Catacombs
Dec 2019, RandomUnknown at Spigot has taken over.
- Though I (LigerXT5) am still assisting in the minor parts of the plugin, RandomUnknown has spent a lot of coding work to bring it up to MC 1.15.1 capable use. You can find his continuation at https://www.spigotmc.org/resources/catacombs.73564/
July 18th, 2016 Updated Notification
From LigerXT5:
- For the time being, please use the Spigot Forum for issues and conversations. https://www.spigotmc.org/threads/labyrinth-generator-aka-catacombs.165251/
- If you would like to assist with coding, be my guest in submitting pulls. I know how to code, but only to a short extent. I am moving focus of updates to Spigot. Due to limited control I have on this listing. https://www.spigotmc.org/resources/labyrinth-generator-aka-catacombs.26582/ If you need to get in contact with me on here, the best way is to send me a PM, that way I get an email notifying me. I don't get emails for forum or ticket posts.
Only One Room Generating?
I suggest checking your config. If it doesn't have the 1.7 new blocks (Granite, Andesite, etc.), the plugin will try to build around them. Add them to the config to be replaced by catacombs on plan and build. Refer to the attached config as a reference/example. If you have a lot of caves or "air" blocks in the area of building, add Air to the list as well. Great if you want floating catacombs in an Empty World.
Catacombs - Random Dungeon Generator:
Builds configurable dungeons under your feet for players to explore and loot. I wrote my own level builder but I guess it's a homage to those text based classics like Nethack and of course Angband.

Features:
- Generates random multi-level dungeons.
- Only builds in solid regions it considers natural. Can build anywhere by adding AIR to config.
- Admins can build dungeons, Players can explore them.
- All commands are integrated with Permissions.
- Integrated with most common economy systems (using Vault) (optional)
- Secret doors
- Information persists using sqlite database (no setup required)
- Only the toughest adventurers will survive without armour, weapons, food and torches.
- Special chests at strategic points to add to the general loot.
- Configurable Dungeon layout and content.
- Dungeons can be size/configured so they work better with parties of players.
- Admins can easily unprotect, reset, suspend, enable or fill dungeons in.
- Multiple world compatible.
- Here are some Spoilers giving you a taste of what you might find.
- And here are a couple of pictures.
Configuration page
Check out images for pictures of the hut types.
Having problems? Check out the FAQ
I made a short tutorial on how to plan and build a dungeon.
- http://www.youtube.com/watch?v=TfmA8Mzl2L4 (part 1)
- http://www.youtube.com/watch?v=yn1_Ayqd6F0 (part 2)
Here is a detailed demo and tutorial kindly done by Samkio and Torrent (WoopaGaming)
Here is a detailed demo and tutorial kindly done by BukkitDE (in German)
Here is a short demo kindly done by AbsintoJ (I think in Portuguese)
Instructions
Commands
Permissions
Configuration
Credits
- Credit to the Vault team for supplying a simple way to hook into assorted permissions and economy plugins.
- Credits to Samkio and Torrent (WoopaGaming) for recording a demo and tutorial.
- Credits to Jeussa and MnMaxon from Spigot for updating the plugins via donations from LigerXT5
ToDo
- Replace Iron Blocks with Anvils. Create a config option to toggle this for MCMMO servers.
- Jeussa added a way to customize loot, similar to Essentials's configs for kits with item names, lore, etc. I would like a way to do the same with the mob spawners. Currently I have to use CreatureSpawners and edit each spawner to customize the catacomb experience. One person contacted me about adding support for MythicMobs. I have no preference on this. But the extra abilities, I am sure some server admins would like.
- Cobwebs only spawn once, during first generation. Though I want to say this is a bug, it would be nice that web had a set percentage, customizable in the config, either in general, or per catacomb style.
- We are limited to a set selection of huts, per say, that appear at the top of the catacomb. These are the buildings that you see at the start before climbing down to the first floor of monsters. There is no way to add schematics to customize these. Though we can edit the area after generation, the protection boundaries are set. Which then requires an additional worldguard region.
- Same as above, the rare/unique rooms are hard set, and would be nice to add some variety. I have no clue how hard this would be to add some more rooms in, along with each room having a percent chance.
- Add in a command variable to the /catacombs delete CatName. Currently it defaults to replacing everything and filling in the rooms with Stone. If creating in, let's say the Nether, it would be nice to add at the end the name of the block to use to replace with, instead of stone. Such as the Nether, it would be Netherrack, or using the EmptyWorldGen (currently for testing in) with Air.
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Posted Mar 25, 2012@Blockhead2
That's pretty much what i have. The default group has access to the following nodes:
Mod group inherits default.
Admin group inherits Mod group, and now has the following additional nodes:
YML is definately formatted correctly (permissions have only been added via the console, have so far worked for my other plugins). Just doesn't seem to recognise that i have permissions from those nodes
eg:
/cat goto X
"You don't have permission for /cat goto"
It's the same for all the catacombs commands.
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Posted Mar 25, 2012@LeoxStryker Not sure what the permissions problem is here. This is what I had for PermissionsBukkit\config.yml
or this for the API version of bukkit permissions (I'm not sure which you are using).
<serverdir>\permissions.yml
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Posted Mar 25, 2012@Blockhead2
Thanx ;) it would solve a lot on my server
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Posted Mar 25, 2012@Qwahchees Yes the lighting thing is a bukkit or minecraft bug. I've not have any luck yet finding a work around.
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Posted Mar 25, 2012@DarkCreon It still crashes the client for me, I just checked with the very latest development release (2117). I do check this again from time to time because it's a pain. When recreating it did you build a dungeon and then use world edit to change several chests and the rest of the dungeon to stone?
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Posted Mar 25, 2012@TheMPC Yes dungeon style could/should have been a dungeon property that was set and remembered per dungeon when the dungeon was created. I know some people are working around the problem by having a list of commands that switch style, then reset the dungeons of that style by name, then switch to another style and repeat. Agreed it's not very nice. I'll add it to the to-do list.
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Posted Mar 25, 2012@biggee531 Agreed the traps are a little weak. Originally the plan was to just build the dungeon and allow minecraft to handle all the mechanics like monsters and traps etc, but I have been departing from this more recently so maybe I'll find a way to make the traps a little more interesting.
Many thanks for the great feedback.
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Posted Mar 25, 2012@Qwahchees On the top is says:
https://bukkit.atlassian.net/browse/BUKKIT-752 (light levels not updating)
Read this very page!
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Posted Mar 25, 2012I'm having weird issues where light would still be in the Catacomb after a reset.
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Posted Mar 25, 2012Hey, first of all great work on the plugin :)
I've recently switched over to using PermissionsBukkit on my server, and am in the process as setting up all the permissions. Now I've managed to get all my other plugins to work except catacombs. Even if the permissions nodes are copied exactly as presented here, I'm getting "You have have permission for...." messages. The only way to get around this is by opping people (something I'm trying to move away from).
Any ideas what might be the issue?
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Posted Mar 25, 2012I was looking at the bug ticket for the chest replacement and thought i would see if i could duplicate the issue in worldedit like you said you could. I was unable to crash my client by replacing chests with stone. unless i am doing it wrong, it is possible that bug may be fixed now. Is it possible for you to test that bit of code again and if it does work release an update with it enabled?
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Posted Mar 25, 2012Let me first say this this plugin is awesome, i dont think we could have had so much fun in minecraft as we do now, without this.
I have a little question though, on our server we are trying to create different styles of dungeons using the /style command, and so we are also trying to give different loot to every dungeon.
According to the commands though, we cannot do this due to: "Limitation: Be warned the style is server wide and resets to 'catacomb' when you log at present." Is it not quite easy to give every catacomb an variable which states from which style to get its info?
Greetz, TheMPC
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Posted Mar 24, 2012@Blockhead2
Thanks for the help and the add to FAQ!
Any plans for making the damage from traps configurable? Currently, I don't feel like i'm in any danger when running up to a trap. But if there was a way to make them more lethal by more damage, or say stepping on a pressure plate can close entrances behind you and barrage you with arrows from the ceiling or something, i'd feel like I should actually watch where i step :)
I love this mod, it's actually one of my favorites; the care and planning you take when adding features is awesome. There isn't a part of this mod that is done half-way; you're really thorough.
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Posted Mar 24, 2012All the internal links are broken. The only links that work are the ones going to the YouTube videos and images.
By the buy, my sister and brother run a server that has this mod. Thing is, they're having trouble with missing rooms, levels, or even entire dungeons. The last one we generated had the entrance and the shaft down to the first level, but that was it. The server uses Bukkit and is on the 1.2.4 version. That's all the info we have.
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Posted Mar 23, 2012@biggee531 It sounds like this question is worth adding to the FAQ http://dev.bukkit.org/server-mods/catacombs/pages/faq/#w-how-do-i-control-the-blocks-that-my-dungeon-is-built
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Posted Mar 23, 2012@Clowr See if the first 2 notes of the FAQ help resolve the problem. http://dev.bukkit.org/server-mods/catacombs/pages/faq/#w-setup
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Posted Mar 23, 2012@biggee531 There are options for 2 block and 3 block wide corridors (I assume you've found these). The other way to make more space is to reduce the corridor percent (even to zero) and just have rooms of certain sizes and double doors.
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Posted Mar 22, 2012I am a op on my own server and I keep getting that I am not allowed to create a dungeon. "You do not have permission to do that" How do I fix that? Fairly new with addons and sutch on mc :P
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Posted Mar 22, 2012@Phonix420
This worked fantastically, thanks for the solution! :)
Just wanted to say, we run catacombs and heroes, and it is absolutely awesome. I couldn't imagine playing heroes without it at this point, just makes it a lot more fun.
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Posted Mar 21, 2012@biggee531
try smooth_brick:1
ex:
Just use bukkit material id's http://jd.bukkit.org/doxygen/d9/db0/Material_8java_source.html