CheckPoints
Updated to 1.6.2, Waiting for bukkit approval!
About
Ever had an really hard game but wanted to make it easier. Checkpoints can help. No not checkpoints with beds and controllerblocks. All you have to do is assign a pressureplate to be a checkpoint or a final checkpoint and its is set.
Features
- Add Checkpoint (Respawn)
- Teleport to previous checkpoint
- Cancel respawning at anytime
Future Plans
- Suggest in comments!!
Permissions
- CheckPoint.Use: Use Both normal and final
- CheckPoint.Add: Add CheckPoint
- CheckPoint.Remove: Remove CheckPoint
- CheckPoint.Goto: Goto Last CheckPoint
- CheckPoint.Cancel: Stop CheckPoint Respawning
Commands
- /cp: Base Command
PLEASE DONATE
Donations = more features
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Posted Sep 28, 2013okay, if I am understanding this correctly, to go to the checkpoint you have to do a "/cp goto", okay, that is fine, I can put up signs to instruct....but to clear the checkpoint, the person has to do a "/cp cancel"? is there a way to have a pressure plate do this? like a finish line plate? so when they get to the "finish" of whatever they are going through it will force the checkpoint clear, so they won't just keep the last checkpoint which is near the end?
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Posted Jul 8, 2013How do i activate a checkpoint? i click the button and its says "Checkpoint"
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Posted Jun 26, 2013The newest build isn't working for me, it adds the checkpoint fine, but then after i activate it and test it by dying it just puts me back at the server spawn.
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Posted May 12, 2013I just added this and it doesnt work.
I add it fone, step on it it says"no cp activated
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Posted May 12, 2013Any news on an update soon? I'd really love to use this on my server :D
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Posted Mar 14, 2013@wolf79400
The next update will be to 1.5 when the development build comes out.
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Posted Mar 9, 2013please update to 1.4.7
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Posted Mar 6, 2013@therow
For the feature of clearing inventory and adding items to inventory you could use a simple redstone and commandblocks for that. For your other feature of stepping on a pressure plate and performing a command I'm working on a plugin for that.
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Posted Mar 6, 2013@Simo389
May I ask what is wrong with the /gotocp? I would love to start working on a plugin that does that feature! Thanks for the bug with the link.
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Posted Feb 27, 2013@wolf79400
up ?!
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Posted Feb 23, 2013@WyldCraftTeam
yw. :)
BTW i have an idea for a new feature. if you could try to add a mechanism that removes all items from inventory when you step on a pressure plate, and an another feature where you step on a pressure plate you get specified items. if you could try to add a mechanism where a pressure plate automatically uses a command.
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Posted Feb 23, 2013@therow
Thank You!
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Posted Feb 20, 2013this one of the most useful plugins i have ever seen.
from every plugin i know this is more useful than essentials, after my opinion. 1) worldedit 2) worldguard 3) checkpoint 4) essentials 5) chestshop to describe it better :) if this keep itself updating i would be lovely to donate a little amount. even though it wont be enough for more than a couple cheese burgers on mcdonalds :/
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Posted Feb 14, 2013How resolved this bug ?
2013-02-14 18:38:04 [SEVERE] Could not pass event PlayerInteractEvent to CheckPoint v1.1 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at org.bukkit.craftbukkit.v1_4_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:178) at org.bukkit.craftbukkit.v1_4_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:148) at net.minecraft.server.v1_4_R1.PlayerConnection.a(PlayerConnection.java:1019) at net.minecraft.server.v1_4_R1.Packet18ArmAnimation.handle(SourceFile:41) at net.minecraft.server.v1_4_R1.NetworkManager.b(NetworkManager.java:290) at net.minecraft.server.v1_4_R1.PlayerConnection.d(PlayerConnection.java:113) at net.minecraft.server.v1_4_R1.ServerConnection.b(SourceFile:39) at net.minecraft.server.v1_4_R1.DedicatedServerConnection.b(SourceFile:30) at net.minecraft.server.v1_4_R1.MinecraftServer.r(MinecraftServer.java:598) at net.minecraft.server.v1_4_R1.DedicatedServer.r(DedicatedServer.java:224) at net.minecraft.server.v1_4_R1.MinecraftServer.q(MinecraftServer.java:494) at net.minecraft.server.v1_4_R1.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.v1_4_R1.ThreadServerApplication.run(SourceFile:849) Caused by: java.lang.NullPointerException at me.micrlink.CheckPoint.CheckPoint.onPlayerInteract(CheckPoint.java:77) at sun.reflect.GeneratedMethodAccessor77.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 16 more
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Posted Feb 9, 2013@Deciibel
What's the problem
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Posted Feb 8, 2013Yep need update please =)
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Posted Feb 6, 2013bonjour c'est possible de mettre a jour et de corriger les problème de checkpoint ?
hello it is possible to update and correct the problem checkpoint?
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Posted Jan 24, 2013@HeyAwesomePeople
That right their is from survivalgames
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Posted Jan 20, 2013I get a lot of this error, whenever I stand on a pressure plate: 2013-01-20 08:33:34 [SEVERE] java.lang.NullPointerException 2013-01-20 08:33:34 [SEVERE] at com.skitscape.survivalgames.commands.ListPlayers.onCommand(ListPlayers.java:21) 2013-01-20 08:33:34 [SEVERE] at com.skitscape.survivalgames.CommandHandler.onCommand(CommandHandler.java:122) 2013-01-20 08:33:34 [SEVERE] at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) 2013-01-20 08:33:34 [SEVERE] at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:186) 2013-01-20 08:33:34 [SEVERE] at org.bukkit.craftbukkit.v1_4_6.CraftServer.dispatchCommand(CraftServer.java:514) 2013-01-20 08:33:34 [SEVERE] at net.minecraft.server.v1_4_6.PlayerConnection.handleCommand(PlayerConnection.java:979) 2013-01-20 08:33:34 [SEVERE] at net.minecraft.server.v1_4_6.PlayerConnection.chat(PlayerConnection.java:897) 2013-01-20 08:33:34 [SEVERE] at net.minecraft.server.v1_4_6.PlayerConnection.a(PlayerConnection.java:852) 2013-01-20 08:33:34 [SEVERE] at net.minecraft.server.v1_4_6.Packet3Chat.handle(Packet3Chat.java:44) 2013-01-20 08:33:34 [SEVERE] at net.minecraft.server.v1_4_6.NetworkManager.b(NetworkManager.java:290) 2013-01-20 08:33:34 [SEVERE] at net.minecraft.server.v1_4_6.PlayerConnection.d(PlayerConnection.java:112) 2013-01-20 08:33:34 [SEVERE] at net.minecraft.server.v1_4_6.ServerConnection.b(SourceFile:39) 2013-01-20 08:33:34 [SEVERE] at net.minecraft.server.v1_4_6.DedicatedServerConnection.b(SourceFile:30) 2013-01-20 08:33:34 [SEVERE] at net.minecraft.server.v1_4_6.MinecraftServer.r(MinecraftServer.java:598) 2013-01-20 08:33:34 [SEVERE] at net.minecraft.server.v1_4_6.DedicatedServer.r(DedicatedServer.java:224) 2013-01-20 08:33:34 [SEVERE] at net.minecraft.server.v1_4_6.MinecraftServer.q(MinecraftServer.java:494) 2013-01-20 08:33:34 [SEVERE] at net.minecraft.server.v1_4_6.MinecraftServer.run(MinecraftServer.java:427) 2013-01-20 08:33:34 [SEVERE] at net.minecraft.server.v1_4_6.ThreadServerApplication.run(SourceFile:849)
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Posted Jan 17, 2013@AgentWesker
Post log, I'm working on fixing /gotocp