ChunkOwn
Version 1.0.4
NOTE: This plugin requires you have Vault enabled on your server
This is a very simple way to handle griefers. It allows Player's to buy specific Chunks in the World so only they (and admins) can build there. Admins can limit how many Chunks each player can own, and Players can add Co-owners to allow them building rights.
Features:
- Supports all major Economies and Permission Plugins thanks to Vault
- You can change what command this plugin uses by editing the plugin.yml (found inside the plugin jar file)
- MultiWorld support
- Configurable properties
- Custom messages
- Players can buy unowned land, no need for Admins to run around protecting houses for Players
- Limit the amount of Chunks Players can own
- Custom buy/sell prices
- Customize how deep Players own land (defaulted near sea level)
- Option to automatically place a specific type of block along the edge of the Player's Chunk (to outline)
- Option to delete a Players owned Chunks and revert the Chunk back if they do not log in for a specified amount of days.
- Players can purchase Add-ons for their property such as chest locking, and auto healing
- Players can be notified when they enter someone else's owned land
- Players can be notified when another Player enters their owned land (with TextPlayer support)
- Players can preview land before they buy it
- Players can be forced to group their land together
- Optional increased cost for each additional Chunk
- Simple commands
- Blocks many griefing events
- Allows Co-owners who will also have build rights
- Co-owners can be a specific Player or a specific Permissions Group
Permission Nodes:
Commands:
Tutorials:
Video:
Coming soon!
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Posted Jan 29, 2013@th3controller
I want it because i want a basic plugin with nametags and such without enemying bases or overclaiming.
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Posted Jan 28, 2013@Denni300
the smoke still shows for a while... I suppose that is not necessary.
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Posted Jan 28, 2013I set the EdgeMarkerID to 50 (torches) but if someone buy the chunk there is smoke for showing the chunk ! Why ?
Pls help ;)
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Posted Jan 26, 2013Please tell me what is wrong. I configured to protect chests but it is not protecting. See my config:
BlockPvP = -1 BlockPvE = -2 BlockExplosions = -1 LockChests = -1 LockDoors = -1 DisableButtons = -2 DisablePistons = -2 AlarmSystem = -1 RegenerateHealth = -2 RegenerateHunger = -2 NotifyWhenInOwnedChunk = -1 NoAutoDisown = 0
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Posted Jan 25, 2013@CoolKill3r
What lol? Factions already has those basic functions, such as having a group name tag.
Factions also offers land protection.
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Posted Jan 24, 2013Sorry to post in this plugin ... but textplayer seems to be crashing my server
I installed it and it crashes .. I remove it and it runs fine...
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Posted Jan 23, 2013@TheSnowMan1991
your requested feature is already implemented. From the config.properties files:
Does that suit your needs?
@CoolKill3r
I believe your request is outside the scope of this plugin. If you can find someone to create it I can help them link it with ChunkOwn but I will not be adding that to this plugin.
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Posted Jan 23, 2013Ill try to explain this as best as i can.
I basicly would love to see group names added in your faction, such as when you have land claimd you will have a groupname and anyone joining will have to, such as:
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<Inunah> hello
<ReOp> hey im in another group :D
<CoolKill3rX> Hey there long time no see
And with Faction:
Justice <Inunah> hello
WildCats <ReOp> hey im in another group :D
Justice <CoolKill3rX> Hey there long time no see
.
As in i made a group and it shows the groupname infront of my name. And anyone joining it will also have this tag mark on there names.
Im looking for such a plugin for a long time and combined with your plugin this would make it the best, please concider it, thank you.
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Posted Jan 23, 2013@Codisimus
HI Codisimus, I've been a huge fan of your plugins! I have a request though, if this is appropriate to ask...
When purchasing land, the price per chunk is set. I understand it might be difficult to set individual prices, so I was thinking of whether it might be possible to have a dynamic price. For example, rather than the price being 100 coins to buy a lot, the price could be a factor of how many chunks a player owns. The price could be:
price = 100 * (numberOfChunksOwned + 2)/2,
where the user could write an equation to suit their needs, or simply have it as
price = 100 * (NumberOfChunksOwned / NumberOfChunksOwned) = 100
Fantastic plugin btw!
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Posted Jan 22, 2013@CoolKill3r
I am unfamiliar with how factions works so I do not understand your request.
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Posted Jan 22, 2013Could you make it so you can make like a Base name as in factions. I always wanted such simple claim plugin where you cant overclaim other lands but yet see the group added it for thanks
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Posted Jan 20, 2013@Blackrexor
I replied to your PM, I missed it b4.
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Posted Jan 20, 2013Codisimus is it possible to change the command to add coowners? I dont use Groups for chunkown and /chunk coowners add player playername is realy long and i want to change it to /chunk add name.
And did you got my PM?
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Posted Jan 19, 2013Hey,
I use Gringotts with this plugin. I think it is connected with the Economy but it still costs 0 Emeralds per Chunk. I have already done some configurations on the config file but it stille dosen't work.
Please help me.
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Posted Jan 17, 2013Anyway to make this plugin stop a player building unless they own land or are co owner of land. But allow them to break trees and mine land that is not owned?
So mining and tree chopping is not effected anywhere on the map
but to build a home,base, well anything they must own land or be co owner of land?
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Posted Jan 15, 2013This plugin is very good =)
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Posted Jan 12, 2013Hi, I realy like this plugin. I recommand you to change the permission node chunkown.muatowntobuild to chunkown.cbypass so players automaticly when they join the server they can build only at theri chunks or unowned chunks
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Posted Jan 5, 2013It Works fine set it to 0 than its protect from bedrock to the sky
And Codisimus thanks for your fast work :).
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Posted Jan 4, 2013Does anyone else have a problem with the OwnLowerLimit argument? Everything else is working fine, and there are no errors, it just doesnt protect lower than the 64 default. I know it's reloaded because i have the other stuff and prices reloaded. Is this a problem for anyone else? I'm on CB 1.4.6 R0.3
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Posted Jan 2, 2013@Blackrexor
@TheSnowMan1991
Fixed. Version 0.9.3 should be approved shortly