ChunkClaim
ChunkClaim will be a new simple grief protection plugin for creative mode servers. Basically players can claim chunks (a 16x16 plot) just by starting to build in them. It's simple and intuitive. The Chunk is protected against Block Breaking, Water and Lava Flow, Explosions, Piston movement and other griefing methods. Players can own multiple chunks, the number of chunks is limited to prevent block spamming.

Claiming chunks works nearly without commands, but building alone is boring. You can trust other players with a simple command (/chunk trust <player>). And if your building is bigger than one chunk, you can trust players in all of your chunks in a radius (/chunk trust <player> <radius>).
This plugin is still under development. I made this plugin to replace GriefPrevention on my server, because it is too difficult for new players and there is too much unused space between claims. Also, it is hard to delete claims.
Installation & Configuration
Just drop the plugin into your plugins folder, then start the server. The plugin will create a folder for the configuration and the data storage. The plugin is only enabled for worlds listed in the config.yml! Add the worlds you want! - Advanced Configuration
Commands and Tools
Claiming

Just place or remove a block in a chunk to claim it. You have to confirm that you want to claim a chunk that is not next to a chunk you own with /chunk claim To prevent landscape griefing, you can't claim chunks by placing water, lava or saplings
Player Commands
| Command | Description |
|---|---|
| /chunk | Displays information about the chunk you are in (Owner, Trusted builders etc.) |
| /chunk credits | Shows your credit count. |
| /chunk abandon [radius] | Abandons the chunk you are in [or all chunks in a radius] |
| /chunk trust <player> | Trust a player in all chunks you own. |
| /chunk untrust <player> | Untrust a player. |
Admin Commands
| Command | Description |
|---|---|
| /chunk | Displays additional information about the chunk (last login, status of the chunk) |
| /chunk bonus <player> <+-credits> | Adjust the credits of a player |
| /chunk delete | Delete the chunk you are in. The owner gets one credit back. |
| /chunk delete <player> <radius> | Delete all chunks owned by a player in a radius |
| /chunk deleteall <player> | Deletes all chunks owned by a player. Be careful with this... |
| /chunk ignore | You can build anywhere. The problem is that you don't claim public chunks in this mode. |
| /chunk bonus <player> <+-credits> | Adjust the credits of a player |
| /chunk list <player> | Lists up all chunks owned by a player |
| /chunk next | teleports you to a random claimed chunk (useful for inspections) |
Permissions
| Permissions Node | Description |
|---|---|
| chunkclaim.claim | Access to all player commands. |
| chunkclaim.admin | Admin commands. |
Current Features
- Simple Config (now with more options!)
- Multiworld Support
- Simple Claiming
- Automatic Land Regeneration (now optional!)
- Configurable credit system
- Optional: Players can use wolf/ocelot eggs for credits.
- Chunk Borders are highlighted
- Admin Tools
Supported Protections
- Place and Break Blocks
- Empty and Fill Buckets
- Chest/Furnace Access
- Dropping Items
- Animals
- Piston theft
- Water and Lava Flow
- Dispensed Water and Lava
- Tree Grow

General Protection
- Item drops disabled (except for written books)
- Fire Spread and Fire Destruction disabled
Planned Features
- Chunk Snapshots (resetting chunks on custom maps)
Other Ideas
- Use the in-game map to find unclaimed chunks
- MySQL Support
I need your help!
I'm not a perfect java programmer. PM me if you want to help.
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Posted Dec 22, 2016How can I use public chunks?
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Posted Nov 12, 2016Great plugin, but the only cons is that we can't spawn mobs. Undoing that one thing will be great for servers.
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Posted May 11, 2016-
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Posted Nov 25, 2015Please keep doing versions
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Posted Jun 28, 2014Please add message.yml or language.yml.
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Posted Apr 16, 2014how can a admin make a chunk from a player?
edit: also world edit is still possible! please make it also protect world edit
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Posted Apr 8, 2014@kwakmantim
The bug would be due to the area that is being built in having been generated with an older minecraft generator, ie minecraft 1.5 generator, and the chunk being restored with the 1.7 generator. This cannot be fixed, unless you set the generator on your server to the same one as that landscape was originally generated with. For now, maybe just turn off chunk regeneration. :)
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Posted Apr 7, 2014I only want to say: NICE! plugin!!!!!!!!!!!!! The best ever! :)
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Posted Apr 7, 2014@UnderscoreZero
Yes :)
EDIT:
There is an bug in 1.7 when somebody eses: /Chuck abandon the chuck is bulded up?
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Posted Apr 7, 2014Does it still work in CraftBukkit 1.7.2?
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Posted Mar 27, 2014@schmidtbochum
By the way, I had another idea. I coded into the plugin code that will send the player an alert when they move into a claimed chunk. Maybe you would like to add it too.
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Posted Mar 27, 2014May I recommend that you add a booean in the config that will define whether or not to have automatic claiming? I couldn't really care at the moment though, as I have re-coded it that way for my own server. Just an idea :)
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Posted Feb 26, 2014Is it possbile to add a feature to ignore certain blocks? Like torches and rails.
@nuserlarsen
Still works
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Posted Jan 3, 2014i need a 1.7.4 update
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Posted Sep 17, 2013can u make it so that the wool dont go away :D ? can u make a language file? can u make it so that creditsPerHour example creditsper12hours ?
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Posted Sep 13, 2013add pls econmy support.
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Posted Jul 15, 2013@austin101
I think most of those features are too complicated. The main problem of this plugin is the plot size. To build a 80x80 building, you need 5x5 = 25 chunks. When another player claims one small chunk in the area, you are screwed ;)
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Posted Jul 3, 2013Cool plugin. I think I found a possible bug.
If you place a block not connecting to another chunk you get the error message "You an only build next to your first claimed chunk." This happens even when nextToForce: false is set. However, you can still use /chunk claim to claim the chunk.
Also, If I may add a few suggestions
1) Allow for custom chat messages to be configured in the config.
2) Allow a minimum distance between chunk owners. (to prevent someone building right next to you)
3) Allow chunk owners to create ownership chunks.
Suggestion #3 Example: Say there are 4 people on the trusted list (steve, cow, sheep, and pig.) Now Steve claimed the chunk so he is the owner of it. He adds sheep, pig and cow as trusted members to work on a town. After the town is set up Steve wants to give each of them 1 piece of land that only that specific member can edit.
Steve would use a command like /chunk owner cow. This would allow only member cow and the owner of the land to work in that chunk.
If you are familiar with factions they already have this feature.
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Posted Jun 30, 2013Does this plugin have a rightclick block feature? I am searching for a Chunk protection plugin that would also work on our Feed The beast server. Since there are alot of other ways to store blocks and using machines common protection plugins wont work. So my only hope would be a a feature thatcatches rightclicks events and completely blocks them to stop any interaction inside a chunk.
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Posted Jun 26, 2013@TheCreativeBird
Yes, i will keep it up to date. It should work for a long time, because it only uses the Bukkit API ;)