2012@Caslomyr
At this moment, CityWorld does not generate reeds. It is on my list of things to do...
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Posted Oct 15, 2012This is a fantastic plugin, and seems to have caught the imagination of our group of players. Many thanks for taking the time to produce it, and even more for making it available to others!
Quick question: Do reeds generate on the maps this generator produces? I've visited a half-dozen lakes and scoured the shoreline, but no luck so far. I'd like to know if I'm wasting my time. Thanks!
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Posted Oct 14, 2012Very good map generator!!!
Keep up the good work!
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Posted Oct 13, 2012@xXSshadowXx
It might be ok, the problem will be those edge cases (literally in this case) where partial buildings were built. The surface shaping hasn't change but which building shows up likely was. Mind you if you are running a decayed world then those partial buildings could be part of the "story" :-)
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Posted Oct 13, 2012@thenetherman
You also have to use the /mv remove WORLD_NAME command. Otherwise upon restart it will try to generate a fresh world. I am guessing your also not using the -g option correctly if it's failing at creation. Check here https://github.com/Multiverse/Multiverse-Core/wiki/Command-Reference#wiki-create
@DaddyChurchill
What would happen if I had two active City Worlds and I upgraded? Would it just effect new chunks?
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Posted Oct 12, 2012@thenetherman
Well that is odd, if you want to PM the plugins/multiverse-core/worlds.yml and plugins/cityworld/config.yml, I will be happy to see if I can see what the problem is.
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Posted Oct 12, 2012I have tried everything I can, but still can not get a city to appear. I always spawn in the woods or in the sea - and there is no city anywhere (I have explored). I have tried deleting everything but still get the same results.
I am using MultiVerse and when I have deleted the CityWorld folder then restarted the server, then try to import CityWorld, I am told MV already knows about CityWOrld! And so when I mvtp to it, I end up in the woods, etc.
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Posted Oct 6, 2012I am in the middle of posting 2.0. The testing and docs have been bit more complicated than I first thought. Mind you I am still not happy with the schematics doc, it still needs work.
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Posted Oct 6, 2012@IsmaelSanchez
Did you look at this?
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Posted Oct 6, 2012@keenerb
You are right sir!
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Posted Sep 30, 2012hello because I have the Multiverse but as I do and put the command and everything but nothing leads me to understand or not I have a q create the city?
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Posted Sep 29, 2012@SynthRack
The nether was being generated as a PLAINS biome.
I believe that's been changed to the proper HELL biome maybe in the next release.
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Posted Sep 25, 2012How about internal decorations? Perhaps using the new Worldedit support?
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Posted Sep 25, 2012When generating a Nether Cityworld, it still uses the same 'normal' set of mobs instead of Ghasts, Pigmen, etc. Even using Multiverse to control mob spawning (on any Cityworld) doesn't have any effect. I'm not sure if that's intentional or not, but I don't know of any way to change it.
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Posted Sep 23, 2012I am about to release the v2.0 version of CityWorld. This release will include a number of fixes and additions... the biggest of which is the automatic pasting of building/construct schematics created via WorldEdit/MCEdit. Right now I am just testing and I would love to test any schematics you have "laying around". Just send them my way via dev.bukkit private message.
The above image shows the auto-pasting of some buildings from GreenField and Beach. While I would love to include them in the default set of schematics, I can't without their builders' permission. (that doesn't prevent you from doing it though, I just can't)
Speaking of which, if you have any schematics that you would like me to include in the default set.. just make sure the private message clearly says that you are the original creator and that I have permission to include it. I don't want to get into trouble. :-)
I hope to have v2.0 out before the end of the month. Keep your fingers crossed.
To answer some of the other questions that have popped up...
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Posted Sep 23, 2012There is only on thing I don't like about this plugin. The cities seem to lonely. If you are only playing with a few friends then the city seems incredibly lonely. There should also be some source of lighting in the buildings. They are too dark and sometimes spawn monsters in them which is not good if you are trying to survive in one. Other than that though it is a great plugin. I plan to use this with some of my friends.
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Posted Sep 23, 2012I took a break from interior generation and implimented automatic pasting of WorldEdit/MCEdit building schematics. It is turning out nicely but now I need a lot of schematics. :-( :-)
When I get back to interiors I will continue my effort to spruce them up but that will have to wait until after I get v2.0 out.
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Posted Sep 23, 2012Awesome world generator !
...but I never find Bunker :(
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Posted Sep 22, 2012Maybe this is a DimensionDoor problem and not yours, but I'm posting in both. I'm going through the DD Steps (v2.1.2), and on step 7 it asks me for Name of custom world generator id or type WORLDGENERATORIDPROMPT:NONE
I've type a whole lot of stuff here and nothing gets me past this step. I've tried NORMAL, Normal, normal, FLOATING, Floating, floating, NONE, none, 0, 1 and a lot of other interesting things. Does CityWorld have a generator ID?
Alas I cannot get past step 7 and I cannot generate the world.