Catacombs
Dec 2019, RandomUnknown at Spigot has taken over.
- Though I (LigerXT5) am still assisting in the minor parts of the plugin, RandomUnknown has spent a lot of coding work to bring it up to MC 1.15.1 capable use. You can find his continuation at https://www.spigotmc.org/resources/catacombs.73564/
July 18th, 2016 Updated Notification
From LigerXT5:
- For the time being, please use the Spigot Forum for issues and conversations. https://www.spigotmc.org/threads/labyrinth-generator-aka-catacombs.165251/
- If you would like to assist with coding, be my guest in submitting pulls. I know how to code, but only to a short extent. I am moving focus of updates to Spigot. Due to limited control I have on this listing. https://www.spigotmc.org/resources/labyrinth-generator-aka-catacombs.26582/ If you need to get in contact with me on here, the best way is to send me a PM, that way I get an email notifying me. I don't get emails for forum or ticket posts.
Only One Room Generating?
I suggest checking your config. If it doesn't have the 1.7 new blocks (Granite, Andesite, etc.), the plugin will try to build around them. Add them to the config to be replaced by catacombs on plan and build. Refer to the attached config as a reference/example. If you have a lot of caves or "air" blocks in the area of building, add Air to the list as well. Great if you want floating catacombs in an Empty World.
Catacombs - Random Dungeon Generator:
Builds configurable dungeons under your feet for players to explore and loot. I wrote my own level builder but I guess it's a homage to those text based classics like Nethack and of course Angband.

Features:
- Generates random multi-level dungeons.
- Only builds in solid regions it considers natural. Can build anywhere by adding AIR to config.
- Admins can build dungeons, Players can explore them.
- All commands are integrated with Permissions.
- Integrated with most common economy systems (using Vault) (optional)
- Secret doors
- Information persists using sqlite database (no setup required)
- Only the toughest adventurers will survive without armour, weapons, food and torches.
- Special chests at strategic points to add to the general loot.
- Configurable Dungeon layout and content.
- Dungeons can be size/configured so they work better with parties of players.
- Admins can easily unprotect, reset, suspend, enable or fill dungeons in.
- Multiple world compatible.
- Here are some Spoilers giving you a taste of what you might find.
- And here are a couple of pictures.
Configuration page
Check out images for pictures of the hut types.
Having problems? Check out the FAQ
I made a short tutorial on how to plan and build a dungeon.
- http://www.youtube.com/watch?v=TfmA8Mzl2L4 (part 1)
- http://www.youtube.com/watch?v=yn1_Ayqd6F0 (part 2)
Here is a detailed demo and tutorial kindly done by Samkio and Torrent (WoopaGaming)
Here is a detailed demo and tutorial kindly done by BukkitDE (in German)
Here is a short demo kindly done by AbsintoJ (I think in Portuguese)
Instructions
Commands
Permissions
Configuration
Credits
- Credit to the Vault team for supplying a simple way to hook into assorted permissions and economy plugins.
- Credits to Samkio and Torrent (WoopaGaming) for recording a demo and tutorial.
- Credits to Jeussa and MnMaxon from Spigot for updating the plugins via donations from LigerXT5
ToDo
- Replace Iron Blocks with Anvils. Create a config option to toggle this for MCMMO servers.
- Jeussa added a way to customize loot, similar to Essentials's configs for kits with item names, lore, etc. I would like a way to do the same with the mob spawners. Currently I have to use CreatureSpawners and edit each spawner to customize the catacomb experience. One person contacted me about adding support for MythicMobs. I have no preference on this. But the extra abilities, I am sure some server admins would like.
- Cobwebs only spawn once, during first generation. Though I want to say this is a bug, it would be nice that web had a set percentage, customizable in the config, either in general, or per catacomb style.
- We are limited to a set selection of huts, per say, that appear at the top of the catacomb. These are the buildings that you see at the start before climbing down to the first floor of monsters. There is no way to add schematics to customize these. Though we can edit the area after generation, the protection boundaries are set. Which then requires an additional worldguard region.
- Same as above, the rare/unique rooms are hard set, and would be nice to add some variety. I have no clue how hard this would be to add some more rooms in, along with each room having a percent chance.
- Add in a command variable to the /catacombs delete CatName. Currently it defaults to replacing everything and filling in the rooms with Stone. If creating in, let's say the Nether, it would be nice to add at the end the name of the block to use to replace with, instead of stone. Such as the Nether, it would be Netherrack, or using the EmptyWorldGen (currently for testing in) with Air.
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Posted Apr 4, 2012I'm glad the workaround I suggested worked. This is one of the best plugins I've seen and used.
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Posted Apr 4, 2012@LeoxStryker Yes a '/cat rename' might be handy. The gold command was there from before I supported other economy plugins, so as you rightly point out it doesn't do very much, it just displays your current balance in whatever units your server is configured for, it might be an idea to add some more functionality to it (or remove it). It sounds like you rebuild idea is part way between a reset (we have) and the full rebuild command (I've been asked for).
Thanks for the ideas.
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Posted Apr 4, 2012@PureSpider I uploaded the current (unreleased code), knock yourself out. :-)
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Posted Apr 4, 2012Some possible ideas for future updates:
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Posted Apr 3, 2012Can you upload the current source to github?
I love crawling around in your code, so well written!
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Posted Apr 3, 2012@C0nd3mn3d I think the issue you are running into might be different. It looks like the config.yml has at least one unexpected setting in it.
Admin/Economy should probably be set to 'any' (as it is by default). Let me know if this resolves the issue. If you are still having problems get the plugin to generate a new config.yml by moving the old one out of the way and then play spot-the-difference to see what might be causing the issue.
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Posted Apr 3, 2012@Blockhead2
I'm getting the same problem, heres what i'm getting in logs: Logs: http://pastebin.com/rtnw2UrW Config.yml: http://pastebin.com/7qQvebQc Plugin works fine otherwise though, thanks!
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Posted Apr 2, 2012@Qwahchees I'll need a few more (some) clues if you'd like me to look into this. :-)
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Posted Apr 1, 2012Running with 29 other plugins, and no problems.
This is one of my favourites, thanks a lot! :D
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Posted Apr 1, 2012I wish this worked for Group Manager from Essentials. :/
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Posted Mar 31, 2012A bunch of "event could not be passed" errors.
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Posted Mar 30, 2012@Dustin_ Thanks for the feedback. Bosses are in the pipeline, but aren't coming on quickly at present as RL priorities are higher on the list.
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Posted Mar 30, 2012@hgt3345 Did you try reducing the minor block percentage to make the secret doors easier to find?
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Posted Mar 30, 2012@Incomitatum Yup will do.
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Posted Mar 30, 2012This is simply awesome, full featured dungeon plugin like this is perfect for rpg servers. It's literally got everything and is easy to use and works without even having to configure it :D Absolutely love it
A suggestion: make the 'hidden doors' less hidden ? its kinda hard to find them sometimes
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Posted Mar 29, 2012This is great! And we are playing with it for the first time tonight. Could you please add an AnvilPct: to the "clutter" in the config; so that in really BIG dungeons my players have a chance to stop and repair?
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Posted Mar 29, 2012I absolutely Love this plugin.
My players have also taken a love for to it!
Really great thing going on here, I really push you to add boss mobs though! That would be the icing to the cake!
All in all, I will forever use this plugin so long as it stays up to date! :3
<3 much love!
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Posted Mar 29, 2012@simple_evil
That same error happened to me last month simple_evil, with Multiverse changing the seed number, and it messing up regeneration features in plugins. How did you fix it??
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Posted Mar 29, 2012@Blockhead2
Lol I was able to remove the info for the old world that did exist but was inactive I had a major error with multiverse changing my seed number for no apparent reason which in turn caused allot of issues. I fixed the error but I was just freaked by the damage entity to nether dragon I thought maybe a nether dragon had spawned in the catacomb and was causing the issue.
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Posted Mar 29, 2012Catacombs v2.0 uploaded that supports v1.2.4